Hey guys, it's Penguin here and welcome back to another gold-making video. In today's video, we'll be covering everything you need to know about Dragonflight Blacksmithing. A ton of people have requested this profession, so to all of those out there, I hope this video fits your needs. Thank you for stopping by.
In this video, we'll go over the pros and cons of the profession, the reputation you need, how to level it, basic recipes, and recommendations for spec-ing out your profession.
This video is part of my bigger Dragonflight prep series, so if you're looking for more information on another profession, it's probably already out there. If I'm still missing a profession you're looking for, it will be coming out later this week.
Thank you for stopping by. I hope you enjoy the video. Let's get into it!
Pros and Cons of Blacksmithing
Pros of Blacksmithing
- Armor is Always in Demand
- A Variety of Items to Craft
- Relied on by Other Crafters
Cons of Blacksmithing
- Requires a lot of Crafting Orders
Pro 1: Armor is Always in Demand
The most obvious pro of blacksmithing is that it is an armor profession. Armor is always in demand and if someone needs crafted plate armor or a weapon, they will likely need to find a blacksmith. As long as crafted gear is in demand, which is almost always, you will have customers and likely always get sales.
Pro 2: A Variety of Items to Craft
If you're not a fan of armor or weapons, there is a ton of other variety of items that you can start crafting. Dragonflight is making all of the professions a little bit more advanced and complicated, meaning each profession is getting a little bit more love in terms of recipes. There are different weapon enhancements, crafting reagents for inscription glyphs, and more.
Pro 3: Relied on by Other Crafters
A lot of people will rely on you with this profession. Of course, you have the Raiders and all those who want armor and weapons, but also other Crafters. Blacksmithing is responsible for a ton of different items, meaning other Crafters will come to you needing those tools, providing even more demand.
Con 1: Requires a lot of Crafting Orders
The only con of blacksmithing is that it requires a lot of crafting orders. This is because blacksmithing is an armor profession, and a lot of the high-end gear is BOP. You will have to rely on crafting orders in the system, which may be a downside if you're not a fan of the system, scared of it, or don't want to touch it. But, most people will probably be open to the system, so this is not seen as a big con.
- You only need two major factions to unlock blacksmithing recipes: Centaurs and the Val Dragon Accord. However, many recipes do rely on these factions, so it's important to grind their reputations.
- The Artisans Consortium
- The only side faction you need to unlock blacksmithing recipes is The Artisans Consortium, which you'll be grinding for knowledge points anyway.
- A lot of the best and slot profession gear can be unlocked with Renown. Keep this in mind if you want to focus on profession equipment and crafting tools.
Blacksmiths can equip two different accessories and one tool as a primary profession.
Blacksmiths are self-sufficient and can craft two of their recommended items: Kazgrite Blacksmith's Toolbox and Black Dragon Touched Hammer.
Flame Proof Apron
The final item needed for blacksmithing is a Flame Proof Apron, which can be ordered through the crafting order system or crafted by an alt with leatherworking.
Blacksmithing in Dragonflight is a little bit simpler compared to Shadowlands in terms of reagents. You'll be dealing with three types of ores, a vendor item, and four different alloys. Get comfortable crafting Obsidian Seared Alloy, as it's the highest quality ingot used in all high-end crafts. Let’s now go over the different requirements, vendor items, ores, and alloys you'll be using as a blacksmith in Dragonflight.
- A simple vendor item that can only be bought from different vendors
- Utilized in almost all of your crafting
Three types of ore are available in Dragonflight: Servite, Draconium, and Kazgrite.
- The equivalent of Laced Ore in Shadowlands
- Easy to farm in bulk
- The most common type of ore
- The equivalent of different green ores in Shadowlands
- A little bit rarer than Servite Ore
- The best ore for high-end crafting
- Comparable to Lithium in Shadowlands
In Dragonflight, there are four different alloys that you'll be using in your crafting: Primal Molten Alloy, Infurious Alloy, Frost Fire, and Obsidian Seared Alloy.
