Hey folks this is Kelani, the new dragonflight expansion we'll be introducing some huge sweeping changes to the entire game, we have a brand new Talent system, classes are changing the most they arguably ever have, professions will see a massive overhaul and there’s brand new tech being implemented to fuel things like Dragon riding but everyone knows about those changes that's the big stuff, the key expansion selling points but there are some very interesting and quite important smaller changes that might have slipped through the cracks so in this video we're going to go over 20 lesser-known dragonfly changes you absolutely need to know about, before jump in be sure to hit that like button and subscribe so you never miss another video.
To kick things off one of the most impactful smaller features being added in dragonflight that you might not know about is that mob tagging is no longer faction specific, mob tagging itself has evolved quite a few times over the years and if you played classic wrath recently it might have been a bit of a rude awakening but back in the day you could not get credit for a kill in terms of experience and loot if someone who is not in your group hit that mob first, eventually we got to the point where anyone could get credit even if you weren’t in a group up to a cap but there was still one main restriction in place if someone from the opposite faction hit monster first they would tag it and you couldn't get credit.
That seems to have changed in dragonflight you can share credit with members of the opposite faction, there's almost zero tagging in the open world to worry about now unless there are a bunch of folks in the exact same spot, it was super weird to see this for the first time and kind of confusing but with the faction lines being blurred bit by bit and with cross-faction grouping now in the game I think it makes sense.
This also means you can pseudo quest with players of the opposite faction, you won't necessarily share progress, but you won't hinder each other quite as much as you normally would. All in all it's great for outdoor content and it's a nice quality of life change.
Resurrection Sickness Change
Another pretty huge change is to something that I don't think has ever been changed in game or at least I can’t remember it ever changing before Resurrection sickness is no longer going to last for 10 minutes it's only going to be for one, so you won't have to sit around for 10 minutes with a massive stat depuff not being able to kill anything until it has run its course.
It’s only going to be one minute which is basically just a flight path at this point so you can get back into the action almost right away, there is a downside to this change though the durability loss incurred when you were above level 10 has been increased up to 50 percent of your total durability so if you ever find yourself in a pickle and you need to Res at your spirit healer you won't have 10 minutes of being worthless but you will absolutely tank your gears durability, thankfully most of us probably have a vendor Mounty now but this slides quite nicely into our next feature.
New Repair Items
Dragonflight is going to introduce a new item that allows you to repair your own gear if you’re a blacksmith anyway these hammers can be made very early in a relatively cheap so instead of forking over gold at a repair vendor to fix up your broken kit you can carry around a little pile of hammers to be able to repair your gear whenever you want, it's a slight difference but at least you won't have to seek out a repair vendor or rely on a vendor Mount to get your stuff repaired.
It’s probably going to be great for raids and Dungeons and we won't have to rely on someone having to repair Bots either, as a quick note blacksmiths can create a permanent reusable repair Hammer as well later on so they get it even better.
World Quests Change
Now this next one is a bit strange but it will change how almost everyone plays at endgame and it is going to be incredibly important World quests seem to have a much longer timer than they previously have, every World quest that popped up on beta has had around a three to four daytime so we get about two sets of world quests per week if this isn't Changed by the time the game goes live we will only have a handful of world quests to complete each week and remember the release date has already been announced we will see release candidate bills before too long and there also isn’t really any reason to have longer world-class timers if testing was the main purpose here so what we see on the beta is probably what we will get on release including these long duration World quests, that changes World quests from a daily or semi-daily activity into something you can spread out much further that's going to massively change how people approach World quests and it’s also going to give you way more freedom when deciding when to actually do them instead of checking your map every day to see if anything good or interesting is available.
Now you only have to check a couple times per week, and you can spend longer getting them done little by little. There are plenty of other things to do with your time at endgame in dragonflight so I'm actually happy that world quests will take up a proportionally smaller chunk of time.
Speaking of time there is another small addition to the game which could hopefully save you time by providing you with some timers, if you chat to one of the NPCs near the boarding location for the boat or Zeppelin that takes you over to the dragon isles you can enable a little timer above their head, this counts down to when the next ship will arrive so you don't have to guess anymore you can see if you have time to quickly go AFK or tap out of the game or if the boat is almost here so you need to pay attention.
