Hi everyone, it's Kalamazi here. In this video, I'll be sharing my 10.0 Dragonflight Destruction Warlock DPS guide. We'll be covering talents, single target and AOE rotations, stats, pets, consumables, gems, tier gear, and possibly a few other things. If you see any weak warriors, add-ons, or profiles in this video, the links to my Twitch and Discord can be found below. You can grab them all for free! If you'd like to support me on Patreon, there's a link for that too, as well as a few other social media links you can check out. With that being said, let's dive right into the video.
Starting with the class tree for Destruction Warlocks, the class tree isn't incredibly exciting when it comes to a lot of DPS traits, but it does offer a lot of throughput, survivability, and defenses. On the first row, we're going to put one point in Telluric Destruction and one point in Burning Rush. Telluric Destruction gives you a shorter pet summon cast time and a three-minute cooldown if your pet dies. Burning Rush increases your movement speed, but you do take damage while it's active. Putting two points in Demon Skin here reduces the damage taken by Burning Rush by 50%, making it almost possible to leave Burning Rush on permanently without needing much healing due to the rest of the tree's healing effects. Two points in Fel Armor give you a flat damage increase and some Soul Shard generation. One point in Curses Flames and one point in Demonic Embrace give you a choice between either a flat 10 stamina increase or a damage increase on your pets. One point in Demonic Inspiration gives your pet an additional damage boost when you generate a Soul Shard.
Moving to the right side of the tree, we have one point in Mortal Coil, a 45-second cooldown with a 20% heal and three-second incapacitation effect. One point in Demonic Fortitude gives you a flat health increase, and one point in Rathma's Minion gives your pets an additional damage increase. Demonic Fortitude and Rathma's Minion are great for overall damage. Demonic Power gives you a 5% stamina increase, and you can put a point in Demonic Gateway if you'd like to. It connects to Shadow Fury, which is a good choice to have in certain situations. One point in Amplified Curse increases the duration of your curses, and you can choose between Strength of Will and Darker Core. Strength of Will gives Enduring Resolve a 15% additional damage reduction, while Darker Core reduces the cooldown on Enduring Resolve. It depends on the situation whether you want more frequent smaller shields or less frequent larger shields.
Finally, coming out of Demonic Inspiration, we have the passive effect of Siphon Life, which gives you additional healing from Hellstone pops from anyone in your raid. One point in Dark Pact gives you a one-minute cooldown on the ability, but using it frequently reduces the cooldown to 45 seconds. One point in Shadowfury is a good choice for its strong stun effect on a one-minute cooldown. One point in Nightfall gives you a chance to generate a Soul Shard when you deal damage with Corruption. And finally, one point in Eradication increases the damage of your Immolate, Chaos Bolt, and Incinerate spells.
You can use the shield effect to negate a lot of incoming damage in a short time frame. At this point, you have the choice between Crew Vitality or Lifeblood. We're going with Lifeblood here, and putting one point in Soul Link and two points in Synergy, one point in Soul Conduit, and one point in Fel Synergy. Soul Link gives you a flat damage increase and redirects damage taken by your pet instead of you. Soul Conduit gives you a 10% chance to refund a charge when you spend one, and Fel Synergy gives you a chance to proc a 10% damage increase on you and your pet. You have three points to spend here as a Destruction Warlock. One point should realistically go into either Shadow's Bite or Inquisitor's Galvanism, both of which are small damage increases. You can also put two points in Resolute Barrier for a shorter Enduring Resolve cooldown, or in Soul Burn or Grim Feast for more utility.
Now, let's talk about single target talents for Destruction Warlocks. This has been the build that's been the most consistent and strongest for me in terms of single target play. The weird thing about Destruction in single target is that you have to put a point in either Reign of Fire or Havoc to access the second row, which feels bad in pure single target situations. However, you need to spend eight points to open up the rest of the tree, so you can put one, two, three, four, five, six, or seven points in this row. Off the bat, we're going to put one point in Chaos Bolt and Reverse Entropy, giving you a chance to get a haste proc for eight seconds. One point in Conflagrate is obvious, and one point in Backdraft gives you a hasty Chaos Bolt, Incinerate, Soul Fire, and Demonfire when you Conflagrate. This has been changed from Shadowlands - it's not four stacks max anymore, it's two. It's unfortunate, but it is what it is.
