Hey what's going on guys? Calamaz here and this is going to be my 10.0 Dragonflight Demonology Warlock DPS guide and that we're going to be covering:
- Single Target & AOE Rotations
- Single Target & AOE Stats
- Gems & Chance Tier Gear
- A few other things along the way
Now if you see any weak auras, add-ons or profiles in this video they require links to my Twitch, my Discord down below. We can hop in and grab them all for free!
If you can support on Patreon there's a link here as well as a few other social media links you can check out if you like. With that being said, let's just jump right into the video!
So getting into the Demonology class tree, I would say off the bat that The Clash tree for Warlocks is not incredibly in-depth when it comes to damage-based traits, but it has a lot of utility and a lot of defensive capabilities. So off the bat, Demonic Circle is baseline of every Warlock spec. It's well-known, it's iconic, it's Demonic Circle, with one point being spent in Fell Domination and one point in Burning Rush.
Burning Rush is a movement speed increase, but you take damage whenever it's active. Fell Domination is a pet cast and reduction once every three minutes. The cool thing about Burning Rush is that we have Fiendish Resilience which reduces the damage taken from Burning Rush by 50%, and gives you a bit more movement speed increase as well. This makes it essential so that Burning Rush can be active nearly all the time, and you take very little damage from the effect. It's good for raiding, it's good in Mythic Plus, and it's good for the movement speed increase, and taking no damage from it is incredibly strong.
Moving on, two points in Demonic Armor, two points in Demon Skin, just flat damage reduction, a bit of Soul Leech value, and a bit more survivability value here as well. We're going to spend one point in Curse of Impotence, getting Curse of Tongues and Curse of Exhaustion, one point in Mortal Coil, being a short cooldown 20 heal and an emergency cap if need be.
Going into one point in Demonic Fortitude, one point in Grimoire of Sacrifice, one point in Demonic Inspiration, and one point in Demonic Embrace.
So Demonic Embrace and Demonic Fortitude provide a 15% increase in stamina for yourself. Grimoire of Sacrifice and Demonic Inspiration both give a little bit of pet damage increase whenever you use a Soul Shard, regardless of whether you are Destruction, Demonology, or Affliction. They both get the same effect.
Now coming out of this row you have the option of Demonic Gateway (which can be good in certain spots and bad in others). The thing with the Demonic Gateway is that if you take it, you don't have Shadow Fury or easy access to it, as going through Nether Portal or Grimoire of Supremacy is even more niche than Gateway being bad in certain spots. So, one point in Gateway, one point in Shadow Fury, and one point in Soul Conduit (an iconic trait from Legion returning baseline, offering more Soulstone healing plus whatever somebody uses a Healthstone on your party to get the healing effect as well) is very, very strong.
Now you have the option of Soul of Will or Dark Accords here. A shorter cooldown on emergency healing, which is your main defensive cooldown, or Soul of Will giving you a larger percentage reduction on damage taken personally. It will depend on what setting you're in. If it's more frequent damage, you might just want to pick Dark Accords. If you're in a setting where it is not as frequent, but with larger damage events coming in, you could choose Soul of Will. It's up to you, it's a matter of personal preference, but you should put one point here regardless.
So one point coming out of Soul Conduit into Dark Pact is very important as well. Dark Pact is a one minute cooldown, however speccing in the Felfire Pact makes it a 45 second cooldown which is exceptionally strong; a very large shield on you every 45 seconds makes it so easy to negate incoming damage in raiding. You must take it. Plus, in PvP it makes it very hard to kill the warlock with a large shield left and a Demonic Gateway popped - very, very strong.
Now in the next row here we have two points of Lifeblood, just passive Soulstone healing. You have nine points left so you can go for a mix of other abilities down here. We'll put one point in Soul Harvest for 10% increased damage being dealt to your demon, two points in Synergy, two points in Soul Conduit for a flat damage gain chance to proc damage increase on either you or your pet, and two points in Soul Conduit giving you a chance to refund a Soul Shard when you spend one. You have four points left here now.