This is arguably more valuable for the Alliance side though because the dock where the new dragon Isles boat comes in is actually shared if you get on the wrong boat you’re going to end up in a very different place from what you intended so this timer not only tells you how long you have left before the right boat arrives it also gives you an easy check to make sure you're actually getting on the right boat.
Now this timer only seems to be available for the new rides over to the dragon Isles so the new boat for the alliance as well as the new super awesome gunship Zeppelin for The Horde, any other boats or Zeppelins that go to other areas of the game do not have this extra functionality sadly though now that the idea is in game maybe some of those older travel options could get updated at a later date.
Starter Talent Builds
Moving on you’ve probably heard that dragonflight will be changing the talent system around at least I hope you've heard that by now, it’s one of the largest features coming in the dragonflight expansion but with so many talents to pick from it's going to be easy to get overwhelmed especially when you're seeing and playing around with it for the first time, that's where starter Talent builds come into play.
Starter Talent builds are exactly what they sound like a setup for you to pick which will Auto populate your talent with some decent choices so you can get straight into questing and MOB killing instead of sitting around playing with Talent calculators, it's not for everyone I know a lot of people have a lot of fun playing around with Talent builds and setups but the starter talents will give you a strong base to work off of so you aren’t starting from scratch, every class in Spec will have a set of starter talents when the game launches so everyone will have that option for a quick play mode almost and I think it’s a neat little extra feature the dev team didn’t have to include but it's nice that they did.
Import/Export Talent Builds
Now if you want to try out some other builds perhaps one of the most interesting changes for the talent system is either the t2 export and import your talent setups so you can save your favorite Loadout export it and send that over to a friend you don’t have to talk them through the build Point by point you can just give them the import link and boom they have your talents ready to test out and critique.
This is also going to be great for players who just want a build to get started that isn't the starter build you can go to one of your usual class guide websites or discords and see if they have any Talent setup Imports for you to copy it's going to make trying different builds much faster, you can share your builds much easier and overall it's just a fantastic feature to be included.
Alongside the huge Talent system overhaul another fantastic option that you have with Talent loadouts is that you can save your action bar layouts to specific Talent setups, this will initially take a bit longer to organize and set up but when it's done it will save you so much time in the long run.
Imagine you have a single Target build you’re probably not going to take your AOE options in the talent tree which means those abilities don't need to be on your action bars taking up valuable key bindings but you're going to want an AOE build when you head into other types of content which means you're going to drop or lose some single Target abilities and talents to make room for the AOE ones right? well with this new Option you can set up your action bars and have all of your abilities with their positions saved in place so when you swap to the single Target setup everything is right where you need it and want it for single Target and then when you swap to AOE everything is in place for that build and setup you don’t have to drag abilities around or make sure you have your AOE abilities on your bar or go digging in your spell book maybe even change the position of defensives or cooldowns depending on situations.
Any changes you might make to your action bars or key binds can be saved to individual Talent sets so you only have to swap your talents and you’re ready to go, that is a great quality of life change in my opinion.
Search Bar in Talent Tree
Now one thing you may not have noticed in the talent system is the new search bar, this is going to end up being very useful you can search specific Talent so if someone asks you why you want running a talent for a certain situation you can search for it directly and find out where it is in your tree and what it would take to change things up to get over to that point.
You can also search for any of your abilities and the search results will highlight any talents that affect connect or interact with that ability so if you search Arcane shot as a Marksmanship Hunter you can find every talent that will synergize with Arcane shot so you can build the best Arcane shot Focus build you can if that’s something you want to try out just having the search option can save you a lot of time and it's a nice addition considering these large talent trees are going to be new to pretty much everyone when the game goes live.
Dragon riding New Feature
Speaking of quality of life and accessibility you’ve probably seen the new dragon riding feature coming in dragonflight, it's fast paced it's momentum based and it's going to test your reactions in some cases, that sounds incredibly fun on one side but it might also make you worry whether you can keep up or not it's not quite as simple as pointing in the direction you want to go and you can't exactly follow someone if that's something you need to do.