From here, we're going to put one point in Exploited Weakness, giving you a CDR on Conflagrate, which is very strong due to the talent in the next row. Roaring Blaze increases the damage of your Incinerate, Conflagrate, Soul Fire, Demonfire, and Empowered Incinerate spells by 25% for 8 seconds. It's a long time, and your baseline Conflagrate cooldown duration (at least mine, with haste) is currently 8.9 seconds. This means you can almost maintain a permanent Roaring Blaze effect if you're playing this ability with two charges of Conflagrate. Baseline, it's a strong single target increase in every situation, and certainly worthwhile over getting a third stack of Conflagrate. One point in Shadowburn gives you a strong execute, and one point in Inferno gives you a flat damage increase to your Chaos Bolt and Soul Fire spells.
Conflagrate Channel Demonfire, commonly referred to as CDF, fires an additional five bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.5 seconds. All targets hit means this spell cleaves around your main target, and it's actually pretty good in single target. The cool thing is that your uptime rarely revolves around playing CDF due to its low CD. It's very good, solid all around, and once again, it is affected by Roaring Blaze. So coming out of Roaring Blaze, we're going to put one point in Soul Fire, a good ability that's a 45 second CD that generates one shard. If you cast it, it burns the enemy's soul, dealing a lot of fire damage and applying Immolate. Between Soul Fire, CDF, and Raging Inferno, there's a very low chance that you'll need to reapply Immolate a lot in single target or even cleave settings.
You're playing these talents, Immolate is almost like nearly permanent. Straight below it, Soul Fire goes into Decimation, which makes your Incinerate and Conflagrate casts on targets that have 50% or less health reduce the cooldown of Conflagrate by 5 seconds. This makes Soul Fire go from being a 45 second CD to around 20-25 seconds when a mob is below half health. In rating, if you're playing Destruction in a patchwork setting, or even a cleave setting, this makes Soul Fire's CD much shorter. It's more charges you can indeed hep Soul Fire, you can apply it to multiple targets. Havoc in a Soul Fire will generate two shards, it's just good all around, and it's worthwhile damage. Below this is your big reward.
You have two points in Ruin, which increases the damage of Conflagrate, Channel Demonfire, Shadowburn, and Soul Fire by 20%. Conflagrate, Channel Demonfire, and Soul Fire are all listed here, and under Roaring Blaze. So, a lot of fire-based damage effects on this left side of the tree: Roaring Blaze, Soul Fire, Decimation, and Ruin. One point in something Infernal here. Baseline, it's a three-minute Infernal, which is unfortunate. It wasn't two minutes in Dragonflight, but you can get it to two minutes if you go down to here. However, doing that right now is baseline, a three-minute Infernal. It's just a big Infernal, half-minute cooldown, more charge, and some AoE damage. It's good to have around. Backing up a bit, two points in Flashpoint gives you a stacking haste proc whenever a target is above 80% health. So, if there are multiple targets spawning on a fight, you'll ignite them fast. Stacking haste amp feels good, even when you're pulling a boss initially, that initial haste amp feels great. Destruction opening up in single target, and this leads into two points in Ashes to Ashes and two points in Eradication. Eradication says Chaos Bolt increases the damage done to the target by 10% for 7 seconds.
So essentially, once every seven seconds, you want to cast a Chaos Bolt to maintain Eradication. Two points in Ashes to Ashes, Chaos Bolt increases the damage dealt by Incinerate and Chaos Bolt by 10% and targets afflicted by your Immolate. So keep Immolate up, it's basically permanent with this effect. If it falls, you can just reapply it manually. Two solid single target/cleave amps here, these lead into one point in Demonfire Embers, a legendary Shadowlands Incinerate.
A strong ability in nearly any setting, the Max Master benefit of removing the RNG of destruction isvery strong. Every Chaos Bolt hits as hard as it can, and if it rains fire, every Shadow Bolt will randomly crit with fire damage, making it a very strong ability for just one point. It is also very easy to get to, coming through Madness and Dialogue Embers.
In the two-piece and four-piece from Sepulcher, every 12 shards will give you ritual ruin, making your next Chaos Bolt or Reign of Fire consume no soul shards and have its cast time reduced by 50%. This means that Rain of Fire is still instant, which is very fast.