As Demonology, if you are playing Nether Portal the Talent Soulburn with a macro can be a DPS gain. It might empower Circles, Gateways, and Drain Life, all of that stuff, but if you take Soulburn with Nether Portal, it is a six-second cooldown off the GCD.
Nether Portal gives you pets whenever you cast Shard-consuming spells, and Soulburn consumes a Soul Shard. So, unless they fix the Synergy, Soulburn is a DPS gain.
But, currently, Soulburn is a DPS gain for Demonology playing Nether Portal.
You have three points left, one should go into either Summon Darkglare or Inquisitor's Gaze. They both provide a small amount of damage, which is better than no damage. Your other options are Well of Souls, Synergy and Profane Bargain. Grim Feast is not very effective, so you could put a point into Amplified Curse. You could take one point out of Shadow Fury and put two points into Curse of Tongues and Curse of Exhaustion.
The cool thing with the Warlock Clash tree is that there are both damage-based traits, like Synergy and Soul Conduit, as well as utility-based traits. You could pick up Banish, Shadow Fury, Gateway, Curses, and Amplified Curse to increase your pet summons. The Warlock class tree is very customizable.
If you don't need any of the utility-based traits, put two points into Profane Bargain for less damage taken. You'll still be quite tanky with a lot of utility.
Single Target Talents
Okay so getting into Demonology single target talents, I hope that you are a fan of Nether Portal as that is pretty much the build that you're going into playing. I would assume in most single target settings, going into the first point here being called Dread Stalkers - one point in Felguard, one point in Shadow Bolt, and one point in Felflame. Grabbing Grimoire Felguard over here, I have one point in Fel Underlord. You could put it in Demonic Calling if you want for one point, you can put it in Dreadlash I guess - theoretically if you wanted for just 10 more damage in your dogs, I don't think it's worth it. I think Fel Underlord is better than both of those, but it's up to you.
Rumor Flux - two points, Demonic Meteor - two points, and Rip Through the Portal for your second or third dog. Tyrant - obviously Soul Bound Tyrant - two out of two. Grand Warlock's Design on the left side here - obviously Demonbolt - one point, Demonic Knowledge - one point, Charred Bite - one point, Dark Caller - one point, Power Siphon - one point, and importantly, one point in Inner Demons.
Now this is going to be another Portal/Demonbolt hybrid build, where you're playing the best of both worlds because your two-piece amplifies Demonbolt damage, and your two-piece doesn't deal in Power Siphon, but you're getting the Demonbolt damage amp which is further amplified by Fel Covenant, by Power Siphon, by Soul Strike - you also have another portal and the full value that it brings. So you're playing Portal.
There's Roaring Blaze, and Gul'dan's Ambition, which is your Pit Lord - this is a bit of RNG going into your Pit Lord. So Power Siphon here - two points, Fel Covenant, and the cool thing about one point in Inner Demons is that you get two imps passively for Soul Strike, which they do, they're out passively, but one point still gets you two imps. Putting a second point in it just gives you a higher chance of summoning a random demon, so one point still two imps and two imps means you can pre-Power Siphon, so you can pop Power Siphon for two stacks of Demonic Core before the boss is pulled, which gives you bigger Tyrants, bigger Nether Portals, more value with your Soul Strikes - all the above.
The build is very synergistic, it's just not hit capped - it's very complicated at times to play in single target and is very demanding with your Nether Portal opener, your Demonbolt maintenance with Fel Covenant, with Power Siphon, with Soul Strike. You also have another portal and the full value that it brings. So you're playing Portal.
There are some builds playing non-Demonbolt, playing Portal stuff, playing like full Fel Might, Fel Thunder, Dreadlash on the above - they are fine, they're close to this. This has been the build that's done the best for me in pure single target testing.
Now if you're looking at playing more like a cleave build, something along the lines of still playing Portal but having access to Implosion over here, having access to Dreadlash and Thal'kiel's Consumption, which gives you more Soul Strike value but not a big deal - it's almost like just sort of whatever - I'm playing it anyways. Playing Bilescourge Bombers or playing Soul Strike, here.
So Implosion obviously for AOE - you are indeed, also playing Dreadlash and this builds good and like stacking cleave, Dreadlash Dog Chomp - their third dog being here and Imp Gang Boss.
