Hey everyone, it's Penguin here and welcome back to another gold-making video. In today's video, we are going to be covering everything you need to know about Dragonflight Enchanting. Technically, this video is part 7 of my Dragonflight Series, so if you're new here, welcome! I appreciate you stopping by and I highly recommend going to check out those previous videos. We cover everything you need to know about the new crafting system, quality specializations, reputation, and even the step-by-step guide that you should do at the start of launch.
Most recently, I have done a gathering breakdown, and today marks the first time that we will be breaking down every single crafting profession, so I do appreciate you guys if you have seen those other videos, and if you haven't, I recommend checking them out.
But without further ado, let's jump right into this video and, as always, I hope you enjoy!
Enchanting Pros and Cons in Dragonflight
Up first, because this is our first profession breakdown, let's first talk about what we're covering in today's video. Up first, I'm going to give you some rapid fire pros and cons to introduce you to Enchanting. Then, we're going to be covering all the requirements in terms of reputation, what sort of profession gear Enchanting needs, and all of that. Thirdly, I will be taking you through all of the recipes, kind of showing you what Enchanting will be making, how it's structured, and just kind of give you a rundown of everything you need to know. Fourth, we will be covering how to level this profession, the best path to take, how much it's going to cost you, and all of that. Then, lastly, we're going to finish off this video with talking about specializations, and my three recommended builds for Enchanting. Now, as always, I do have to say this is beta, so keep in mind some things might change, but I will make sure to remind you throughout this video.
Let's get into it. So, up first, let's talk about some pros and cons to Enchanting.
Enchanting Pros in Dragonflight
To start on a positive note, let's talk about some pros.
First Pro: Dragonflight Enchanting has No Material Quality
Up first, Enchanting is one out of two professions that has no material quality. This means that you will have more backspace, as you're not dealing with a ton of different duplicates, and that just means that crafting is less complicated. Now, I don't want you guys to get this confused with the end product; the end product an Enchant does have quality, but the materials that you need do not. So, this could necessarily be a con if you guys want to mess with the new system, but it just makes things less complicated, which could be an awesome Pro.
Second Pro: Dragonflight Enchanting has A LOT of Buyers
The second Pro that we have is a lot more buyers, which is going to bring you a ton more sales. Keep in mind, Enchants are stackable, meaning that they are going to be sold on the region by auction house. Now, of course, this can mean many things, but because you are selling it to your whole region, that means you're going to have a lot more buyers, and a lot faster sales.
Third Pro: You can Make A TON of Gold with Enchanting
The third Pro we have is that you can make a ton of gold at the start of the expansion from disenchanting. If you have Enchanting, you also have the ability to disenchant, so a ton of people love to stick Enchanting on their main because you're going to be bringing that character through the Dragon Isles; maybe a quest gear will proc to Epic quality, and then you just got a very nice Epic quality material that you can sew on the auction house for some super good money.
Fourth Pro: You’re Able to Shuffle with Enchanting
And so, that brings us to our fourth Pro, which is being able to shuffle, which is why the title of this video is how it is. Disenchant shuffling is super popular at the start of expansions. Keep in mind, materials are now region wide, so we can't guarantee that shuffling will be as good as it was in Shadowlands, but I was making 20 to 30k an hour by doing disenchant shuffles at the start of Shadowlands. I can't guarantee that same gold per hour, but that is a simple money flip that is open to anybody with Enchanting.
Now, going on with some cons, we have the region by the auction house yet again. Now, of course, we are getting more buyers, we are getting more sales, but we also have more competition. This can lead to you having to cancel scan, as well as a lower profit margins. As you guys know, and chance nowadays do not have a ton of profit; they are still profitable, some of them are, but there's just not a ton. You're basically selling Enchants in bulk, instead of selling a few for high profits.
Now, one of the cons, which also kind of fit in the Pro section, is that it's just a pretty simple profession. That means that there's not a ton of interesting items; you're just crafting Enchants, and there's not a ton of depth, because there's no quality. So, of course, you know, in terms of being competitive, there's only so much you can do.