Down here, we have a big purple infernal charging AOE, with all the effects from Shadowlands. This build is consistency, with big damage from infernal, and helps you maintain a strong single target and cleave damage profile. In a two-target cleave setting, with permanent targets, if Havoc is off cooldown, you can put it back on cooldown and get the big destruction profile the spec is known for. You could start with something like this, roughly, and stay off the bat CDF being channeled. Human Fire is good in single target and cleave, but there may be certain cleave settings where you can't get good CDF cleave value, so you can shift these points to Improved Immolate or Scalding Flames, or even play Pandemonium.
Roaring Blaze is here for consistency, and Havoc is a big damage increase on cleave fights. In the Flashpoint eradication action remains build, you basically have the same profile as before, with one point in Dialogue Embers and one point in Summon Infernal. Alternatively, you could play a different build, not as built around the two-piece and four-piece Avatar destruction ritual ruin build, and just have two points here and pull a point made from Embers. This would give you a big two minute Inferno with Graham Warlock design and big crash and chaos. You would still get Ritual Ruin, Burned Ashes, Madness, and Chaos Incarnate. Both builds are fine, and Burned Ashes is solid for consistent clean damage.
Havoc is good for cleave, and Max Master from Chaos and Cornets is all the above. This build is very good in cleave-based settings, depending on what you want. If you're looking for a more AE kind of build for destruction, there are two different builds I've played with and seen played in Mythic plus. The first build is more of a middle ground, hyper build, with Cataclysm, CDF, Raging Demonfire, Havoc, Cry Havoc, Ritual of Ruin, Avatar destruction, and Burned Ashes for consistent damage. You could put these points into Massive Rituals for even more damage. The second build is more focused on AE damage, with Cataclysm, CDF, Raging Demonfire, Havoc, Cry Havoc, Burning Rush, and Shadowfury. This build sacrifices single target damage for AOE damage, but can still maintain strong cleave damage.
Infernal is still playing Roaring Blaze, maintaining that good single target profile. This build is a good middle ground, and I've had a lot of success with it in Mythic Plus. You can cast into a pack, opening with a Cataclysm to apply multiple Immolates for fast Flashpoint stacks, then into CDF with MLA extensions from Raging Demonfire.
Going into a Havoc window with just Chaos Bolt cleave and Cry Havoc feels really good and rewarding. If you want to spam Arcane Fire and mass AE, you can with this build. If you wanted to play Inferno over Cataclysm, that would be fine too. This build is customizable, and if you really want to play Rolling Havoc, you could just pull points out of here and maybe put a point from CDF into Backlash. I do think CDF and Raging are worthwhile in single target and cleave, which is common in Mythic Plus. The other build that I've seen played in Mythic Plus is more of a Fire and Brimstone kind of build. I played this a bit during beta, but I wasn't a huge fan of it. I didn't play it as much as I should have. Fire and Brimstone causes your Incinerates to cleave on targets around them. They've removed the shard generation from Fire and Brimstone, so it no longer generates more shards. However, it's confusing to some people. If you cast an Incinerate with Fire and Brimstone on five targets, you'll get 0.2 shards when you cast a spell. However, if the Immolates crit, they will give you 0.1 extra additional soul shard fragments.
So people are getting mixed up and seeing that their Fire and Brimstone is giving them extra half a shard whenever they cast it, but it's the same as casting one instant rate. If two or three Immolates crit, you'll get 0.2 shards or 0.3 shards, so you can get a little bit extra, but there's no guaranteed extra shard value from Fire and Brimstone like there used to be in Shadowlands and before. This build is still playing CDF and Roaring Blaze, with all the above. You are playing two points in Burned Ashes, Ritual Ruin, one point in Master Ritualist, Avatar destruction, Chaos Incarnate, Embers, double Madness, and your Infernal. The thing with this build is that Fire and Brimstone makes your Incinerates cleave, so there's not as much necessarily Havoc or Pandemonium/Cry Havoc relevance, and no points in Rolling Havoc.