Now something you might not know is that there is a ride-along option for Dragon riding anyone can talk to a dragon riding trainer and ask to allow allies to fly alongside them, this essentially turns your dragon riding Drake into a two-seater Mount and your friends can hop on and follow as as well so whenever you go they go too, this means everyone can tag along as long as you have a friend to help you so whether you’re trying to get up to a high place and can't quite manage it whether you struggle with dragon riding in general or if you have other reasons to need to follow along with a friend The Ride along feature make sure no one gets left behind.
New UI Options
Now you should also know by now that dragonflight will be introducing a huge user interface overhaul in a new expansion that's not really a lesser known feature or at least it shouldn’t be but along with the big overhaul the options menu has also changed quite considerably you can see how much just by comparing the live version to the beta version a lot of options have been shifted around they're under different headers or they've just been moved completely into the new edit mode for the UI.
The change around itself is interesting but the main point I want to highlight is a new search function this search bar lets you find whatever settings you're looking for without well looking for them want to find a certain graphic setting just search for it want to change or Empower spell options or how names are displayed or how loot works or sticky targeting or any of the new options we're about to go over searching is the fastest way to get to what you want and it actually seems to work pretty well.
You can even search for a specific keybind to see what that keybind is currently assigned to, it's a very nice quality of life feature and it makes it much easier to navigate the whole we moved everything around part of this user interface overall.
Now there are some new options in these menus for dragonflight one of the more interesting ones is press and hold combat, if you turn this on you can hold down a key bind to repeatedly cast that ability instead of having to spam your button over and over again so if you have a high spam class or spec like Arcane Mage with their almost constant Arcane blast spam or really any cast there with any of their filler abilities you can just hold down one button and the cast will continue over and over again until you run out of Mana or stop holding the key.
This could be useful for all sorts of reasons from accessibility issues, joint problems, good old simple laziness whatever the reason having the option to not spam your keys is a nice addition.
Another new option that can change how you approach combat and dragonflight is the action targeting feature, this one is a bit strange but when you get used to it, it can be really fun when you turn this on your character will automatically soft target any creature in front of you, you can then use keybinds and abilities as if you are targeting that mob but if you move your camera around you can change your target simply based upon where your character is facing, this could be great for melee characters some lazy questing or adventuring or it could even be a huge quality of life update for controller users.
I know wow isn't really designed with controllers in mind but there have been many changes this one included which give better support for controller use.
Interact With NPC’s Keybind
Nonetheless it doesn't stop there though there's another very interesting option that can change how interacting with NPCs and objects works it's kind of the same thing as combat targeting but for interactable purposes if you turn the setting on enable interact key you can set a key binding that will let you run up to an NPC or object and press that key to interact so you basically don’t have to use your mouse which means you don't have to find an NPC to click on or find the quest object to use and not having to use a mouse, also makes controller use even better so yet another change that could make control use a bit more viable for all types of content.
Bags New Feature
Another very useful feature that should probably have been added into the game a long time ago is the option to combine all of your bags into a single huge backpack visual, I know there are countless add-ons that do this for you and also add in additional functionality to the bag system so having this option in game Baseline might give you an opportunity to drop at least one add-on off of your long add-on list.
Another huge change in dragonflight related to your bags is that we will actually be given another bag slot to use this new bag slot is quite special however because you will only be able to slot reagent specific bag in there so you can’t just plop down any old bag in there and max out your backspace it’s going to be specifically for reagents which is actually amazing because we are going to be carrying around a whole horde of profession related materials in dragonflight, the profession overhaul is no joke and with different items having multiple quality levels our bags will probably fill up quite quickly but with a special profession specific bag we can keep all of our ore and herbs and whatever else contains in that bag to save up our normal Bank space for other items we're most likely going to be hoarding the size of these profession.
Banks does seem to follow along the same line of normal bags so we have 32 slot and 34 slot bags to work with but I think this also opens up some interesting possibilities for the future the dev team can add in a huge profession bag if they wanted to without throwing the other inventory sections out of whack.
Bank New Feature
Now another fun addition to the bank system in dragonflight is that you can track far more currencies on your bag interface itself on live servers we are currently limited to just three currencies being tracked but in dragonflight that has increased up to eight, now hopefully we don't end up with eight important currencies that we need to track throughout the entire expansion but just in case we do or if there are some older currencies you want to track you can track up to eight on your bag interface with a new Baseline UI and so that’s nice.
