Are you looking to make gold in WoW? Look no further! In this post, we’ll be doing a full breakdown of the Dragonflight Leatherworking gold-making guide. We’ll be discussing the advantages of this particular gold-making guide, what you can expect from it, and why it’s such a great choice. We’ll also be giving a detailed overview of the different techniques used, and provide some tips and tricks to help make the most out of the guide. So, if you’re looking for an effective and efficient gold-making guide, then look no further—Dragonflight Leatherworking is the guide for you!
Welcome back to another gold-making video!
Today we'll be covering everything you need to know about Dragonflight Leatherworking.
This is the last Dragonflight profession we need to cover, and it's coming out in about seven hours from now.
If you're trying to prepare for Dragonflight, all other professions are out, so I've left a playlist in the description for you.
Feel free to ask me any questions that you might have!
Before we get into the video, I have an announcement.
As you may know, I'm a streamer on Twitch and I have been accepted into the Support a Streamer event.
That means I'll be streaming Dragonflight tonight and over the next few days.
If you watch the stream for 4 hours, you'll get the Feldrake mount, which is a TCG mount.
As a gift to subscribers, you can get the Harvest Gollum pet.
Whether you just want to hang out and have some fun during launch or get one of these rewards, I'll be live tonight for launch and for many days after.
My Twitch is in the description. Thanks for giving me this opportunity!
Now, let's get into the video.
Pros and Cons
The pros of leatherworking are numerous.
Firstly, it is an armored profession, and armor is always in demand.
Secondly, it deals with both leather and mail materials, making it ideal for crafting gear for the many leather-wearers in the game, as well as the new class race of evokers who wear mail.
This creates a great demand for the gear crafted by leatherworkers, allowing them to capitalize on the market.
If you're not into crafting armor, leather working may not be the best choice for you to start with, because it is heavy on armor.
However, there is a lot of variety in terms of the gear and categories you can craft.
There is more than just armor too, so if you want to explore other options, leather working is a great choice.
There are many options for gold making, which is great, but if you're easily overwhelmed by choices, this might not be ideal for you.
That concludes this topic, so let's move on to requirements.
Requirements and Reputation
Moving on to reputation, I have some bad news.
You will need to farm reputation for both the Tuskar and Centaurs.
There are many recipes from both factions, and they are all important recipes.
For example, the best in slot profession gear is tied to rep, so if you want to focus on profession gear, you need to farm rep.
Additionally, there is an item that is locked behind a Val Dracula cord, so you will have to grind out additional reputation.
You are close to maxing out your rep with The Artisans Consortium and the Cobalt assembly, which can be a disadvantage for many.
However, it all depends on what you are aiming to craft and that brings us to our best in slot profession equipment.
If you take a closer look at the recipes and spreadsheet, you'll see that most of them are locked behind reputation.
As a primary profession, Leatherworking allows you to craft two accessories and one tool: the Kaskarite Leatherworker's Tool Set, the Kazgrite Leatherworker's Knife (although it has Leatherworking in the name, it is crafted by Blacksmithing), and the Masterwork Smock from Leatherworking.
You don't have to use the crafting order system, but if you don't have a Blacksmith in your alt army, you'll need one.
Lastly, Leatherworkers have the chance to supply six different professions with their own crafted gear - a great opportunity for anyone interested in the market.
Reagents
Before we get into recipes, I want to discuss the reagents involved in leatherworking.
If you have done this profession in the past, you know that skinning and leatherworking go hand in hand.
Any material gathered through skinning can be used in leatherworking.
There are also a variety of rare recipes, but the foundation of this profession is built on leather and scales.
You will mainly be using resilient leather, as well as the rarer version of it, and adamant scales, which also has a rarer version.
As we work through the recipes, you may come across some additional rare items, but these four items are the main components.
Now that we are in game, let's go through the recipes.
Recipes
We'll be going over the same type of thing twice; leather armor and male versions.
I'll try to make it simple.
First, we have the generic leather armor.
There are two sets, the Pioneer set and the Pioneer's Practiced set.
These are used for leveling and side bass level 70.
The quality is rare and uses basic leather and a rare reagent.
Nothing special.
You can unlock this by leveling up leatherworking.
The Lifebound set is the generic epic quality leather set.
It has two random stats and no pre-selected embellishments, though you do have the option to add them.
This set does not come from any specializations and cannot be uniquely equipped.
That being said, it is the generic epic quality set.
Later on, we will discuss specializations which will relate to this set.
We have the Trailblazer set here, which is similar to the Pioneers but for male armor.
The Trailblazer set uses basic scales as well as rarer scale versions - a different type of hide - and flamed touched items, which are the epic quality version of generic gear.
You can enhance secondary stats, embellishments and improve item level, but these are just generic pieces.
If you're looking at the sets and there's no price shown, disregard that - they've been learnt at the top.
Profession Equipment
Next, we have professional equipment I want to make a note of this leather working accessory.
If we scroll down, we can see that there is a ton of options.
