Hey guys, Snupy here. In today's video, we're finally making my full guide for Fraudrud Dragonfly and Season One. The season has just arrived, so it's time to dive into it. In this video, I'm going to cover everything you need to know for Felger PP. We're going to go over a little list so that I don't miss anything. We'll cover talents, the single-target build, the cleave build, and when to use what, as well as the variants of this build, because there might be a slight variance that could change certain talents for certain matchups. We'll cover all the talents and also when to pick what. We'll talk about gear, including your stats, crafted pieces, gems, and enchants. Then we'll cover rotation, including your opener, your base rotation, how it will lead into the first goal after the opener, and some general tips and tricks. Finally, I'll suggest some comps that you guys can try out, which I think will be really good in Season One. Even though Dragon fights are out, we've got some amazing new zones, so we're going to do this guide in the Dream Grove, which is where what's going on for us Druids.
Starting off, before we even dive into the actual builds, I want to touch on one thing that's going to go throughout all the builds, and this is the choice of Cyclone. I get a bunch of questions about this too. Do we never go Clone and stuff like this? The short answer is it depends on the matchup you're playing and the comp you're facing. I'll give you some examples. For example, if I'm playing Hunter Felger 2v2, I'm going to want Cyclone because I can Cyclone the traps, and I can Cyclone the peel if ever needed, and it's going to be high value. In that kind of comp, I'd play it. But if I'm, for example, playing Affliction Warlock Felger and we got Fair Dr, we got dots ticking, there's not really a point in cloning, and I'm not going to play Clone. There's going to be kind of like variants of my build, especially my signature build, where it's going to be one with Cyclone and then one without Cyclone, and you know which one you play is going to depend a lot on the comp you're playing.
One more example for threes: let's say you're playing Jungle Cleave 33, and your Priest is going to get trained on by a Melee Cleave, and you really need Cyclone to peel, then you'll go Cyclone. But if you're facing just a random comp like Thunder Cleave, where they have grounding, they have one shirt that might not be the high value, then you might just want to pump more damage and focus on that, and not spend too much time trying to land Cyclones and stuff. Then you won't play it. It's going to depend a lot on the matchup. That's the general point to take away here, so keep that in mind.
Without further ado, let's dive into the actual build now for the single-target damage build. Okay, for the single-target build, I kind of want to put single-target in quotations because there is no more "draft of the focus." One of my favorite things about Dragonfly for a Druid is that we're no longer forced to go one target; we can clear freely. So, keep that in mind. This build is more single-target heavy than the others I'm going to show, but you're not forced to go on target. You can still cleave, spread rake.
Usually, I'd probably put a 'hair' for now, but yeah, this one can be changed depending on the situation a bit. But yeah, one big thing that's different from Shadowlands, for example, is that we got BT, Frenzy, and Moment at the same time.
These three were on the same row before, but now we can get all three at the same time, which is pretty insane. So with this build, our rotation will be similar to before, where we have Fury, Swarm, and Frenzy. We're going to be stunning, frog frenzying, swarming with Fury, and then optimally biting with BT proct. Keep that in mind. We also got one thing that's quite important to keep in mind, actually, is Berserk Frenzy and Incarn. Berserk Frenzy is a bleed that kind of stacks up on your combo point generators as you're Berserking or Incarnating, and because Incarn gives you 10 more seconds to Berserk (30 seconds), you can stack this bleed very high, and it even goes AOE with Slash as well as Thrash. This one can be a big damage dealer in this build as well.
We've got Vein Ripper and Circle One. The main thing here is that when we're going single target, we're playing these two. They kind of cancel each other out in a way because this one increases the duration by about 25%, and this one makes it take 25% faster. What happens is you end up with a bleed that is as long as the normal bleed, like a normal rip, but it's going to be taken faster, so basically, you get more damage in the same amount of time because it'll be more ticks.