Primal Molten Alloy
- The most basic alloy
- Used in generic crafts
- Used in PVP gear
- The name is a red flag that it's for PVP crafting
- Requires Infurious, Awakened Ire, or Blood to craft
- Used in unique crafts
- Depends on your specialization on how much you'll use this
Obsidian Seared Alloy
- The highest quality ingot
- Used in high-end crafts
- Crafted in a special region on the map
Blacksmithing Recipe Breakdown
- Obsidian Seared
- Frostfire Alloy
- Awakened Ire (PVP item)
- Primal Molten Alloy
- Finishing reagents
- First, there's the Explorer Set - our most basic leveling gear. You'll receive it as you level up your profession and it can be worn at level 61. This is just a basic crafting set.
Crimson Combatant Set
- Next, we have the Crimson Combatant Set, designed for PVP with its alloy. The tooltip shows it increases item level to 398, making it great for PVPers.
Primal Molten Set
- The Primal Molten Set is the generic epic quality gear. With a base item level of 384, there's no set bonus, making it a good choice for those trying to get a full set or fill in some gaps.
- There are also special, unique sets with equipped bonuses. One such set is the Unstable Frostfire, a unique item that uses a special alloy and has an equipped bonus. Some of these special items come from drops and are BoE, available on the auction house.
Frostfire Leg Guards and War Boots
- The Frostfire Leg Guards and War Boots are another pair of special PVP gear. Equipping them increases item level to 424 in arenas and battlegrounds, with a bonus.
- The final set, the Allied pair, comes from boss drops.
Types of Gear
- Basic leveling set
- Standard PVP set
- Generic epic quality set
- Specialized pieces with equipping bonuses
- Different versions for weapons and shields
- First, we have the basic Skeleton Key. It's a lock picking key to open loot boxes if you don't have a Rogue.
Auto Hammer Replacement
- Next, there's a new item called Auto Hammer Replacement. It allows full repair of weapons or plate armor, but is consumed on use and requires Blacksmithing skill. It's useful for those who frequently repair items.
Sturdy Expedition Shovel
- Then, there's the Sturdy Expedition Shovel for digging up treasure related to factions and activities.
- The exciting new item in Blacksmithing is the Master's Hammer. It's an upgrade of the repair hammer and is not breakable, BoE, and requires Blacksmithing level 25. You can repair any weapon or plate armor if you are specialized. Note, however, that there's a big caveat to using the Master's Hammer, which will be discussed later in the specialization builds section.
- Weapon enhancements (Blunt/Sharp weapons, Razor Stone)
- Going into the Stoneworks, as mentioned, you have weapon enhancements. Similar to past expansions, this will boost the attack power of blunt weapons, the attack power of sharpened weapons, and the new Razor Stone, which increases finesse for Gathering abilities. Gatherers will buy a lot of these, just like Mythic Plus players buy Way Stones, so be aware of another market opportunity and more professions relying on you.
- Alvin the Anvil
- To end on a fun note, we have Alvin the Anvil. Who wouldn't want an anvil companion? Although it might get heavy, it's still adorable.
- Inscription-related items (Dragon Writing Glyphs)
- If you watched my Inscription video, you know that Scribes can craft Dragon Writing Glyphs or appearances for your Drakes, which are in high demand. If you're a Scribe, you'll need these items to produce the Glyphs. It's another opportunity for market and money. However, while they're technically not bound, they have to be acquired through the crafting order system, making it a bit unconventional. Nonetheless, it will boost your gold-making efforts and make all Scribes grateful.
So, moving on to leveling thankfully, blacksmithing is pretty easy in terms of how far you can get into this profession with just trainer-learned recipes. You'll be able to reach about 60. Technically, if you really wanted to or needed to, you can push this to 65; however, the items you have available are in the green, which means they have a low chance of gaining skill, which means it could get quite expensive. But you can hit 60 very easily and the reason why I say this is so easy is because if you look at the picture on screen, you will notice that it only requires three different reagents; that is, of course, the vendor item that we talked about earlier and the two easier types of ore. So, I'm not going to say this is going to be insanely cheap; it just depends on material cost, but at least you're not keeping track of 5 to 10 different reagents just trying to level up your profession.