So we'll talk about this build in the rotation section in a minute here as well but, for cleave, a lot of fights in this raid are cleave-based fights. You want Implosion, you want Dreadlash, you want this for Fel Storm damage. This build - I'd say, even though it's not as good in single target, it's probably the more valuable raid build.
AoE / Mythic+ Talents
Now when it comes to demonology in AOE Mythic Plus settings, I've mostly landed on what I think most people have when it comes to Mythic Plus kind of scenarios. Now I have one point left here; you can put it either in Inner Demons or Soul Strike. I'm taking Soul Strike here in cleave Plus. And with Torah Armaments making cleave, this is the gist of it; similar to the portal build, but instead of going through portal, we're going down here, grabbing Infernal Command for imp dreadsoccer damage increase when your Fell Guard is active, and going into Guillotine.
I will say this is the Mythic Plus kind of build of demonology; there's more than one way to build this. I think Guillotine is fine, and I think it's worthwhile in AOE. It's not incredibly OP like it was early on; it was fixed, and it's fine for what it does.
Demonologist profile, even without E18, is big-stacked sleep. You've got Soul Strike cleaving, implosion, your third dog, dreadlash of FTS, imp gang boss giving larger implosions, Fell Storm, Demonic Strength, Del Mite, Fels Under; you've already got a lot of just stat cleave demo. Now you can certainly have more with Guillotine.
This is the general build I've seen in most Mythic Plus settings. However, there were some changes towards the end of beta that were going like this: Some people were pulling points out of here and going into Wolves, or another portal, or Nerves Rules. I'm pulling a point, I believe, from Expendables into Gul'dan's Ambition (which you don't get Guillotine, you don't get Expendables, or you don't get infernal command). You have one, two, three, four, five, six, seven, eight, nine theoretically. You can pull a point from up here, let's go like this, and go into Expendables if you wanted.
Either way, this build here gets a lot of single target Mythic Plus with portal. There's little school dance, a lot more than you think, and you still get the big cleave demo profile because, like I said, you still have Demonic Strength, you still have DS, you still have Telestorm, still have Fels Under, still have Implosion, you still have your third dog, you still have Dreadlash of FTS, still have Imp Gang Boss, you still have that huge cleave profile.
Now I do feel that this build is a bit more Advanced; the word advanced isn't the right word to use, but portal management plus is certainly a wild thing. But if you're looking for more single target, which being honest, this build here (which is recommended for most of the plus stuff) is demonology sort of lacks. It might seem like it's good for most fine and single target, but live single target power lies in Portal, Nerves Rules, Cool Dance, and Demon Bolt. This build is not playing any portal and no Demon Bolt.
So I tested this build last week at beta last minute Plus testing week, like going into Portal and this, and I thought it was really solid and felt like I really didn't lose a whole lot not having Guillotine or Infernal Command. So it's up to you; links down below to both, but both are good in AOE demo, just feels good.
Gems, Stat Priority, Enchants and Consumables:
Now when it comes to gems in Dragonflight, you’re limited to one Prime gem at a time. The one you want to acquire is the Fierce Illimited Diamond, granting 75 primary stat and 66 haste.
General Quality Gems
Now if you’re looking for more general quality gems, you can wear more than one of the Quick Amber grants a whopping 88 haste. However, this is a pure secondary stat gem. There are a handful of gems that have two secondary stats on them, for example, like the
- Tina’s Summerall granting 70 haste and 30 Mastery, and the
- Keen Nothright granting 70 Mastery and 33 haste.
Now if you’re playing a Felguard Demonology Warlock, your higher-level gem should be either the
- Quick Amber Summerall or the
- Keen Nothright with your one Fierce Limited Diamond.
If you’re playing Destruction, Crafted Dreadstone Mender (DSM) are all granting 70 haste and 33 crit, or the Crafted Alex’s Razai granting 70 crit and 33 haste are possibly the better option for you. But in the long run, sims will be the best way to tell what gems are best for your own character.
Getting into enchants, Sophic Devotion is going to be the weapon enchanter of choice in Dragonflight and it is a primary stat increase for 15 seconds whenever it procs on your main weapon.