It's quite a nice combination. Energy-wise, we got Sold, The Forest, Moment of Clarity, and Omen. We've got one of the titles' energy as well, so energy is not really a problem in this build. We've got Frantic Momentum as well for the haste. So yeah, here's that build. I highly recommend this one. Again, guys, clone will depend. We got two different versions. Both versions will be linked under the stream, or under the video rather. You can check that out. But yeah, that's this build, and I'm going to show you guys the Cleave build. Afterwards, we're going to go into the actual rotations of these builds, kind of how to play them.
Okay, so now for the Cleave heavy build. I guess I'm also going to touch on when to play which build, like when to play single target, when to play Cleave. Just right after we cover this build right here, we're going to get into that. Yeah, so this Cleave build here, a little spoiler, just kind of what I use in Shuffle usually.
You might have seen me play it in Shuffle and been doing a bunch of damage. Also in BG's, it's a crazy build. If you can cleave multiple targets, it's pretty insane. This truly refurial kind of gets unleashed in Dragonfly when it can cleave many targets, and we're going to get into why it's so insane in a moment here. But yeah, here's the build you can see.
One main thing we're going to get into more in the rotation part is that you want to be spam reapplying Prime Ref as much as possible, and it does crazy damage, so that's a big thing. Therefore, because we wanted to be reapplying, we're playing Rip and Tear. We don't want the Bleeds to last for long as we're going to be reapplying them anyway, so we're playing Rip and Tear and Circle. Also, Terrible Wounds.
So yeah, when you reapply a Prime Ref, it's going to do instant damage because Terrible Wounds is a quick Bleed because of Rip and Tear. Of course, there's damage from the Rip, and these Rips will be proccing Bites because of Apex Predator's Craving. These Bites will buff your Bleeds because of the way Sabertooth works nowadays. Right here. So yeah, it's like pretty crazy synergy between biting and bleeding. As your Rips proc Bites, those Bites buff your Bleeds, and also the force that we're gonna get into it as well later. The new Frogger Four-Set gives you 10 more damage to Rip as well after using a finishing move, which is also very, very good. So yeah, that's kind of the main difference on these two builds.
Both of them have Lunar Inspiration. I think Lunar is great. It got nerfed damage twice a bit recently, but it's still great to have a ranged combo point generator, working kite away because you know after Frogger, a lot of time, we are cutting away and running. Being able to get combo points as running away has great value. One thing as well with Lunar is that we can proc BT and reload because we got a bug. We can proc Blood Talons without ever actually being on the target. Right here.
So we can do, for example, a Moonfire slash and thrash from range, and that's gonna proc BT. So yeah, being able to proc BT without ever even being on target has high value. And then, for example, getting combo points and then jumping in, you know, stunning, and then doing a go-see. Even though Lunar got nerfed damage-wise, it's still really good to have.
But if there's a matchup where you think you have 100% uptime, you like need that range you're gonna stay in, then it could all SWAP Lunar and, for example, grab hard line or something else too. Also, definitely a possibility. Oh yeah, so the main difference though is this stuff right here, the Apex Rip and Tear double card, Rake, Prime Ref.
That's like the big cleave stuff. For an actual goal, it's the same thing. We've got Frenzy, we've got Swarm, we got BT, Fury. So that's fairly similar across both builds. Okay, and I'm going to kind of talk about when to play what build and also like some slight variations we can do off this cleave build here as well.
When it comes to variations of this cleave build, there are many slight variations, but the main thing I'd say is sometimes you want to be a bit more tanky, and you might want to skip your teachings for the crit and renewal to get the flat six percent damage reduction right here.
It can be high value if you're gonna train down like a whole game. It has a very, very high value having that flat damage reduction. But yeah, so that's the main big thing. There are slight variations that kind of go for all builds across the board. For example, remove corruption. This one is great to have One thing that I get a bunch of questions about is why we're going this path thing for the Boomie form, the Surge, and the answer is we're not doing it for this. We're doing it for Astral Influence. The extra range on all abilities is insane when you cleave. It makes it so that even if a team is not really stacking.