At the bottom, we have basic Boe versions and we also have Alchemist, Blacksmithing, Jewel Crafters, Engineering, Skinning, and Herbalism available.
We also have our best-in-slot and slap versions, which you may have seen in other profession guides or in the picture I showed during the reputation and Equipment section.
These versions come mostly from reputation, and are the best versions you can get.
Next, we have our singular weapon. Before you get disappointed, know that the Epic version is coming.
Right now, in our generic weapon section, we only have the generic, rare quality bow.
Hunters, there are items for you!
Using basic leather and other crafting reagents, we get into the interesting items of leatherworking.
This time around, leatherworking has different Elemental pieces.
If you're familiar with tailoring or blacksmithing, you will remember that they had specific set bonuses when they were equipped.
It's the same concept here, but with different elements.
We will look into this further in just a moment.
First, we have the generic Elemental patterns.
These pieces of gear have different bonuses, which are similar to previous gear.
Then, we have the Horizon Strider set.
If you equip two pieces of this set, you gain a special critical damage and healing bonus.
These pieces are more unique than the generic pieces.
I will hover over the tool tips so you can pause if needed.
There is a lot of variety in the sets, so you have plenty of choices depending on your needs.
Also just to backtrack as you can see there's kind of a mail set which is that Horizon Striders but also you have the playful spirit, which is leather, so you know there's availability to both sets of people.
Next, we'll look at our best drill patterns which are under the Elemental tree.
Much of this is PVP-focused, such as the Crimson combatant gear.
We'll start with the leather versions--very similar to other professions but with Furious hide, indicating that this is a PVP item.
We also have the same version using Inferior Scales, which are the male equipment.
If you're looking for a high-tier bow, this is the section for you!
These are your more uniquely equipped pieces with a specific bonus.
You can tell by the types of reagents and by the tooltip.
Feel free to pause if you need to take a closer look.
You can also add all these embellishments if you desire. Although it is not technically a PVP bow, this is mostly PVP, but not all PVP.
Lastly, we have the decayed items set of Elemental armor.
This set is quite interesting as it has a required altar going on, which is quite cool.
This applies to all Elemental pieces; most of them come from drops or other scenarios outside of your profession window.
The decayed items come from decayed creatures and this is a Boe.
The other set of gear comes from winning PVP battles and this is your PVP set.
You can also see drops from bosses and other sources.
Dropping from specializations and boss reputation rewards, the decade gear has a unique requirement of an altar to get.
Additionally, their equipped bonuses can be increased by 100% if one equips a specific armor patch.
This could be a very cool trend if you can increase your items by 100%, making it an awesome experience.
Optional reagents can be difficult to find, but they usually follow the same trend as other items.
So, let's quickly move on and talk about the Toxified Armor Patch.
This patch can be equipped to a decayed armor piece which increases its ability.
To do this, you need to "Infuse it with power".
Remember that you need to use the specialization system to unlock it, but here is how to apply an armor patch to get a buff.
I wanted to mention this because armor patch can be easily confused with armor kits, while it is actually a crafting reagent.
Moving back to normal reagents, these are the rarer items seen in our crafting recipes.
First, these are related to Inscription Dragonflight Glyphs; scribes have the opportunity to craft different dragon writing cosmetics.
This framework is upgraded from Blacksmithing, and these are the Elemental Reagents, or Elemental Infused Reagents, used in many special items.
We have Earth and Frost for Earthshine, Frostbite for Decay and Frost, Interisland Furious for PVP, Awakened Fire, and rare versions.
For example, this Elemental piece uses a special scale, and this one uses a different type of hide.
These relate to the different higher quality items.
Next, we have the classic finishing reagent all classes can make, followed by the much-loved armor kits.
The Fierce one comes from a specific Quest, the Frosted one from the Cobalt Assembly, and the generic one which is accessible to everyone.
For leatherworking, there's also a drum and three fun toys, so even collectors can find something.
That's all for leatherworking recipes, so let's move onto leveling and specs.
Levelling
I have a few things I want to say about leveling. You'll be able to easily reach level 60 in your profession with the recipes you learned from your trainer.
You could take it to level 65 if you really need the extra five skill points, but it'll be more expensive.
You have lots of options with leatherworking, as you can craft both leather and mail items.
For example, if leather is cheaper than scales at the time of leveling, you can buy more leather and go that route.
Conversely, if scales are cheaper than leather, you can mix and match.
This is why there are so many options, as you have a leather leveling path and a mail leveling path.
If you're looking to gain knowledge points, you can get a guaranteed 17 by following the path laid out in the spreadsheet.
You can also double up and gain twice as many points by crafting two types of boots on step two, but this will cost a bit more gold.
No matter what, you'll still get the 17 knowledge points, so feel free to double up if you can!
Now let's move on to specializations.
Specializations
Specializations are exciting and one of the simplest professions out there.
Before we dive into the specifics, I have to mention some disclaimers.