Your cloak enchant will be Lightweave Embroidery, which is unsurprisingly a speed increase.
Your chest enchant will be Glorious Stats, which is a baseline stat increase on your chest.
Now, bracers are an odd spot. You have Devotion of Speed being theoretically your best enchant in Dragonflight. However, Eternal Intellect is still an option from Shadowlands, due to the fact that it’s not item level capped or restricted by any means. So theoretically, you still can get intellect on your bracers, but we’ll see if that lasts for Dragonflights launch. If that doesn’t last, Devotion of Speed is the best option.
On your legs, you want to acquire Frozen Spellthread. Now, you can make these yourself if you’re a tailor, or you can work order them from a tailor somewhere to get the actual intellect and stamina increase on your legs. Any caster can get these in the game by a work order, even if you’re not a tailor.
Your boots, you want the Plainsrunner’s Breeches, which is unsurprisingly a speed increase.
Your ring is most likely Devotion of Haste. However, it could be Mastery depending on what spec you’re playing. The best way to tell is going to be running a raidboss.com sim for your own character to tell on your actual ring enchant.
Now, as far as other enhancements are concerned in Dragonflight, your main flask or philter will actually be Philter of Elemental Chaos, which grants secondary stats in a random bonus effect and lasts half an hour.
Your main potion will be Elemental Potion of Ultimate Power, granting a large amount of primary stats for half a minute on a five minute cooldown.
You’ll want to use Howling Runes on your weapon to give you a large amount of haste for two hours, very similar to oils in Shadowlands.
And as far as food is concerned, the Grand Banquet or Kalalak, which is a feast, grants you 76 primary stat. If you don’t have a feast though, things like the Faded Fortune Cookie, which gives the same amount of primary stat, or the Timely Demise Sizzling Seafood Medley, giving either a pure haste or a mix of haste and Mastery, will most likely be your best bet when it comes to personal food in Dragonflight.
Warlock Tier Gear
So when it comes to Demonology's two-piece and four-piece tier set in Dragonflight, it is called the Scale-Sworn Cultist set. The two-piece passively increases Demon Bolt and Felstorm damage by 20%. There are a lot of viable builds being played in single targets, and even hybrid builds with another portal and things like that, so buffing the pet's damage is solid. You've got things like Power Siphon, Inner Demons with Soul Shards, Soul Strike Covenant buffing demonic damage even more, plus a decent bit of our damage (I think it's around 5-8%). It's a solid passive buff, but the bigger buff from the two-piece, or the bigger thing, is Felstorm. The 20% increase to Felstorm damage is massive, on top of Felstorm's baseline buff. We have an extra 20% Felguard damage from Oath of the Legion, Felsteel Yellow Storm dealing 10% more damage, Demonic Strength giving your Felguard a 400% damage boost when you cast it out of Demon Strength, and a Felstorm buff. There's so much synergy here, it's just worth mentioning the Felstorm kit, but there's a lot of raw value in the 20% Felstorm damage amp that Demonology has in the two-piece.
Now, the four-piece says Demon Bolt has a chance to make your next Hand of Gul'dan instant and deal 150% increased damage (it was buffed a few days ago to 150%). It's a pretty minuscule damage increase at 50%, but at 150%, it's fine. I'm not a huge fan of the instant cast Hand of Gul'dan at times, it's a little unpredictable, but with more play and getting used to it, I'm sure it'll be fine. It is a bit of a DPS increase, being instant cast (albeit minor), and the 150% damage increase if you're cleaving in with a plus with Hand of Gul'dan, it's gonna be good even in single target. It'll bump Hand of Gul'dan, then cleave/splash damage up a little bit, even if you're just hitting one target.
Overall, on a scale from A to F, it's probably a solid B or B-minus, but it's really carried by the two-piece Demon Bolt and those sorts of damage increases are the better of the two bonuses, hands down.
Demonology Warlock Pets
The felguard is the pet of choice for demonology, unlike destruction and affliction which play the Imp, Succubus, Fel Hunter and Woodwalker at times. Talents like Demonic Strength, Fel Might, Fel Sunder and Alien Training, as well as Torn Armaments and Felon Steel, all revolve around increasing the felguard's damage or modifying their abilities to do more damage.