There are variations, but mainly two builds that we focus on. Now I'm going to answer the question of when to use what build. Let's start off with the cleave build. I've seen the Cleveland absolutely pump, and I'm going to show that soon in the rotation part. The Cleveland absolutely destroys, it's where feral truly gets unleashed. It has good uptime and cleaves well, and the damage is probably the highest in the game right now. It is absolutely insane. So, yeah, this build is great when it can get value out of it, but you can't always get value out of it. Let's say in 2v2, this build usually won't be the move. This is going to be two players only, and they might be far apart, and then you can't really cleave them. This build won't be the move, but where this build truly unleashes is in BGs, especially but also in solo Shuffle.
I play this build to 2-4 and Shuffle on the beta, the only 2-4 feral on the beta. This build is absolutely insane. You cleave everyone, and Shuffle is kind of chaotic. Usually, people kind of stacked. By the way, one thing to keep in mind too, with actual influence, people don't have to be that stacked to cleave them because the range is very, very wide, as you see right here. It's a huge range on Prime ref.
So, yeah, even though teams are not quite stacked and so cleave, but of course, on a major map and twos two players, it's going to be impossible to cleave them. But yeah, so this build is amazing in situations where it can actually get cleave off. So, if you think you can cleave multiple targets consistently, it's a good choice. That's kind of it for the cleave build. Now, for the single-target build, right here, I'm going to show the no-clone version.
Of course, sometimes you want a clone as well. When it comes to this build, the single-target build, I'd say in 2v2, it's almost always the move unless you're facing a demo or unholy decay. It can be good for the pets, but in 2v2, I'd say it's pretty much always the move. Again, he's so clear with this, he still spread rake, spread rip, it's still good to do. When it comes to normal threes, this build is great, and definitely is the best build sometimes depending on the matchup. For example, if you're facing a double caster or just any team you want to train down one target on, it's going to be the best option right.
Or even a team that's just going to be hard to cleave, double cast on, unholy DK or any team that won't really be stacked at all and could be very far apart, this build will be the go-to. By the way, so here we have Heart of the Wild. Heart of the Wild has decent value. Long Codon gives you some more heals. This could be swapped out for, for example, this right here if you need the cleanse for Hex or Agony or whatever. We talked about that earlier.
So, your Heart can't be swapped out as well, so keep that in mind, but it's kind of nice to have, especially like Double DPS 2, which I play a lot. But guys, it's time to dive into the rotations, right after we touch on Auto Towns now.
Uh, with class is a healing reduction, so if your teammate has it already, for example, a warrior or a hunter, then you don't need it. But if you're playing with, for example, a warlock, after the lock demo has one, but after the Warlock, a red Paladin or any spec that doesn't have it like a mage, then it's really good to have.
So this will also depend, for example, if I'm playing versus a caster team and I don't have a healing reduction on my team, I'll play something like this: strength leader wicked. If I'm playing against a melee team but my teammate has healing reduction, then I'll play with thorns instead, right here, then strength leader thorns. If I'm facing a melee team and I also need wicked because I'm playing with a mage, for example, and we need the healing reduction, then I'll play wicked leader thorns. So those three combinations that I showed now are kind of like what you usually do, in one way or another.
Sometimes, if facing a team where you don't need wicked or thorns, you could go something like this: wound leader and strength of the wild, or even Savage momentum, but that's more rare. Usually, you're going to want thorns or wicked, depending on the comp you play, but that's on talents. And now, finally, for the rotation part, we're going to start off with a single-target build and then go into the cleave rotations.
Okay, now the rotation for the single-target build is not really a single-target build. We still cleave, we can still spread the rake, it's good to do, but yeah, rotation-wise though, for opener, it's going to be fairly standard.
