Hey, what's going on guys? Calamazi here. This is going to be my patch 10.0.7 PTR Destruction Warlock feedback video. I already made the demonology one a few days ago, and the affliction one about five or six days ago. With Blizzard making frequent changes to warlocks every day, whether it's bug fixes, buffs, nerfs, and also having PTR up now with Dread Touch changes, other tuning, and things happening, these videos have been pushed back a few days, so my apologies. But tonight is that sure, and hopefully tomorrow or the day after will indeed be Affliction.
Now, there are a handful of nodes in Destro's tree, Telemetry, that I do think need some attention. But I will say that out of all three specs, I do think Destro feels almost like the most complete, the most customizable dashboard. It can bring good single target, good two target cleave, good sustained AOE, but it struggles a bit in the snap on-demand burst cleave departments. The demonology really doesn't like demo, can just build some imps, all that kind of stuff, and add wave spawns like an air nog implode demonic strength, and you're good to go. Destro can't really do that, where it can excel is in sustained heavy AOE with Inferno, ran a fire spam infernals, your two-piece, four-piece, the purple infernals, and all that kind of stuff. So today, tonight, whatever, I'm going to talk about some talent nodes that are a bit underperforming, a bit unimpressive, and I'll just give general feedback on the spec.
All that being said, as always, WeakAuras, AddOns, profiles for free for you guys, Twitch and Discord links down below for all that kind of stuff. Once again, I want to give a huge shoutout to my patrons for all support on Patreon, guys. Thank you all, support there. Really, really appreciate it. You're looking supporting Patreon link up here as well as down below in the video description. So with that being said, let's just jump right on into it.
Alright, so getting into the feedback here, I will say off the bat, as always, I'll have the general 10.0.7 feedback document link pinned in the comment section below. If you want to grab it more of a text format, at the same time, if I missed anything in this video, put it down in the comment section. I'll check it out, and any questions put on there as well, and I will do my best to get back to you.
So as far as a general Destro class tree goes, or spec tree goes, I'm sorry, I do think, like I said, that Destro, demon F out of all three specs, I think Destro is the most adaptable, the most customizable. It can bring good single target, good two target, good sustained AOE cleave. It struggles a bit once again in the burst on-demand AOE departments, but even if it's still not horrendous in other areas, and I feel like more or less this tier, Findustrial went in in a pretty under-tuned manner. Destro and a half have gotten probably 15 or 20 arbus at this point, like all the abilities have been buffed they've received, so maybe that might be a big session, but they've received substantial buffs overall to their damage. Now, if we went into this tier being involved incarnates with Dasher and app being in their current forms, you'd certainly see more play from the specs than we saw in early.
As an option with Inferno, it would feel incredible. Cata feels great; it feels like Violet Titan for the app, but better. Because on an eight, nine, ten mile pole, if you have Cat, you're ready to go. "Oh cool, all 10 mobs." Well, they all have Emily on them, and Cat would also help AFF a bit when it comes to having its having. Its just having it like Snap AOE; it would make it better. I don't think I mean if you were going to separate an Inferno in Cataclysm realistically, probably just put Cataclysm right here somewhere.
Um, it makes it sort of easy to get. You might just put like random Fire into Inferno and then Cataclysm right here; that might be a bit better. I mean, realistically, pyrogenics is not very impactful. It's something, it's five percent more damage to Reign of Fire and all your fire spells. It's fine, but I mean if it's not too excessive, I think it would be awesome to decouple, break up this Choice node, and go Reign of Fire into Inferno and Cata or Ranifier Cata Inferno, however you want to work it. It may make it a little harder to get into Inferno, but either way, I think that'd be great, and it would help Destro's overall toolkit when it comes to Snap On Demand AOE a bit. Cat is not like implosion, Cat is not demonic strength, Cat is not a college dreadstocker set, Cat is not like that, right, but it helps. It helps that department so that'd be cool. Nice quality of life change, solid overall just damage profile increase.
So there's number one, uh, number two. I will say this is something that sort of flew under the radar a lot when it came to Alpha and Beta. So we have reverse entropy, uh, okay, but so it used to go in our old trees in BFA and the Shadowlands beyond.
It was flashover in the first row and then entropy in the 30 row, right, but flashover is non-existent. It's just gone, right? And for those that don't know, a flashover is right here. So, uh, conflagrate deals 25 increased damage and grants an additional charge of Backdraft, which would be really sick. It didn't need to be, did not used to be a max of two charges on background.