Then, lastly, depending on you, this is either a Pro or a Con, but you will not be participating in a ton of work orders. You know, Enchants are all BoE, and I can probably count on a singular hand how many BoP items you can actually craft as an Enchanter. So, you will likely not be fulfilling work orders, which could be a positive or a negative depending on you.
Requirements for Dragonflight Enchanting
But with that out of the way, let's move over to Part Two, which is the requirements for Enchanting. Now, in terms of reputation, you will need five different rep grinds. You have the four main factions, so you have multiple recipes coming from the Val'draken Accord, from the Dragon Scale Expedition, from the Tuscaras, as well as from the Centaurs, so you will be needing to grind reputation on all four. Then you also have to grind reputation for The Artisans Consortium, which is not a main faction, however it still has quite a rep grind as it is one of the main side ones.
Now, in terms of best-in-Slot profession gear, there are three items you're going to be equipping. The first one is going to be your Master's Wild or Cloth Enchanter's Hat, which you will either have to craft yourself if you have Tailoring, or you will have to order it from the Work Order System. Either way, it doesn't really matter - don't kind of get caught up with what profession this comes from, because at the end of the day you will be able to order it, so don't feel like you have to have Tailoring in order to get this item, but you will be equipping that as one of your best-in-slots.
Up next, you have the Resonant Focus, which is another accessory, however this comes from Jewel Crafting. Then, lastly, as your main tool, you're going to be purchasing or crafting the Rooned Casc Right Rod. Now, thankfully, actually this comes from Enchanting, meaning you have the opportunity to craft this yourself, or of course you can order it from somebody as well.
Let's talk about what you are here for: crafting as an Enchanter. Before I show you the recipes, let's first talk about the main reagents that you'll be crafting with. Thankfully, enchanting is always very simple and there are three main reagents: common quality dust (very similar to Soul Dust from Shadowlands, but called Chromatic Dust this time around), rare quality Vibrant Shards (aka Soul Shards from Shadowlands), and Epic quality Epic Crystals (the sister of the Eternal Crystal from Shadowlands, which is the Resonant Crystal of Dragonflight).
Occasionally, you will have a unique reagent that you need to add to one of these three, but generally you're going to be needing these three items. Now, let's take a look at enchanting. You will notice that enchanting looks pretty similar to any other expansion: you have every enchant for basically every single slot (cloak, chest, bracer, boots, rings, weapons, and even profession tools).
A common trend that you will see is that there is a base version and then an improved version. For example, if we take a look at the bracer enchantments, we have the Writ of Speed, which is the basic bracer enchant. If we were to craft the Writ of Speed (once again requiring one of those basic enchanting reagents), it's going to increase our speed by 100. However, if we unlock the better version (the Devotion), it's a little bit more expensive, but it's a better version of the base, so it increases our speed by 120. This trend is what you're going to see with almost all enchants.
For example, with our ring enchants, we have the Writ version and then the Devotion version. Similarly, with cloaks, we have the Writ and then the higher quality item (which isn't called Devotion).
One thing to mention is the uniqueness of some of these enchants this time around: a lot of the higher quality enchants actually have dual stats. For example, the Reserve of Intellect not only increases intellect, but also increases our mana pool. Looking at the cloak enchantments, the Writ of Avoidance increases avoidance by 80, but the Graceful one (the higher quality item) increases avoidance by 60 and also reduces fall damage.
Another unique thing to Dragonflight is that we have profession tool enchants. Every single primary profession is going to have a slot for their tool, as well as their two accessories. Secondary professions will have one accessory and one tool. This means that every single crafter is going to want some sort of tool enchant, which can be a great market, whether you're creating an enchant for yourself or selling them on the auction house.
We also have unique cosmetics. This time around, we have the Tome of Illusions, which gives you five different weapon enchantments. We also have five versions of shoulder enchants, and five cosmetic wands. Lastly, there is a singular crafted battle pet that can be made with enchanting. This battle pet is BOP, and is currently made through the work order system.
That is the quick overview of all sorts of enchantments and items that you can craft with enchanting.