Also, with the various types of items you'll be able to craft and have access to, you'll be able to get about 18 knowledge points by just following this path, which is super, super awesome and will be very, very helpful with those recommended builds. And speaking of which, let's go jump into recommended builds right now.
Now, with all of that out of the way, you guys have a good handle on blacksmithing. Let's talk about the recommended builds that I have for this profession. Now, a huge disclaimer before we get started is that there are a few tricky things with knowledge points. A huge one is that once you use points, they are permanent. As you guys notice, I have points in weapon smithing and, in an ideal world, I would not want this, but I put points into this a few days ago and, because they are permanent, I can't get rid of them. So, once again, if you make a choice and put points into something, that is a permanent choice.
On the other end of that is that it is okay if you make a mistake because you can unlock everything. You'll notice that I have all trees unlocked; I don't have a ton of points put in, but I can unlock absolutely everything. So, it may be a long process, but if you accidentally misplace a spec point or something like that, it will not hurt you in the long run, so you're okay.
Build Number 1
And so, keeping it simple, build number one is the armorsmith or the armorer who wants to craft all of the armor and gear pieces they can. Now, a huge caveat I will say right here is that we do not have the best and Slot list Theory crafted list; we don't have any information about what people are going to be demanding, so I can't sit here and say, "Hey, chest pieces are going to be best in slot, you should prioritize that," but that information will be coming.
But thankfully, I can say that whatever slot you end up picking, the process is the same for every single one, so you know you don't have to get funky with different points or anything; it all follows the same exact process.
So, what you will have to do for this demonstration, let's just say we're trying to prioritize helmets; we will have to put our first 10 points just like this into our first specialization. This will allow us to pick our first sub-spec, because we're going for helmets, we will pick the middle one, but feel free to pick whichever you'd like. Once you do that, we will have to put in a few more points, about 10, and then you can finally choose your final one right here; you have helmets, shoulders, as well as boots.
Like I mentioned, we are going helmets in a boom right there, our first 20 points. So remember, we get about 18 when leveling; we almost have enough just from leveling to unlock one piece of gear. Now, the system, as you unlock an item, is the same; once you unlock this node, you're going to gain the recipe, which is always the most important part.
As you continue to put points into the system, you're going to gain extra skill and so on, and then you'll be able to use finishing reagents on these items as well, once again to increase your overall skill. You keep going, and here is that huge caveat that I told you to remember about the hammer: in order to actually use that Master's Hammer and to actually repair your item for free forever, you have to spec into it, which means that's going to cost you 30 points to unlock right here. That means you know it took us 20 points to get to the section, and then 30 to max out; that is a 50 point commitment, which is pretty expensive. Of course, we're upgrading our helmets on the way, but once again, that is a huge caveat of that special item, but that is kind of how this works. You know, if you want to unlock let's say boots for example, you will have to put in 10 more points to unlock another subspec, and then you can learn boots. Same thing goes; you know, you're going to unlock the recipe, gain a bunch of skill, be able to use finishing reagents, and then lastly, you will gain the ability to repair this type of armor.
Let's say I wanted to expand to a new category; I will have to put more points into the overall Tree in order to unlock another category, and then the same thing applies; got to put in more points, which of course will grant me a new section. So, as you can see, this system just builds on top of each other, but it follows the same sort of thing.
One thing to note, if you do end up maxing out this first node, you're going to gain the ability to craft armor 15% faster, as well as get an inspiration resourcefulness boost, which can be useful. Now, before we move on to build number two, I do want to remind you that if you level up your profession, you're going to be past level 50. Once you are past level 50, you will be able to unlock two different trees, so keep in mind you could put some points into armorsmithing and then put some points into weaponsmithing, but I will take note of Hammer Control; if you just learn this tree, you don't have to utilize any points, you will gain a 15% speed boost. So, if you're somebody who plans on syncing all of your points into armor, then just unlock this tree; it costs no points, and you'll gain a nice little speed boost, just something to keep in mind.