It used to be a max of four. Now realistically, it's sort of hard to decide where you want to put this. You could just put it here and move Backdraft here so it goes like conflagrate right and to flash over into Backdraft. That would make a lot of sense because conflagrate would be in the flash over, I'm feeding the Backdraft to a similar extent.
You can just do conflagrate Backdraft flashover while EP is cool, and it does make things feel a bit rotationally a bit more fluid and things. EP being exposed potential right here, um, a two-second reduce cooldown and conflagrate is not as big as it seems. It's helpful all the way of maintaining wrong ways up time, but the thing with conflagrate is that its cooldown is reduced with more haste that you have, right? So Roaring Blaze based, excuse me, Baseline, the duration is eight seconds. It's in buff from like five to six to eight, I believe, over the course of the last few expansions. Now you're not playing this, by the way, so you're playing a Roaring Blaze, it's much better than improved conflagrate.
Conflagrant value, right? I think it would make a lot of sense. I think it'd be good. That's number two. Please bring back Flashpoint in some form if at all possible. Uh, briefly, this thing's very intertuned. I don't have to do this thing, and total combustion feels terrible. Nobody likes playing with it. It's a gross playstyle. I don't know, I don't want to share a node with entropy and Flash over. I'd much rather have it be like here instead because that'd be, once again, a feels bad mode, right?
So, number three, moving on now. If you've got Havoc into pandemonium or cry havoc, it is a bit odd. Just a general point here that you have to take in like a pure single Target build like this. You have to put eight points in the first section up here, so you typically go, you know, one, two, three, four, five, six. Uh, you can take like a point here, here, somewhere else, but like you're typically forced--I mean, you are forced--to put a point in Havoc or ran a fire even in a pure single Target build.
I don't know if it's adjustable or had it that's even something that can be fixed, but it does feel odd selecting a cleave talent in a single Target build that's sort of just a whatever kind of thing. If trees get reworked, hey, maybe keep it in mind, but so the bigger thing here is that I feel that improved immolate and even scalding Flames, I believe this is brought up with somebody else as well, but certainly improved immolate just feels incredibly underwhelming by increasing the duration of your immolate by six seconds, but you also have this that can extend MLA if you want. You have soulfire that will apply emulate.
You're not playing this very much. Soulfire sort of hit or miss, but even in general, it's not hard to refresh emulate once every, what, 15 seconds, 18 seconds? It's not hard at all. And this is the two-point node. Like, if this node stays, it needs to become a one. It should become a one-point talent node.
Two just feels bad. And like, even if a six-second narration increase is not very much at all, it feels like it should just do something else entirely, like an increase to emulate duration really isn't that impactful. It saves you a refresh. It basically saves you one emulate refresh every three emulate refreshes.
That makes sense because a six-second duration increase baseline 18 seconds, like, not really worthwhile, I don't think. Uh, you're really only applying it to go through firearm Brimstone if you're playing a karogi weird. You really don't play this any, you don't play this in any natural building single Target or two targets or anything, right? So improved emulate probably should be rank one, like a one out of one node, but realistically, you can keep it two out of two. Just change it. It's not very good.
Yeah, make it something else that's more exciting. Maybe make it, you know, I'm not sure because it comes out of Mayhem or Havoc, but just make it something else. I don't know. It just feels pretty lackluster. Uh, so moving on from there, we have scalding Flames. Now, scalding Flames is okay. It sort of feels it could be a rank zero out of one, like a one-point node as well. Just increase emulate damage by 20 or something like that.
They cleave and take 13 or 25 damage, which just seems lackluster. I feel like Fire and Brimstone has gone through changes since the WAD expansion where it was a toggleable fire and brimstone that would launch Chaos Falls with a charge. It was very strong, but it's gotten worse and worse with every expansion. It was targeted for some buffs during later beta, but it's still in a pretty lackluster form. It's not played much in any AOE setting, and it's played in niche settings on Curlog and things, partially just for shard generation. If things crit, they even remove the extra shard generation clause on Fire and Brimstone.
It's literally just incinerate cleaves for 13 or 25 percent of the damage it normally does. It's very lackluster. Like I said, it's really only played on Coral because you have a point floating around and can't put it somewhere. It's probably your best option over something like Channel Demifier, but it's not very good. It needs to be looked at realistically. I'd love the charging claws back, a damage buff to it, and for it to be relevant again in Mythic plus settings and other settings where you want that cleave AOE.
You've got Burning Ashes and even Roaring Blades that can be spread through Havoc on a couple of mobs, but Fire and Brimstone just feels very lackluster and not anywhere near what it used to be in its glory days. So, moving on from there, a couple of minor things here and there that I'm not going to put in the feedback document. But, just like Sacrifice is sort of hard to get to as Destro. You can play it, but you have to go through subpar nodes to get it, like through here, through here, or you have to go into Havoc and Cry Havoc and then Backlash and Scalding Flames to get it.