It's going to be Fury, Rake, Frenzy, Swarm, Moonfire, the proc BT, and then Rip, Shred, Bite. So, in this circ, Incarnate is off Global or inconspicuous. Incarnate is going to be used right before frenzy optimally but can come right after as well because Frenzy actually also scales your berserk frenzy. They're the same name, it's big, bit confusing, but yeah, um, so let's open up.
So Fury instead of Rake can just incarn instantly, get the swarm of proca BT, then you rip, then you shred, then you bite. You can proc a new BT now by doing a thrash and a slash, new bites, shred again, and then Rake, can reply, Moonfire, new BT, bite again. So, as you guys can see here, by the way, is that I'm getting the first three finish moves, we're getting three combos back instantly. This is because of your tiger tenacity, which gives you one that has three finish moves, and then your berserk or incarn gives you two, which is pretty crazy.
I see there like because you're getting one calm point, or you're spending a finished move again three comp points, you're doing one shred, you're getting five ready, you can instantly bite again, so there's a lot of finish moves happening, see it right there like that's the opener.
Can I slow that down if you want to? You can also check down here, guys, you can see the sequence of what I'm using. There's a bug, by the way, in Arena sometimes where BT will proc instantly, right? You'll rake, and BT procs. In that scenario, you can just rip before Moonfiring because BT will already be procked.
At this point, we've got full blades going and that's mainly your job, maintaining full bleeds. Keep rocking BTS, and you want to be BT ripping one main between each frenzy as well. It kind of works out 45 is encodone, that's like two full Sunday hours, so two memes every one frenzy.
You just want to keep maintaining bleeds until the next goal. You can replay early here, and now that Frenzy is back, we're going to be wanting to have full base going into the goal, and then we can maim Frenzy swarm, buy it again, maybe no Dr stun, and they may see the Moon Fire. Keep bleeds going, and that's pretty much it.
You know, maintain bleeds and then lead into the go with full blades. When you get your frenzy, if you're in a swarm back, of course, in an actual game, you're going to be getting attacked, you're going to be getting trained down, you gotta peel, heal, root, it's a lot more to it in an actual game, but like basic rotation-wise, it's maintaining bleeds and doing good ghosts with Fury frenzy and swarm. If you can do that good, you're going to be doing great astrophy during rain, I think, but as you're getting trained right, you're gonna have to run a lot, so you might like do the opener again or it might have full blades.
Let's say a full blades after opener they're rolling, you might start running, right? You can run, generate Moon fires, I mean calm points, one fire thing in five and then jump back in and then did it goum and then apply it again. You might root then the runaway speed Moon fire again.
This is going to where Moon fire is great because you can keep running away and still getting comp points and still kind of being active in the fights, but the main thing is maintaining bleeds, and that's the biggest takeaway.
So let's get like the base rotation when it comes to your comp Point generators, I guess asked quite a bit like what's the best to use. So slash is your cheapest generator, right? It costs 25 energy. Slash is great, slash is kind of like number one. Moon fire and rake are generators, they also apply a DOT, so you want to maintain those at all time. Also, a great way to proc BT again.
I said earlier, you can probably BT from range by using Moonfire slash and thrash like that as well. They want to maintain Moonfire and break thrash is very low prior. I think it's not bad to use; it does about the same damage as a shred you can keep it up, but it's the last priority of all your dots, and it doesn't really matter to use.
So yeah, that's kind of like the basic rotation for the federal signal Target building dragonflight, and now let's go talk about the cleave build. I've changed location again to right here now for these dummies, but yeah, so basically, the opener of the clear build is the same as the single-target build, pretty much because it was so Fury rake swarm frenzy.
The differences when we're going to press rip, we're probably going to press Prime reference that if we can hit more than one target, it's going to be prime rapping instead of rip. If I open up, I go rake from friends, yeah, proc video, then we can skip the Moon Fire, then I prime RAF, now I can start spreading rake spread Moonfire to get five combos again, then Prime RAF again. The bytes will proc from Apex from your rips.