Knowledge points are permanent, meaning if you put two points into a particular tree, you can't remove them.
That's alright though; you can learn everything eventually.
Keep in mind you are time-gated by the number of knowledge points you have, but don't worry if you accidentally put two points into a tree you didn't mean to - by the end of the expansion, you'll be able to max out everything and more with incoming patches.
Even if you decide it was a bad path, it's okay; it won't hurt you in the long run.
Let's start with Leatherworking Discipline, which is just your generic leatherworking skills.
First, we have our overall main tree, which is just skill bonuses for all leatherworking patterns.
You'll gain a +5 skill bonus, +10 skill bonus, and a +20 speed increase, as well as some inspiration and resourcefulness. Then, for the Sheer Mastery of Leather, you'll gain bonuses based on resourcefulness.
If you want to gain inspiration instead, you'll use the same tree.
These are the only two generic options you have in Leatherworking, which will transition us into our first build of Consumables and Reagents.
We need to go to the Leatherworking Discipline, and decide between Curing and Tanning, or Bonding and Stitching.
No matter what, the first step is to apply five points of discipline to gain a subspec.
In this case, let's say we decide to focus on Curing and Tanning.
This will require armor kits and reagents. Doing this will allow you a +20 multicraft, +10 inspiration, and +40 multicraft, inspiration, and multicraft.
Additionally, you will be able to use finishing reagents.
This is an ideal setup if you plan on mass producing reagents.
If you're looking to focus on consumables, you'll want both of these: the tree for armor kits and the tree for drums.
With drums, you'll get an extra 20 multicraft.
However, if you're looking to focus on weapons or profession accessories, you'll want to go with bonding and stitching.
Both of these also allow you to use finishing reagents on bows and profession accessories.
So you can get two builds in one with this option.
Proceeding to our second craft is leather armor.
It's the same as tailoring and blacksmithing, so if we unlock this tree, you'll receive bonuses for making leather armor.
You can use optional reagents for most leather pieces, which will give you increased inspiration, resourcefulness, and speed, as well as more stats.
This process is similar to all other professions.
We don't have a best-in-slot list yet, so we can't tell which leather pieces will be most sought after.
You must put 10 points in to unlock one side and you can choose from chest pieces, helmets, shoulders and wrists, or pants, gloves, belts and boots.
Once you make your selection, you will gain considerable increases for those particular pieces.
By investing 10 points in a chosen subspec, you can unlock a generic Mythic quality setoff gear.
For leather, this is the lifebound set, containing gloves, belt, and more. If you continue to invest points, you will gain additional skill for crafting leg armor, and ultimately the lifebound chess piece, as well as more skill and finishing your agents.
This trend applies to every category.
This brings us to our third build, the quickest in the world, which is mail.
Thus, it is the same as what was previously mentioned about leather; every time leather is said, replace it with mail.
This build includes generic increases with the speed increase at the end and flame touched hand guards, the male version.
Additionally, you can learn more skill.
Lastly, when it comes to Elemental crafting, the interesting stuff begins.
Most people are interested in these special sets and this is where you may want to specialize first.
We have generic increases for these specific pieces and if you read this tool tip, you will gain additional skill when crafting Elemental, Bestial and Decade items.
Keep in mind that when I use the term 'Elemental' I am referring to all three together.
Here, you will gain inspiration, resourcefulness, a specific finishing reagent and a speed increase.
If you want to focus on decaying items, you should concentrate on this tree.
Doing so will unlock a special decayed recipe - an offhand weapon rate.
You will learn this item, and you will gain more inspiration when crafting decayed patterns and decayed infused reagents.
You will also become more skilled and resourceful.
At this location, you can obtain the optional Armor Patch crafting agent that is necessary to raise the stats of the gear.
To focus on Decayed, I advise adding 20 points.
If you intend to prioritize PVP Bestial, this is the tree for you.
You will unlock the Bow Recipe, as well as the High-Quality Bow.
Skill for Bestial Patterns and Blood or Iron Infused Reagents, 10 Inspiration, 10 Resourcefulness, Fang Adornments (another crafting reagent) and finishing reagents will also be available.
Finally, we have the Elemental category.
Upon learning, you'll gain the Flaring Cowl.
This will give you Inspiration, Skill, Resourcefulness, and Finishing Reagents.
Technically, this is Build 4, but you can split it into three different builds.
For example, you could do Leather Armor Crafting, Decayed, and two Trees Sought after.
If you'd rather focus on Consumables, Mail Boots, or Leather Chess Pieces, feel free to mix and match as you please.
I apologize for how often I mentioned Finishing Reagents, but we are officially done.
Thank you all for watching this video and any other videos in this series.
It has been an enjoyable experience making them and I hope it has been just as fun and informative for you.
If you have any questions or suggestions, don't hesitate to leave them in the comments.
We are just hours away from launch, so you may even be watching this in Dragonflight!
I hope you are all excited for launch and have fun in the Dragon Isles.
Thank you again and have a great day!