Build Number 2
Going on to build number two, as you guys can probably imagine, we have Weaponsmithing now, thankfully. Weaponsmithing works honestly the same as Armor, so it is pretty simple. Up first, you're going to have to put 10 points into here to pick a subspec, which, as you know, past Penguin has already done, and I ultimately ended up picking Blades. From here, you have two options: you have short blades as well as long blades. If you go to this side, you have axes, pickaxes, and pole arms, as well as vases and Hammers. But if we wanted to continue on, we would have to put in some points right here and then we can unlock one of these. Let's say we go with Long Blades, and once again the same sort of system applies. We will first learn one singular recipe - in this case, we learned the Long Sword - and then we will also learn another one, in this case the Word Lathe. We will gain overall skill, unlock finishing reagents, and right there again, we'll be able to actually use the Hammer and freely repair these. So, the same system applies: you actually have to max out this tree in order to unlock that ability. Short Blades gains access to the Short Blade as well as the Spellblade, and if we follow this side over here, you will unlock the Great X, the Kazgrite Pickaxe, which is a profession tool, and then of course you'll be able to unlock those as well as normal. For Maceys, you'll gain the Mace, very surprisingly, and then you'll also gain the Blacksmith Hammer. So, if you're somebody prioritizing profession tools, this will be the build for you. But there's not really much to say about Weaponsmithing - that's about it.
Build Number 3
And we're going to move on to our last build. Before I get into our last build, I do want to mention Hammer Control now. This tree is your most generic tree that just focuses on your overall quality of your crafts, so none of this is kind of utilized in any sort of build. This is just kind of where you can throw in extra points once you get them. Of course, you can unlock the tree for some basic, you know, speed boost if you don't plan on unlocking any others at the current moment.
But what this tree does is you will gain overall skill, and then if you go this side you'll gain overall inspiration and then lastly you'll gain overall resourcefulness. So, if you want to kind of boost those, you can put points into this tree. But I'm not really utilizing these in any sort of build.
And so that takes us to the final build, which is kind of our consumables and intermediate crafting build, which all falls under these specialty smithing tree. So, as always, we will have to put in a few points into this top node only five this time, and then you have three options.
Up first, the one that you don't want to pick for this build is toolsmithing, which is going to deal with profession tools and accessories. So, if you are somebody who doesn't have a build for it, but if you're somebody who is prioritizing, let's say, you know, pickaxes and Hammers and stuff like that, this might be the tree for you, as you'll be able to gain a lot of resourcefulness and inspiration for these types of items. But in our case, we're going to be focusing on stonework as well as smelting. Now, which one you pick first is completely up to you, but let's say we pick Stone first. What this will do is improve your crafting of your stone goods, which are those way stones and razor stones that we looked right here. So, these are your, you know, weapon enhancements. So, you are going to be mass crafting these and this will help you out. You'll gain a ton of multicraft inspiration and yet again more multicraft to improve your overall crafting of these items. Of course, keep in mind, in order to fully max that out, it's going to cost us 20 points. Putting in 10 more points into this system will be able to unlock smelting or vice versa if you chose the opposite.
And this will improve the smelting of your alloys. So, all of those things we talked about before, basically you'll just gain a ton of multicraft and inspiration. Same sort of deal. So, if you're trying to lower that crafting cost, this could be very beneficial. Also, it does require 20 points. So, in order to kind of max both of these out right here, that is 55 points.
Now, if you do decide to continue putting points into this tree, you're going to gain some more additional inspiration, you're going to gain a plus 20 speed buff, which is awesome to these items you're crafting, resourcefulness, and also you know, you can unlock this final tree if you'd like. But that's kind of it for all of these builds. Remember, you can unlock two trees at level 50, so feel free to mix and match to whatever your needs are.
But that is what we have for today's video.
To everybody who is looking forward to blacksmithing, I hope this answered your questions, and if you have any more outstanding questions, feel free to leave them in the comments below, and I'll try to always answer as fast as possible. But everybody, thank you so much for watching, and have a good day.