What’s up, I’m Jimfro and this is the Ready, Check, Pull guide for Anduin Wrynn, big shout out to our Patreon supporters who help make these videos possible.
This is the first end boss that we’ve ever seen in the middle of a raid. And because this is an end style boss, we have end boss level mechanics and difficulty.
This fight has three phases and two intermissions. Aside from DPSing the boss, the goal of the first and second phase is to restore Anduin's Willpower bar. You do that by getting hit
into the shadow realm where you beat up Anduin's bad side, while also healing Anduin's good side.
During the intermissions you'll fight an image of the Fallen King while either ignoring or
killing specific adds. And since you’ll be doing 200% increased damage to the boss, one of the intermissions is a perfect time to Bloodlust.
Then in phase three, it's a race against the clock. You now have to kill the boss before the healing requirements become too much to deal with.
Alright, before you pull, split your raid equally in half for the Kingsmourne Hungers cast. Make sure that there is a tank, healers, and plenty of DPS in both groups and assign several players to CC the Phase Two adds, around 3 on normal and 5 on heroic.
Phase 1
So let's talk about phase one, since we’re trying to fill up Anduin's Willpower bar, let's go over how you do that.
Anduin will cast Kingsmourne Hungers, which is a giant frontal cone that does a bit of damage and sends any player hit into a different realm, this means that half your raid will be fighting Anduin while the other half will be sent down to fight some adds.
Let's go over the adds.
Anduin's Despair is a single big add that needs to be tanked and focused down, granting 20 Willpower.
Anduins Doubt are a bunch of small adds that can just be cleaved on top of Despair, they grant 5 Willpower each.
And Anduin's Hope are friendly adds that need to be healed, on Heroic, they’ll need to be dispelled before they can be healed, when healed to full they also grant 5 Willpower each.
You need to try and get as close to 100 Willpower as possible. And since you only get to go down twice in each phase, you’ll need to kill the big add and try to heal or kill a combo of 6
small adds.
This is because after two frontal cones, the intermissions starts and Anduin will consume all of his Willpower granting the raid a massive buff that increases your damage by 200% and reduces the damage you take by 90%, based on the amount of Willpower he consumes, so the better you do in the shadow realm, the bigger the buff is for the intermission.
The other big mechanic in phase one is Blasphemy, the boss targets several players and marks them with a yellow or black debuff.
Coming into contact with any player with the same mark will instantly wipe the raid, to get rid of the debuffs, you’ll have almost no time to come in contact with a player who has the opposite debuff.
The best way to handle this is to have all of the yellow debuffed players stand still while the black debuffed players find their yellow partner.
The boss will also put a chrome arrow on several players and cast Wicked Star, which is a boomerang mechanic that sucks to be hit by, and on Heroic, also heals any adds that get
hit by it. So if you’re marked, run away and dodge the thing. If you're not marked, you can still get hit, so also dodge the thing.
Now healers, get ready because there’s a few things that you have to worry about.
Hopebreaker is a big burst of damage on the entire raid as well as a DoT that stacks every time this is cast.
There’s also Domination Word: Pain which is a DoT that randomly goes on several players
that needs to be spot healed for 12 seconds.
And most importantly, the boss will cast Befouled Barrier, which is a heal absorb shield that reduces healing received while inside of the shield and explodes after 25 seconds on the entire raid, to prevent this you’ll need everyone to stack inside of the barrier and pump healing to shrink the barrier until it disappears.
Since the raid will be getting 75% reduced healing, Spirit Link Totem, raid DR’s, personal
DR’s, and Healthstones and health pots can go a long way in helping you get through the barrier.
The last mechanic in phase one is for the tanks, which is basically just a stacking attack speed buff on the boss that gets reset whenever you taunt swap. So taunt swap as often as possible and use a damage reduction cooldown to help while the other tank is in the shadow realm.
Intermission
After the second cone group is finished, the first intermission will start.
This is probably the best point in the fight to Bloodlust.
The intermission lasts about 60 seconds and the goal is to get as much damage done to the Fallen King as possible, because the damage he takes is also dealt to Anduin. And since you’ll have 200% increased damage done from Anduin's Willpower buff, I’d make sure to have some DPS cooldowns ready to take advantage of this.
On Normal, there’s a ton of Fiendish Souls which are small adds that can pretty much be ignored and cleaved down on top of the Fallen King. But on Heroic, there’s also a Monstrous Soul that should also be cleaved down on the boss as well.
However, when it gets to 30% health, it will cast Necrotic Detonation, which reduces everyone's healing received by 100% for 10 seconds. If your DPS is disciplined enough, you might be able to swap to it and kill it before the cast goes off. If not, you’ll need to use raid DR cooldowns and pray you can survive the 10 seconds without healing.
After about a minute, the Fallen King will disappear and phase two will start.
Phase 2
Phase Two is basically the same as phase one, but now there’s no more yellow and black debuffs.
Instead, there’s several Grim Reflection adds that spam cast an AoE fear that also puts a massive DoT on the raid if any casts get through.
These adds come out twice in the phase so you’ll need the assigned CC players to be ready for this.
Drag the boss over to them one at a time and spam interrupt, sheep, or stun them to prevent them from casting while you kill them, you might be able to grip a second add on top of the boss as well to DPS them down at the same time, but that’s a little risky.
On Heroic, everyone needs to be super careful to never point the Wicked Star at any of the adds, because it’ll heal them and cause them to be CC immune, which basically means a wipe, so it’s super important that any marked players run away from any adds to dodge the boomerang.
And all the adds need to die before Anduin gets to full Willpower or it’s a wipe.
After the second cone group is finished again, the second intermission will start.
Second Intermission
This is the same as the first intermission with an additional mechanic.
Walls of enemies move across the platform. Getting hit by any of these basically kills the player, so you’ll be moving the Fallen King around the outer edge of the platform to avoid these and make sure everyone is away from the middle of the platform before the intermission ends.
Phase 3
Then Phase three will start.
Unless they cap Anduin at a certain health percent, you’ll want the boss to be as low HP as possible before going into this phase.
You no longer have adds to CC and kill. Instead, the raid needs to spread out because Anduin puts Hopelessness, the black debuff from phase one, on to most, if not all of the raid.
Coming into contact with another debuffed player, or after 30 seconds, any marked players will explode and basically die as well as kill anyone around them in a small radius. You might be able to use immunities away from the raid. However, you’ll want most of your raid to utilize the golden pool in the middle of the room.
Any marked players will need to run into the pool to remove their Hopelessness debuff. Doing this puts a DoT on the entire raid that does a bunch of damage for 3 seconds. This DoT stacks and also makes the pool shrink, So you’ll probably want 2-3 players to clear every 3 seconds or so, adding or subtracting a player depending on your healing.
You could also have a bunch of people clear at once and use some healing cooldowns to survive for the three seconds, which might actually be the way to go.
And since you’ll probably only be able to do this 2-3 times, you're racing against the clock, which means that some players might need to run away and die to save the barrier for execute classes, or if there’s just no more golden pool to run into.
Now, Anduin will also cast Empowered Hopebreaker, which does multiple waves of big damage and puts additional stacks of the Hopebreaker debuff on players.
Hopebreaker is a permanent debuff, it's not the Hopelessness debuff that gets removed. I needed to mention that because the names are super similar.
The only other thing in this phase is the boomerang, which just needs to be dodged.
And that’s pretty much it!
Here’s a quick recap of the fight for you to review or screenshot for later.
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