In single-target, you're not playing these talents, but you sort of have to go through them to get this single-target ability. It just feels like it's in an odd spot. I wouldn't mind putting it over here and putting Searing Flames here instead. That could be a possibility. Getting Sack as Destro feels awkward, to say the least. Moving on from there, Flashover being in the middle of the tree feels okay-ish.
I'd rather have probably this here and this here, but I've grown used to it being here. Eradication is good, Ash Remains is good, and honestly, this is where a lot of Destro is customizable. You've got your two-piece, four-piece from Sepulcher, your Purple Infernal, you've got Burning Ashes giving you a large Incinerate increase, and Incinerate has been buffed multiple times over the past few months.
It hits almost as hard as Chaos if it crits. You have Roaring Blaze up, you've got Madness which is actually a five-second duration. Feedback, I guess, update the tooltip. You never did from beta, but it's okay. It's actually a five-second duration on Madness for Chaos. But Reign of Fire and Shadowburn promote a Chaos Well-like buff maintenance playstyle for Destro.
It's a very strong effect. Embers, which was a legendary, gives you double Incinerate Shard generation. Also very strong. Chaos Incarnate gives you guaranteed Max Mastery benefit from 2Ks Bolt to Shadowburn. Very strong ability, Instability Target. Either way, you've got your Infernal and other nodes down here that aren't already taken.
But they were super hype during Alpha, and they're part of the class tree, which I didn't like being part of the Clash tree personally. I thought it suited Destro more. It was a Destro thing in Legion. I think it still suits Destroy more in the class tree. But the thing is, when you couple it with a node like this, it's just not really ever gonna be played. I mean, unless they're just Giga busted and better in single target than Chaos Incarnate, which I don't think is gonna be the case. It's not currently.
It also just makes Chaos Incarnate much better in two target, three target, etc. than Dimensional Rift. So another point of feedback, I would love to see Dimensional Rift just desync, like break up this choice node if possible. I'm not sure where you put it exactly. I wouldn't mind seeing it here.
This is a two-point node, however, but having Dimensional Rift and Casting Hard together feels sort of bad because people would love to play a Dimensional Rift. It's a lot of fun, really awesome unique ability, it's iconic, it's Legion, the Shadowy Tear, Unstable Terror, Chaos Tear portals, they're well known, that sure was solid during Legion, right? It was fun to play, but you're probably never really gonna play it if you're playing Chaos Incarnate, just because, once again, how strong this ability is, and it makes Mastery more valuable for Destro Locks, huge Chaos Bolts, huge Reign of Fires, huge Shadow Burns, always getting Max Mastery with how Destro Mastery works, just makes his ability far too strong compared to a good like Dimensional Rift unless they buff it, right?
So wouldn't mind seeing a decoupling of these two talents here, putting this somewhere else in the tree, and leaving Chaos Horn obviously as a standalone node. Now, all these nodes here are basically fine, this is a bit awkward, but it's just sort of whatever, somebody played in many settings, maybe like a plus build. I think one of the main issues with Destro when it comes to at least the bottom cap zones here lie in this part of the tree.
So off the bat, we talked about the general Clash tree last night in that summary video that I put up, Grand Warlock's Design, and Reign of Chaos. Now, partially why Destro was so good in S3 and S4 of Shadowlands was because Reign of Chaos and Wilfred's, which is now GWD, there were separate effects. You could wear Wilfred's, the legendary, and Reign of Chaos was a talent, and then you had your two-piecing four-piece that brought Reign of Chaos with it. You had permanent infernos, permanent Reign of Chaos.
Now they broke the permanent Reign of Chaos interaction with your two-piece four-piece in season four. It was still good, still pretty strong. Now obviously tuning can be done for that all the above. Whether you end up playing random PS or not, like I mentioned in the general class three feedback video, I really think it's important to break up the choice nodes between Grand Warlock's Design and X for Destro or demo and for AF. Now, I was not against, but I was skeptical about putting Grand Warlock's Design on the Clash tree.
I think it needs to be in the class tree. If you want to look at that discussion or hear about that more, watch the video that I put out yesterday about Sims updates, all kind of stuff. But it needs, either way, whether it ends up in the class tree or ends up in the spec tree, I think.