Now I know you guys are wondering about the leveling process, so let's talk about that real quick. Now I do want to throw in a quick disclaimer right here on screen: I am going to edit in a photo of my recommended leveling path for Enchanting at this current moment. Now, in Beta this is still changing; it was just two weeks ago they completely redid this path, so actually this is my version three of Enchantment leveling. All I'm trying to say is that if you are viewing this at a later date, this specific path on screen may be out of date. However, that is okay because I will have a link to an up-to-date spreadsheet in the description down below. This is my Dragonflight spreadsheet which is a work in progress, but you can always check back here to make sure you have the most up-to-date version. So, before you take a screenshot of what's on screen, definitely make sure it's still up to date.
But with that said, as you guys can see, with trainer learned recipes you will be able to hit about 55 with leveling. One thing to note with Dragonflight is that you can no longer just level all the way up to 100; you're going to hit a roadblock about halfway through and this happens at level 55 with Enchanting. Now, there is some really good news with this leveling path. First of all, it is not super expensive (of course, expensive is kind of personal; it depends on how much gold you have), but there's only a handful of items that are going to be very expensive. You only have to have five of the Epic quality crystals, so that is going to be where the bulk of your expense is and you only need five. Next up, you need 25 of any Awakened, which is a new Elemental reagent in Dragonflight. These may be very expensive at the start, but thankfully you only need about 25. This is also for the last part of leveling, so you can get away without actually buying these.
Then lastly, you do need about 40 Vibrant Shards, so yet again that can be expensive, but if you are disenchanting your old gear then you will likely have a lot of these yourself. Now, one thing to note is that remember you can get Knowledge Points by your first craft bonuses and if you follow the route on screen by the time you hit 55 you will have gained about 25 Knowledge Points just from first craft bonuses. A lot of the times, for example, if I say craft any Ring Writ, there are three available at the same exact price, so I recommend crafting one of each; that just gained you three Knowledge Points instead of one. So, definitely take advantage of that, but it is overall very simple.
So, just to recap, with the trainer learned recipes you will hit about 55 out of 100 of your base skill in Enchanting and it is relatively cheap compared to other professions. By the time you hit 55, assuming you make the most diverse options, then you will be left with about 25 Knowledge to put into the specializations, which we'll be talking about now.
So before I go over my recommended builds, I do want to throw in one more disclaimer: keep in mind that no build is perfect, most of the time you will be sacrificing one thing in order to gain another. With that being said, there is no "correct" path. For example, if I tell everybody to throw all of their Knowledge Points into Profession Tool Enchantments and everybody does that, now you have a ton of Enchanters who can only craft that, and nobody can craft Weapon Enchants. That means if you are the lone person who doesn't follow the flock and instead of going for Profession Tools, you go for Weapons, that means you could potentially monopolize or have very little competition by not following the crowd. All I'm trying to say is I am going to give you recommendations to think about, but please decide and please build your own path because if you follow others, it might not end up being the best.
But up first, build number one is the Disenchanting Fanatic. I like to say if you are somebody who is going to spend your time shuffling, let's say you're not really crazy about all this Profession stuff, but you have Enchanting on your main just to make some quick cash because you know you know that the high quality materials sell for a lot at the start. This is the build for you.
At level 25, you'll be able to unlock one of these trees, and I recommend the Insight of the Blue. You will have to learn the first one, which is just your overall specialization, and then you will want to throw all of your points into Draconic Disenchantment. The main purpose of this spec is to gain more materials when disenchanting. So as you can see right here, just putting in a single point and learning the subspec, they're going to have a small chance to acquire additional reagents, and you will of course gain skill for crafting as well.
Now at this kind of second tier, 10 points in, you're going to have the ability to convert materials. So let's say you have a ton of Vibrant Shards, but you need Chromatic Dust. You can break it down, and that will just allow you to have a lot more flexibility. Now of course there's some other great additions, however if you do end up maxing this out, you are going to acquire additional Resplendent Crystals, which is that Epic quality of item which has a very high sale price at the start of expansions.
Keep in mind, like I said, if you take the time to level up Enchanting to 55, you're going to gain 25 Knowledge Points just from that. So if you shove all 25 Knowledge Points into this tree, you have made some pretty great progress. After a few other quests, some other dailies, you'll be able to unlock this all the way.