The felguard has three abilities: Ax Toss, which is a half-minute cooldown, and functions as a four second stun/interrupt. In early Shadowlands, this was changed to an interrupt, replacing the Fel Hunter’s kick in Mythic+. The second ability is called Felstorm, which is on a baseline half-minute cooldown, but can be 20 seconds if you’re playing the Fel Might talent. It causes your felguard to spin in a whirlwind, dealing damage to every mob it hits and applying Fel Sunder if the talent is chosen. The third ability is Legion Strike, a passive frontal clear that it does occasionally, which also has a bit of healing reduction.
The felguard is the one pet you play as Demonology, and there really aren’t any other options.
Single Target Rotation
So when it comes to Demonology's Nether Portal demon bolt opener, playing Power Siphon, the gist of it is you want to cast as many individual Shard consuming spells as possible, while your Nether Portal is active. Now, you can pre-cast Power Siphon for the boss's pull, thanks to Inner Demons having two Imps at, which gives you two stacks of Demonic Core before the boss is pulled. I put an opener on the screen here: The Shard count next to the spell is what you should be at after casting the spell. This rotation is also with zero Soul Conduit refunds. You will get Soul Conduit refunds at times, so you have to learn how to react to them.
From pull to pull, there's RNG in the Demo opener, but the big thing is to follow the prior system of opening on pre-cast Power Siphon, two Shadow Bolts to five Shards, Nether Portal the four Shards, then Soul Burn macro instantly, Grimoire Felguard, some Invalophene to one Shard, and then without eight refunds, you cast Demon Bolt to three. Cast Called Dreadstalkers, cast Hand of Gul'dan to one Shard, then Soul Burn the two Shards. Hand of Gul'dan to zero Shards. Trinkets, potions, and ratio here: this is to buff the Pit Lord, then summon Demonic Tyrant which brings five Shards, thanks to Soulbond Tyrant. Hand of Gul'dan, Soul Burn, Hand of Gul'dan, then Demonic Strength and right aftermarket strength, cast two Shadow Bolts to stack of a Covenant and four stacks for fresh pull poles and you build the five Shards via Shadow Bolt, cast Power Cipherence off cooldown, cast Called Dreadstalkers, cast Hand of Gul'dan, and dump those Demon Bolts.
Now, once again, this opener will change a lot depending on Charter refunds RNG – that's just the nature of Demonology opener. The best way to learn it is to practice the rotation multiple times on a dummy, watch part of this video over and over multiple times and get used to spamming Soul Burn as much as you can once off cooldown, using the Soul Burn cancel or macro below. RNG is RNG, portals RNG, but with practice, the opener is not as complicated as it may seem.
In-Combat Tyrant Setup
So, when it comes to Demonology's Tyrant setup in combat, as long as you're playing Grimlock's Design, your Tyrant's cooldown will be 1 minute and 45 seconds. You should hold Vilefiend for Grimlock's Design as long as you're playing it for the 1 minute timer profile. If you're not casting Fireflies and then cooldowning it, it'll line up every 1.5 minutes for Tyrant.
So, as long as you're playing Grimlock's Design, the 1 minute Tyrant, you'll build up 5 shards with a Shadowbolt. You want to have 3 Demonic Core procs for this, which is an instant cast Demonbolt. Build up 5 shards, cast Vilefiend to 4 shards, 1 Shadowbolt back to 5 shards, and then cast Call Dreadstalkers, which without refunds, should put you with 3 shards. At this point, you cast Demonbolt back to 5, Hand of Gul'dan, Demonbolt, Hand of Gul'dan, and then if you have no charges left, you can cast Summon Demonic Tyrant.
This should get you a baseline of 9-12 Imps, 3 Dreadstalkers being called, Redstalkers in Retaliation, and Biofined extension, as long as you're staying in combat. Your Tyrant is roughly a 1 minute cooldown every single time playing Grimlock's Design.