Random chaos standing alone, but if you can pair it together, it would be really strong and add value to Infernal, right? You would probably end up coming out of some of these nodes over here, which gives you more choices. But I think the biggest thing for every world is to remove or break up the Grand Warlock's design and X in every choice node. Realistically putting in the class trees is great, but if it doesn't happen, at least break it up in every spec tree.
But backtracking a little bit here, putting aside the Grand Warlock's design and random chaos argument and all that, I think the two problematic nodes are the most problematic on this side of the tree. They are actually Crashing Chaos and Infernal Brand. For those that don't know, Inferno Brand was a conduit in Shadowlands. It was 15 per stack and had 15 stacks on it. It was nerfed into irrelevancy, I believe during 9.0 or maybe 9.1 because your infernals are doing a lot of damage, and each infernal didn't actually have their own stacks from Reign of Chaos. They all shared the same stacks. So if you put down your main infernal and you had a random chaos infernal down, they'd both contribute towards the same stack. It would hit 15 stacks in five seconds, and you'd just be smacking it with a million random chaos infernos. It was pretty strong. They made it individual stacks and left it at 15, maybe then they nerfed it's like three percent and left it at individual stacks. So the ability has just been nerfed a crazy amount.
I think this is where the majority of the problems stem from in this side of the tree. Here, it's just Crashing Chaos and Infernal Brand. As cool as they are, they're just undertuned comparatively to Madness, Dimensional or even Chaos Incarnate and Embers. They don't do much. I think Inferno Brand needs a substantial buff back to being like 10 per stack or whatever. It's really a single target conduit in disguise.
It buffs your emulation or damage from your infernals, but you have to have your infernals attacking that target to stack the effect, right? You can tab target around and do heavy AOE and try and spread the buff around, but for the most part, you gain value when you're hitting the same target and you can hit that max stack of 15 and then get value while your infernos are down while your random chaos infernos are down, and that's where it gets value is being paired with random chaos. It's okay with GWD, but it works the best with random chaos because these infernos bring their own immolation aura stacks, right? Or emulation inferno brand stack.
So, Inferno Brand's problem is that it buffs a good bit back to being just where it was in Shadowlands. It wasn't even incredibly OP, but without having Inferno Brand being valuable, it makes this pathing just not really worthwhile on this side of the tree for three talent points. It also has a two-point node for what it's worth. It does indeed add three and six and things, but it's still undertuned. It needs more than that.
To a similar extent, Crashing Chaos is very, very cool. Whenever you put your infernal down, it reduces the cost of your next six threads of fire, Shadow Burns, or Chaos by one. This makes it feel like you're spamming a million random fires, playing Inferno, the huge infernal AOE build like S3 S4 from Shadowlands.
I'll put my Infernal down, we'll start casting right, so conflict, right? I'm gonna bolt, so my burnt ashes stacks are right here. Right, and my two stacks... Like, I'll start living bolts, right bolt. But how do you weave these incinerates? I'm at four stacks, try and weave one. I'm capped out. Try and weave one, I'm capped out. I'm still J, I'm capped, or guarded. I can't even conflict, right? Like, you're just capped out permanently. Crashing Chaos, you can dump and dump and dump, but you're wasting two stacks, four stacks, six stacks...
Like, you start weaving now, but you just waste so many stacks of burnt ashes, which is sort of like how Destro plays, I guess, naturally based on the weird anti-synergy between Madness and dumping chaos bolts back to back and burnt ashes.
But Crashing Chaos makes it feel even worse because as cool as the ability sounds, you have to basically just spam chaos bolts. Like, you can't even really necessarily Conflagrate between them because, quite often, you're sitting at five shards. I can bolt, but if it puts me to four on a conflict, right? I'm back to four and a half my Infernal sound, and I'm generating shards, and I'm just capping on shards.
So, I feel like, and I might not be giving the best example of it here because I'm talking, but at the same time, quite often during an Infernal with Crashing Chaos down, I'm trying to cast the chaos bolt, and I'm capped at five shards, and I have an Infernal down, I have maybe even a purple Infernal down, and I'm just seeing shards in my mind just rotting because I'm capped on charge, and I can't really think about it.
That's not even factoring Soul Conduit refunds. You get a Soul Conduit refund. You can't cast Conflagrate. You can't cast Burnt Ashes stacks. You're capping on stacks. It just feels awkward. Now, the ability is cool. I like it, but I think a good option instead of Crashing Chaos (you can even leave it called Crashing Chaos, it's fine) would actually be to make Crashing Chaos a flashbang. Worrying it's gonna be a little bright, I had to find some weird website for it, but make Crashing Chaos grim more of Supremacy.