It's also a bit odd having one point in your Infernal, being a three minute CD. You certainly want Infernal, but it feels a bit awkward having no Crashing Chaos or Inferno Brand, and no Grand Warlock's Design. However, testing has proven this build to be pretty strong. There are two different builds here, and I played the other build a bit more with Cataclysm, CDF, and the full Infernal empowerment with Crashing Chaos and Grand Warlock's Design. Either way, both builds are good. If you like Fire and Brimstone, give it a shot, as both of them seem pretty similar in Mythic Plus settings. When it comes to gems and enchants, you're limited to one primary gem at a time, and the one you want to acquire is the Fierce Eliminated Diamond, granting 75 primary stat and 66 haste. If you're looking for more general quality gems, you can wear more than one of the Quick Summerall, which grants a whopping 88 haste. However, this is a pure secondary stat gem.
Enchants, Sophic Devotion is going to be the weapon enchanter after in Dragonflight and it is a primary stat increase for 15 seconds whenever it procs on your main weapon. Your cloak enchant will be Homebound Speed, which is unsurprisingly a speed increase. Your chest enchant will be Waking Stats, which is a baseline stat increase on your chest. Now, bracers are an odd spot. You have Devotion of Speed being theoretically your best enchant in Dragonflight. However, Eternal Intellect is still an option from Shadowlands through the fact that it's not eye-level capped or restricted by any means. So theoretically, you can still get Intellect on your bracers, but we'll see if that lasts for the Dragonflight launch.
If it doesn't, Devotion of Speed is the best option. On your legs, you want to acquire Frozen Spell Thread. You can make these yourself if you're a tailor, or you can work order them from a tailor somewhere to get the actual Intellect and Stamina increase on your legs. Any Caster can get these in the game by a work order, even if you're not a tailor. Your boots, you want Planes Runner's Breeze on, which is unsurprisingly a speed increase. And your ring is most likely Devotion of Haste. However, it could be Mastery depending on what spec you're playing. The best way to tell is to run a raidmax.com SIM for your own character to tell on your actual ring enchant.
Now, as far as other enhancements are concerned in Dragonflight, your main flask or file will actually be File of Elemental Chaos, which grants secondary stats in a random bonus effect for an hour. Your main potion will be Elemental Potion of Ultimate Power, granting a large amount of primary stats for half a minute on a five-minute cooldown. You'll want to use Howling Runes on your weapon to give you a large amount of haste for two hours, very similar to oils in Shadowlands. And as far as food is concerned, Grand Bank with a Cadillac, which is a feast, grants you 76 primary stat. If you don't have Feast, things like Faded Fortune Cookies, which grants the same amount of primary stats, or Timely Demise Sizzling Seafood Medley, which gives either pure haste or a mix of haste and Mastery, will most likely be your best bet when it comes to personal food in Dragonflight. So, when it comes to Destro's two-piece and four-piece tier bonuses in Dragonfly, it is called the Scale Sworn Cultist set, and it's interesting. So the two-piece, Consuming Soul Shards is a chance to grant you Chaos Maelstrom, increasing your crit strike chance by 10% for 10 seconds.
So Consuming Soul Shards increases the Shadow burn rate of Fire, Chaos Bolt now. So basically, they could have made it so that consuming shards gives you the effects of Mythic Plus if you're spamming around a fire. Potentially a chance to proc it. It's nice chaos, but always crits, so this is a flat damage increase to Chaos Bolt because both damage is further increased by your crit strike chance. It's a bit of a buff to bump up Castle damage. It'll be bump some damage off of like incinerate, emulate, conflagrate if they're creating Moors in general. Maybe random Fire crits. It's nice. It feels like what a two-piece should actually be. Now, the four-piece, your critical strikes deal 208 damage instead of the usual 200. It's sort of bland and a bit boring, but in the end, it is free damage. Once again, chaos will always crit, so it's even more critical.