Your bleeds are important because of the Saber Tooth talent, and also the force that we're going to get with silver hair on screen, which also buffs your rip after spending a finishing move. So yeah, that's the main thing there as well. Basically, to maintain the rip, you want to spam and reapply Prime Rake. The reason we reapply this is because of Thrash and Rake, which do good damage as well. Also, these bleeds won't last for nine seconds, so I'm going to keep reapplying them. They're going to fall off if not, and it might get succeeded, and then there's going to be off, and it's not going to be good. So just keep replaying Prime Rake, spend the byproducts, and that's the main thing when it comes to maintaining and doing ghosts. It's the same as single target when I pretty much do two memes every one frenzy. The ghost is similar, just instead of biting with five combo points, you want to use your Prime Rake instead. And that's the main thing.
But now for Incan and Ghost, okay. So now that we have the basic opener and rotation down for the cleave build, let's kind of show a full opener into a ghost with Incarnate, and then also leading into second frenzy. If we're opening up, we're going to be doing the same opener again. Rake for all friends, you want to Ink on two proc to BT, Prime Rake spread the break. Now new Prime Rake, buy proc x2, keep that in mind. Moonfire here, if you'd like some Prime Rakes without a proc and BC, that's fine. You're not going to progress for every single one, but you want to try to just keep reapplying it by proc again, by the way. So your Ink card will give yourself and also your meld will give yourself, and this will give you a double Rake, son. As it's going to be double because of double Cloud Rake like this right here. So since both, keep replaying it, try to maintain the Rake and Moonfire on as many things as possible. Spend the byprocs proc VT, that's the main thing.
And now you can see we got frenzy back. Then the same thing again. We're going to do a meme, Fury frog frenzy swarm, new Prime Rake, spin the byproc, and that is the main thing when it comes to Fear, by the way, because we're playing Predator. When you're cleaving in an actual Arena game, there might be random pets dying, and pets mainly BM, demo, Unholy, but you know like a side fiend or whatever things that die that have bleeds going or things you kill will reset the cooldown of your Fury. So in a game, you can often use Fury a lot and can have crazy uptime on Fury by doing this. Acid lasts for 15 seconds with a predator, which is a long time. So yeah, keep that in mind if you can Risa Fury and then just have it up the whole time pretty much.
That's the main rotation for the cleave build. Basically, maintain as many bleeds as possible on many targets. Of course, guys in an actual Arena gonna get trained down, it's gonna be way harder to actually do, but if you can get this down, practice it a lot and truly get the value out of cleave, you can notice that it's insane in BG Shuffle and all that stuff. So yeah, now we've covered talents, different builds, rotation.
Dressing room where I can only show, uh, not the rings and stuff, but I can show the main gear. So, we're gonna go for like verse Mastery ever we can because we're also gonna be using four set. We're also gonna, you know, not be able to control all the stats there either. Uh, but yeah, on all the pieces we can't control, it's gonna be verse Master where we can and haste versus where we can't. So, right here we got four set on the gloves because it's gonna be his first. We got his first on the waist, first Mastery on the legs, his verse on the feet, the weapon, uh, versus Mastery.
I'm actually not showing live if you can get a verse Mastery porn, but a sister, we can. So, if you can go for that, if we cannot, we're gonna go Haze verse. His first on the waist, and then, uh, the chest, shoulders, and head are also gonna be four set, which is gonna be fixed stats. We can't really change that, so yeah, force is going to be on the hands, head, shoulders, and chest. Then we get verse Mastery on the legs.
For the Rings, we're gonna go for one ring with reverse Mastery and one ring with his verse. For the trinkets, we're gonna go with one Medallion and one Insignia, and the cloak is gonna be verse Mastery and the neck is going to be verse Mastery as well, uh, so yeah, that's all the gear we're gonna go for right there. When it comes to enchants, we're going to be enchanting, uh, mainly just like go for the, uh, verse on the rings, of course, when I have kind of low quality, they're kind of Cheaper via verse on the Rings, uh, planes Runners breeze on the feet, on the legs, I think reinforced armor kit is really good, but there are a couple ones I might put them up on screen right now that might be worth looking into as well.