Each Soul Shard spent when your Inferno is active now increases Damage Done by your chaos bolt by eight percent. This is some old website. I don't know, I had to dig to find this old talent because everyone says it's like the Doom guard talent, but either way, this is from BFA, I believe, right? Every Soul Shard you spend would increase the damage of your chaos bolt, right? Which also adds more value to Reign of Chaos because, hey, that's Marshajen as Vaida Wilfrid's because hey, more frequent infernals, more frequent Careful Empowerments, right? And it gets around the capping on shards thing when you're casting one Shard chaos bolts and getting Soul Conduit refunds and all that.
They would add more power back to Infernal, and you can make it work for Randifier, maybe work for Shadow Bolt, make it or Shadow Burn, I'm sorry. Make it work for Chaos Well, make it work for all three, if there's no problem. You can literally just take this entire sentence right here and just make it, and where'd it go? Make it Chaos.
Damage buff and make it 30 or sorry, make it 60. To next incinerates or somehow break it up, make it one stack somehow. I don't know, that would make Destro's gameplay when you're weaving chaos bolts like chaos ball, incinerate, chaos bolt or chaos Vault, you know, incinerate conflict asphalt. It would make that playstyle feel so much better because even without crashing chaos 99% of the time, you're still overcapping unburned Ash Stacks. It's just sort of a natural, "it is what it is" playstyle for Destro. It feels bad, but yeah, I think the majority of the problems in this end part of the tree lie with the Infernal Empowerments, crashing chaos, Inferno brand, and decoupling GWD and rate of chaos. It might take a bit of tuning if you do this, but I think it's certainly worth it.
Inferno brand needs to buff back to something else of relevance, and crashing chaos just make it your more Supremacy. If that's the case, I think personally Destro's in a much better spot. So, thanks for watching dudes. That should just about wrap it up. Destro feels like video really didn't feel as complicated, or I guess as long as steamo did. Like I said, I think out of all three spectrees, Dash redeem one F, they're all customizable, and they can all fit different scenarios.
I think Dasher is actually the most customizable. It's good single-target, very good two-target cleave, very good sustained weak leave. It lacks a bit in the on-demand like Snap AOE department, but honestly, it is what it is.
You can't be good at everything, right? Unless you're, well, unless you're a melee. But either way, I think the big things with Destroy crushing chaos turn into Supremacy would love to see some Inferno brand Buffs. We'd really live to see Grand WarDogs design on its own, not sharing a choice node, and honestly, I'd really like flashover back as well, have it replaced EP, and just have it give you those Max 4 Backdraft Stacks. Give it, just have it come back. It felt good.
Destro rotationally feels good, but there are some minor changes, like we talked about, that can make it feel even better. The damage profile is there, but crashing chaos's interaction with just Soul conduit and charging and burned ashes and Ember or something else makes it feel a bit awkward. But I think we're close. I think we're close to making it feel a lot better, so hopefully, let's make that work out. But at least we drew attention to it, and that's all we can really do.
Wait and see where it goes. Well, that being said, if you guys have any questions or anything I missed in the video, put it down below in the comment section. I will do my best to get back to you. As always, any weak Auras and other profiles in the video links to my Twitch and Discord are down below, where they're all for free for you guys.
And once again, as always, I want to give a huge shoutout to my patrons. Guys, a million times thank you for all the support on Patreon. I really appreciate it. It allows me to keep doing what I'm doing for you guys, and yeah, I just really appreciate the support. If you're looking at supporting on Patreon, the link is up here as well as down below in the video description. So like I said, I would assume that patch 10.7 is coming out in probably a few weeks to a month, probably like a month from this point. I don't expect major Talent changes.
This is sort of like a 10.0.7, 10.1 feedback series. I honestly assume we're in 10.1 PTR in a few weeks. I don't think it's gonna be much longer. Blizzard's overlapping PTRs right now. They already have 0.5 still out. They have 0.7 out. And even looking at the timetable for what I assumed was 10.1, if there's Ray testing in a, let's say, an eight-boss raid, if you're looking at about a month and a half of Ray testing, being like three bosses a week, three or four, it's like a month to five weeks to eight, depending on how many bosses are in there. Probably two months roughly of Ray testing, plus it won't launch on the week PTR goes up, so you're looking at probably like a two-and-a-half-month PTR, and we're in week two of February already.
That puts us like March-April, end of April, right? I would assume PTR is pretty soon. So this video could be titled 10.0.7, but it works for 10.0.7 and 10.1, and we'll see where all that goes. But yeah, with that being said, thanks for watching guys. If you enjoyed the video, hit the like and sub buttons below. It helps out a ton, and I will catch you all again soon on stream. Peace.