Uptime Eradication uptime while casting Channel Demon Fire basically on cooldown and keeping Roaring Blades up as well to buff your fire spells. Now, as far as your opener is concerned, you're going to pre-cast Soul Fire and to summon Infernal, conflagrate, cast a Castle for Eradication as well as Madness buff uptime, Channel Demon Fire, Chaos Bolt, Conflagrate, and then begin dumping Chaos Bolts while trying to weave in random Incinerates when you can because Burned Ash is capped out at 4 stacks max. Now, in your opener with your Infernal down, Mass Charge coming in, Soul Conduit procs, all that, chances are pretty high you're going to overcap on, come close to overcapping on shards if you weave in Incinerate. So, you'll probably sit at max stacks of Burned Ash for a while, maybe leaving an Incinerate or two in when you can. But the big thing here is to make sure you're casting Chaos Bolts, not overcapping on shards, casting CDF (being Channel Demon Fire) basically on cooldown as long as you have Eradication and Roaring Blaze up on the target, and casting Soul Fire on cooldown. Now, between Soul Fire, Channel Demon Fire with Raging Demon Fire, they will both give you essentially a permanent uptime on Immolate your dot. Now, what you're seeing here with me casting more Soul Fire is because so far as a 45 second cooldown, but due to the talent Decimation, it greatly reduces Soul Fire's cooldown when you hit a target that's below 50% health. The dummy I'm hitting is at zero percent, so we're getting a large cooldown reduction on Soul Fire. TL;DR: Soul Fire, cast it on cooldown with Roaring Blades up, Eradication up, Channel Demon Fire the same thing, Roaring Blaze, Eradication, and besides that, you want to cast Chaos Bolt, Expel, and Incinerate, then Chaos Bolt, min-maxing around Madness here, but making sure not to over cap on Burned Ash stacks if at all possible.
Okay, so when it comes to Destro's AOE opener, there are a handful of different builds you can play. Some builds play Cataclysm, some builds by Inferno over Cataclysm. Now, if you're playing Cataclysm, you can open on a Cataclysm, which applies Immolate to every mob hit, which gives you quick Flashpoint stacks. If you're not playing Cataclysm and playing Inferno, you have to apply Immolate manually to as many mobs as you want, but the big thing here is I am playing Cataclysm, so I'm playing Cry Havoc. So I'm going to end up opening on a pre-cast, or I guess cast Cataclysm whenever the pack is actually pulled. Cataclysm gives early Flashpoint stacks right into something like Infernal, Channel Demon Fire, then I'll cast a random Fire here, dump some shards, go into my Havoc conflict, right, and begin casting Chaos Bolts and or random fires here.
Now, it'll depend on how many shards you have. I come close to overcapping a little bit here due to Soul Conduit, Infernal, Sharpie gen, all the above. So if you're playing Cry Havoc, your Chaos Bolts will indeed cleave mobs that are around the ones being hit by your lead Chaos Bolts. Now, once again, in your opener, so much charge and so many refunds, sometimes you weave in a fire, sometimes you weave Chaos Bolts, but the big thing here is spending shards, not overcapping.
You've got all your CDs rolling at Once, pop your trinket with your Infernal on pole and this is where the majority of your damage lies while trying to also min-max around Madness. The Asic here is your legend or your talent, your old legendary ability, your talent now, because it buffs Brand of Fire as well as Chaos Mold. Now, outside of that, as long as you're playing Channel Demon Fire with Raging Demon Fire, it should basically keep Immolate applied to every mob permanently. So all you have to do is just cast Cataclysm on cooldown, cast CDF on cooldown, cast Havoc on cooldown, cast random fires, or cast Chaos Bolts, and mostly go from there. This should give you around a two-minute Inferno, roughly a Mythic Plus, and that's the gist of it. Now, if you're playing Fire in Brimstone, the opener is nearly the same. They'll typically just cast a few more Rain of Fire depending on what you're doing. That build is more for like mass AOE, which you can totally play. It's fine. If you're in two targets, you'll cast Havoc. If you're in mass AOE, cast Al'based Incinerates, cast random fires. Both the builds are similar. I think the Cataclysm, Roaring Blaze combo works better for single target, but it's fine if you're playing Brimstone too. It's all up to personal preference.
Just non-fired from some builds a little better in single target, but they're both very good at mass AOE output, which is what Destro is known for. So, when it comes to Havoc usage, it's Destro lock. There are a couple of different ways it can be used, either for Shard generation or to cleave chaos bolts and incinerates, and things like that. Now, typically, you'll have two mobs, both of which typically have Immolate already applied to them.