Next, we kind of have a diverse build and this is honestly probably the build that I'm leaning towards the most and this is your supplier. Now, what you will want to spec into is your Enchantment Tree and the reasoning is that a lot of high-end enchants are locked in this tree. If you decide to follow the left of this tree, you're going to unlock high level weapon enchants. So, what you will have to do is put in 10 points right here to learn your subspec to unlock the Primal. Then, once you are here, you have a few decisions; you just spent 10, so let's say you have about 15 points. You can shove them all here and you will unlock two subspecs, so you can unlock two of the high-end weapon enchantments.
Just to go back to recipes we are talking about these right here, these Devotion Weapon Enchantments. So, for example, if you unlock the Burning one, then you're going to unlock the ability to craft this specific enchant and so on. These are your very high-end weapon enchants that have a variety of abilities and will likely be in much demand.
Now, let's say you don't want to go with the weapon route and you want to go the profession in kind of other diverse route. You have the right side of this tree, so yet again you will have to put 10 points in here to unlock a subspec and then you will unlock Material Manipulation. This just increases your skill for bracers, chess pieces, cloaks, rings, and profession tools. So, once again, a ton of diversity.
Then, most people will likely want to put their points into Artistry, which is how you unlock Draconic Inspiration as well as Draconic Resourcefulness, which are two of the main profession enchants. The other profession enchants are tied to reputation. Put points into that, you have the option to unlock your chest plate abilities or you have the ability to unlock Devotion. So, once again, a Devotion of Avoidance are these right here. So, we just talked about how you unlock the Ritz, but if you want the better Devotions for bracers, you get it through this tree.
So, depending on how many spec points you have, of course you have many options and ultimately you will want to unlock all. But, I will say this is probably the best tree for most people. Now, this is where I want to say you can mix and match. Keep in mind that you have the ability to unlock all trees. So, let's say you have, you know, level 50 enchanting. That means you have unlocked two trees. Maybe you decide to unlock the inside of the blue and you spend 10 points into the Disenchanting Tree in order to gain access to the Crystalline Shatter, so you can break down reagents. Then, you decide to throw the rest of your knowledge points into your Enchantment Tree, so you can unlock some weapon enchants. That is perfectly fine and honestly a lot of people may do that. You can of course do the opposite as well, throw some points into Enchantment and then throw your leftover points into Disenchanting. It's completely up to you.
Then, lastly, I do just want to mention this tree and this is kind of your cosmetics and weapon actual wand tree. Now, the reason why I don't recommend this a ton is that you know wands are not a very high demanded weapon; not a lot of people want them and you will be tied to the work order system, so it's just not that interesting. Now, one thing to note is that the high level Pest and Slot profession tool is locked behind here, so if you plan on Crafting it yourself, you're going to have to unlock this tree and unlock this recipe by putting 10 points into the subspec. But keep in mind, you know you could always have somebody else craft it if you like.
Now, like I mentioned before, this is the subspec that is going to give you better results for your cosmetic items and just generalized better enchanting boost. So, if we look right here, you know just unlocking this tree you unlock the ability to craft items faster, so this could be really nice if you plan on AFK things or you just want some general increased skill. So, like I said before, if you really want to AFK and be able to craft things faster, maybe you just unlock this tree to instantly get that buff and then you throw everything else in this tree or you know you want to craft enchants faster because you're going to be disenchanting a ton and you have a lot of materials to use up.
As you guys will likely be seeing now is that there's just a lot of choice. But, in order to recap, if you are looking for some quick shuffling gold or somebody who just wants to make the most out of disenchanting random gear, going into this second tree and using all of your points into the subspec draconic disenchanting is going to be for you. Let's say you want to be the actual main supplier and you want to have a diversity of high level enchants; you're going to want to spec into enchantment and start filling out this tree. The left side focuses on weapons while the right side focuses on a various amount of gear. Then, lastly, you do have your overall kind of support tree which also focuses on weapons, if that's something you're interested in.
Yet again, we have come to the end of a long video. Hopefully, you now have a better understanding of enchanting. If you have any questions, please leave them in the comments below and I will either answer them or direct you to a video that may have the answer. I also recommend checking out the previous videos in this playlist if any of the mechanics didn't make sense.
I am incredibly grateful for all the support we have been receiving lately. Welcome to all the new people and thank you to those who have returned. Until next time, have a great day!