Moving on we have some very interesting changes for the Raids in dragonflight, to start with the item levels you can expect to earn from bosses throughout a raid has changed a little bit in previous raids it became quite common for the last couple of bosses to drop better loot when compared to the first larger sections of the raid, well dragonflight is taking that one step further and adding in additional step-ups in item level.
Let's take normal as an example the first four bosses drop item level 389 gear, the next two bosses drop item level 395 gear and the last two bosses drop item level 398 gear so there’s a 9 item level increase just by working through to the later bosses are normal but those item levels also lead into heroic quite nicely because the first boss is on heroic drop item level 402 just three item levels higher than the last bosses are normal so there's a much smoother transition from the end of normal to the start of heroic and then also from the end of heroic to the start of Mythic, I think this is going to be quite interesting and it can help players progress at a better Place because as you work through a raid you’re going to get better and better gear.
Now there is one more change tied in here certain bosses have special item drops that are a higher item level when compared to their usual loot let’s use the normal numbers again for example the first boss drops item level 389 gear usually but then also drops an item level 395 ring the Primal Council also drops 389 gear but can drop a 395 trinket, this actually goes all the way up to the last boss who usually drops item level 398 gear but also has an item level 405 bow so Hunters are going to have one of the best or highest item level weapons in this first tier of raiding which is quite exciting.
Now not every boss has a special item but most of them do so that's going to be quite a surprise when they drop for the first time, sadly that does add in a bit of an element of RNG but at least this time it’s not random whether or not that item level increase happens these higher item level pieces are always guaranteed to drop at the higher item level so it’s not as bad as some systems we've seen in the past like Titan forging.
In addition to the item levels being more staggered throughout the raid we will actually see some huge changes to the overall loot system for raids specifically in dragonflight as it stands right now you will not be able to use personal loot inside a raid instance it's going to be group loot only which means a bunch of items are going to drop and everyone will get to see them and you need to roll need, greed disenchant or pass on the items, that's going to be the only loot option available for raids, it's a bit of an odd change but the major trade-off here is that all loot trading restrictions have been lifted so if you need an item and win it you can the train that item to anyone else in the group, there are no item level restrictions or weird must have tier at a certain level restrictions you can just freely trade items once again so as long as the player was part of the boss kill you can trade around items as much as you want.
Now instead of trading restrictions we will see some rolling restrictions, you obviously won't be able to roll need on an item you can't use so a cloth wearer can't rule need on a plate item a male wearer can't roll need on a leather item, you can only need on the armor your class actually wears there are actually going one step further though and adding in main spec and off spec functionality so while ret Paladin can roll need on a shield if a tank also rolls need on that Shield the tank will automatically win, it’s their main spec after all but that off spec need roll from the ret Paladin will take priority over anyone rolling greed.
In addition to that you won't be able to win the same item twice so if two pieces of the same thing drop and you will need on both you will never actually win both and you'll also not be allowed to roll on an item if you are wearing the exact same piece of gear at the exact same item level unless the new item drops with tertiary stats or a socket so it’s not exactly the same as the old need and greed system it's going to be or at least try to be a lot smarter to try and reduce potential for trolling and griefing but we'll just have to wait and see how it all pans out, either way group loot is going to be your only loot choice for raids in dragonflight.
And then the last change here still on the topic of raids is for Boe gear, Boe gear has always been kind of special because it’s the only you can get from a raid that can be traded or sold to literally anyone outside of your raid so the first change is that regular trash mobs will never have a chance to drop boes in dragonflight so the days of trash farming are probably over, instead named mini bosses throughout the raid will have a chance to drop boes instead.
The mini bosses can also be killed only once per week per difficulty for loot so you won’t be able to endlessly farm boes, with these changes in place apparently Boe drops will also scale with group size so the larger your group the higher the chance of some boes dropping even up to the point where you should be guaranteed to see some bees drop throughout the entire raid, they might also drop at higher item levels and have important items in the loot table honestly I think this is a great way to handle boes and I'm excited to see how many mini bosses will be in the first tier, you know everyone is going to want to kill every mini boss they come across just with the potential of those massive loot drops so lots of changes for raid loot in general but that's all of the Lesser known features we think you should absolutely know about so that’s it for this video, how many things on this list did you not know before this video, is there anything you think should be on this list that wasn't, leave all your thoughts in the comment section below.
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