If they don't, you can apply the Immolate in the Havoc window initially. But let's say both have Immolate on them, you have a few Flashpoint stacks rolling, and if they're above 80% health, you apply your Havoc at roughly 3.5 shards, cast a Chaos Bolt, and begin casting chaos bolts, chaos bolt, chaos bolt, filled with incinerate, or other Chaos Bolts, if possible, casting their chaos bolt, and that's typically the gist of your Havoc window. Now, if you're using it for Shard generation instead of casting chaos bolts, you'll typically have Immolate rolling, you'll apply your Havoc, and cast Chaos Bolts and incinerates if need be, to generate shards, and then cast Rain of Fire, which you see at times in Mythic Plus, depending on what you're doing, sometimes to fuel these huge Rain of Fire windows. But the majority of the time in raiding, and fights like that, you'll see Havoc being used to launch chaos bolts multiple times quickly, back to back, dealing a large amount of priority damage, as well as cleave-based damage, and this is what makes Destruction Lock very potent in a lot of raid settings, the ability to snap cleave on adds with massive DPS, Havoc cleave, but also doing big damage to the boss.
Now, when it comes to pets, you have four options: the Warlock is your Imp, Voidwalker, Fel Hunter, or Succubus. Now, when it comes to Mythic Plus, your best option hands down, what you're going to play 99.9% of every scenario with a Plus is going to be your Fel Hunter. It brings a baseline interrupt in Spell Lock, and a purge called Devour Magic, both of which are very good in Mythic Plus-based settings, even at times in raiding. Now, as far as rating itself is concerned, the three pets of real option are your Imp, your Fel Hunter, and your Succubus. Unfortunately, your Voidwalker, while it does bring a bit of added damage with Consuming Shadows, it's just not worth it the vast majority of the time. The Imp is a range-based caster versus the Fel Hunter and Succubus being melee casters.
So, there's multiple adds on a fight that spawn, the melee can just turn from left to right and start attacking them, versus the Fel Hunter and Succubus having to run between them, so you lose a little bit of DPS there. However, both Imp damage and Fel Hunter damage is normalized, they are one and the same. The Imp brings a Single Magic effect, which can be useful in raiding, removing a harmful magic effect from a player. The Succubus brings a Whiplash ability, which separates this pet from every other one, essentially making it your best option in single target if no other mobs are spawning, or you can maintain the buff.
The Whiplash effect applies a damage increase to the target the Succubus is hitting once every 6 seconds, essentially when it stacks to full after a minute, making it take 10% more damage from the Succubus, compared to the Imp, the Voidwalker, or the Fel Hunter. If that effect is not applied or if it drops, obviously you're losing damage. If that effect's not applied in some way, shape, or form, all pet damage is normalized. Outside of that, the Voidwalker might do a little more AOE with Consuming Shadows, it might do a little more at range, swapping targets faster, but for the most part, outside of that, pet damage is normalized. So the best single target option if there's one target is the Sayad. Best pet for Mythic Plus is the Fel Hunter.
If there are multiple targets in the raid, you don't need a kick, so go with your Fel Hunter. Play the Imp. So thanks for watching, guys. That should just about wrap it up. Hopefully, it helped answer any questions you might have had about destruction in Dragonflight. And I have to say, I think this was in a pretty good spot for both of the incarnates, Mythic Plus, and just general S1 play in Dragonflight. We might not be as strong as demonology and pure single target, we might not have as much on-demand burst as Affliction does, but I think we're right in the middle of both.
Destro is a strong spec in both heavy AOE and heavy single target situations. It is also highly customizable, making it one of the most versatile warlock specs. It is able to handle a variety of scenarios, including single target, cleave, mass AOE, and more. While it may not be as strong in single target as demo, it excels in situations with a lot of movement, such as the nether portal in Destro. Additionally, there are a lot of good cleave fights in the raid, so Destro could be a good pick. If you have any questions, feel free to leave them in the comments below. I will be sure to respond.
Don't forget to check out my add-ons, profiles, Twitter, Twitch, and Discord for more information. I also want to give a shoutout to my patrons for their support on Patreon. If you want to support me, there is a link in the video description and up here. We only have a few days left until dragonfly launches, and I am excited to see how Destro performs. It may not be as strong as S3 or S4 Destro in Sepulcher, but it is still going to be a fun spec to play. Everyone is hyped about demonology and pit lords, but don't forget about Destro's potential. Thanks for watching! If you enjoyed the video, please like, comment, and subscribe. It really helps me out. I'll see you all again soon!