AOE Rotation and IGB/Implosion
When it comes to Demonology cooldowns and Implosion rotations at AOE, this is the opening you want to follow if you have all your CDs heading into a pack:
- Build five shards
- Cast Grimoire Felguard
- Cast a Shadow Bolt
- Cast two Dreadstalkers at five shards down to three
- Cast two Shadow Bolts to build the five, or a Soul Strike if you have the talent selected, and they're still in Shadow Bolt
- Typically you can get more Imps in there if you have Demonic Core procs
- Cast Summon Demonic Tyrant and Demonic Strength
It's very important to note here that you also have the Guillotine talent and at times casting a Guillotine while Demonic Strength or Felstorm is being cast will cancel the Demonic Strength or Felstorm cast, so you want to make sure you're not doing either when you cast your Guillotine. Once the Demonic Strength ends, then you can cast the actual Guillotine and you're good to go.
Besides that, you're casting Dreadstalkers on cooldown, and you're Imploding. The Implosion rotation has changed a bit due to the talent Imp Gang Boss being given to us in Dragonflight. If it's a five percent chance to summon an Imp Gang Boss instead, an Imp Gang Boss deals 50% increased damage. But the big thing here is that when Imp Gang Bosses are Imploded, they summon a wild Imp. That wild Imp can indeed also be an Imp Gang Boss, so that's where it changes how you want to Implode in a sense in Dragonflight.
You still want to build a handful of Imps, but you want to Implode before the Imps expire. I have an Imp Tracker to the right of my character here on my character screen. When they reach that final one being like their one final Fireball cast, that is when I'm Imploding. Typically you do still have a handful of Imps being, I don't know, 6, 9 to 12 depending on refunds and casts like that with the amount of course acts and all the above.
The big thing you want to Implode before your Imps start expiring. So you might have a set that has one cast left, except that has three casts left inside your Summon that has six casts left, but you want to Implode before the first set expires because if you let an Imp Gang Boss expire it will not spawn another Imp. It's only when Imploded.
Now outside of that, you're casting Dreadstalkers on cooldown, you're Imploding, and you're still casting your normal rotation for the most part and just focus on Imploding before Imps expire in AOE or two or more stack targets.
Now outside of that, Demonology is basically the same. You don't want to Implode when your Tyrant is active unless you have to for whatever reason. You'll have very large Implosions coming out of your Tyrant being 20 plus Imps, and when 9, 10, 11 of those even like five, six are Imp Gang Bosses, when you send that massive Implosion you get five, six, seven, eight Imps back which half of them can be Imp Gang Bosses again, so that goes into another Implosion and it chains from there. Imp Gang Boss has changed the way Demonology plays in Dragonflight in a fun way in AOE. Implosion was already fun, but Imp Gang Boss Imploding all of your Imps and getting half of them back feels really good and really rewarding.
Thanks for watching, guys. That should just about wrap it up. Like I said, honestly Demonology is in a pretty good spot heading into Dragonflight. Mythic Plus has a good stacked Ailment profile with Implosion, Felstorm, Demonic Strength, and the Bombers if you want it. We even have decent cleave, even though they've nerfed it multiple times. Imp-Gang Boss is all of that and our single target isn't bad. It can be even better if you shift towards more of a Nether Portal single target kind of build in Mythic Plus, as it's the most customizable. It might not be incredible in spread cleave scenarios where there are two bosses or two targets that are just 10 yards apart, but hey, we have Destruction and Affliction for that.
As far as raiding is concerned, I think it's in a good spot. A lot of the fights this tier have a lot of movement, which doesn't really favor Nether Portal as much. But there is still single target and cleave. So I think Demonology is in a pretty solid spot overall heading into Dragonflight.
Once again, any weakauras, addons, and profiles I have mentioned are linked to both my Discord and my Twitch down below. If you want to grab them, hop in either place.
I want to give one final shoutout to my Patrons. Again, thank you a million times, guys, for all the support on Patreon. It helps me keep doing what I'm doing for you guys, making content. I appreciate it a million times!
Thanks for watching, you like the video? Hit the like and sub buttons below. It helps out a ton, and I will catch you all again soon on stream. Peace.