The weapon, let's get, we're going to grab sulfic devotion procs a lot of ton of stats is really good, uh, we're gonna go for the speed on the wrist as well, you can go for like more stamina here as well instead of speed. Um, on the cloak and stuff, but in my opinion, I think full speed is great, so, I'm grabbing speed on the bracer and also on the cloak, on the chest, I think waking stats is great, so I'm gonna go for that, and then on the neck, when you actually get three gems on the neck, uh, by getting this German champ right here, I only have two right now, it's a bit cheaper, by the way, but still, you know, it's not not out yet on the Coast Guard would have the best stuff possible, but they're gonna go for three enchants on the neck, uh, which means through gems, and then we're gonna have the verse Master gems, uh, right here, I'm gonna use those. So, that's the plan when it comes to gear.
Uh, I'm gonna have Armory linked, by the way, under the video, so I can kind of keep up to date with me and the gear I'm using on Armory, uh, as he starts, um, and then also when it comes to crafted pieces, we're gonna be crafting the infurious foot wraps of Indemnity.
Thinking Jungle is going to be great. Still, Hunter Falger Priest, it's going to be great. I'm sure Kitty Cleave, I think Arms Kitty might be better than for your kid, and I was furious getting nerfed, but that will see. Just, but yeah, Warrior foul in general should be good as well. Uh, some comps that I barely played in channels, but I think will be very, very good in Dragonfly is, uh, yo, these animals, by the way, are making peeping sounds. Um, is Shadow Priest for Aldrude Healer, and threes but, uh, Tattoos as well. I think Shadows for all is going to be very deadly across twos and threes, and also Affliction Warlock followers can be great as well. These two comps I'm probably the most excited for, uh, and they're gonna be really, really fun as well. Uh, so yeah, I'll say those two, so it's kind of like threes and twos. Um, yeah, in two specifically, Shot up is for Aldrude Alfred, uh, for WDPS, even 100 problems could be good too. Um, if you want to play with a Healer and twos, I think Holy Priest is a great option still.
Evoker Felder I assume is going to be good as well. Uh, you kind of play with any healer, but you should with a priest, uh, you're gonna be matched up, uh, the best historically speaking and also from what I've seen and played. Um, and I can also talk a bit about like General Feral tips as well.
So, as a Feral Druid, I just want to say, keep in mind that you are the most mobile class in this game. Your mobility is one of the best parts of being a Feral. Kite away right, user? Mobility? Don't tank damage unnecessarily.
If you got to tank damage and you can't get away, be in Bear Form. If you're in California, you would be very squishy. We should probably find out very quickly. If you're new to Feral, uh, you have to use bathroom well, uh, especially if you're getting trained by Melis and you can't escape.
Tank the damage and bear form is going to help you a lot, and it's going to help you healer a lot with uh, keeping you alive. So yeah, and also, focus on blade guys, focus on bleed of time attacked us earlier as well as you're cutting away. After sitting bear form optimally, you have bleeds up, and bleeds are doing the work for you as you're kind of doing other stuff. Of course, you can't always do this. Sometimes gonna sit barefoot for a long time, sometimes you have to cut away for a long time. But yeah, focus on bleed uptime as well, and uh, line up your ghost with a frenzy Fury and swarm, and I think yes, we're gonna do good if you can focus on those things. Practice, uh, be patient with yourself. For also very, very fun spec to play, and I think it's uh, definitely worth learning. So uh, start of the guys has been scattered around. You know things depend a lot for your builds, the pen a bit your honor talents. Depend a lot of things depend on things. But hopefully, it was pretty clear in this video what to do. If any questions in Discord can I start my stream, and I'll see you guys in the next one!