Hello guys and welcome to my new video and this is a really really big one we’re looking at every single healer spec in dragonflight Alpha 2 Beta based on my overall testing and we're going to try to determine and rank and make a tier list of all the Healer specs that provided me with the most fun, now tiers are extremely subjective topic so feel free to agree or disagree with anything being said here but keep in mind that I’m not only making this ranking based on Talent changes from shadowlands to dragonflight, I'm also looking at the general direction where blizzard is bringing a certain class or a certain spec, for example there might be certain emphasis on Range builds or melee builds to combine all of this Blizzard’s Direction, Talent changes, Class changes and I'm going to rank and make my list of healers that I feel are heading in the right direction and certain healers that I feel blizzard needs to have a second look or even redesign certain aspects of the class because they might not work in certain content like raids or Mythic plus and again these videos take me ages to test and edit so if you really enjoy this type of content please like And subscribe because it allows me to create more of this healer content in the future and again let's go and get started with the ranking.
So right now where you see is a tier list of the healers that I find most fun based on all of the combined requirements that I talked about at the start of the video and again keep in mind something that's S tier I feel is almost complete and you can almost ship the class as it is and you would have it a lot of fun and something like a d or C tier is something that requires further testing and honestly some sort of redesign because I don't agree with the direction the blizzard is heading and again this is just me this is just one person and this is my subjective opinion of phone-in terms of healing classes.
And again we’re going to start off with the most fun class and honestly there is no surprise here for me you might be completely surprised but mistweaver monk a blast on dragonflight Alpha and beta there's multiple things that are changing for mistweaver that make this class honestly I don't want to overexaggerate but for me Mr Monk with instant vivify again instantly fight has been nerfed look at it but with the instant vivify every 10 seconds with the fact that feline stomp is making comeback with the fact that there is a fist to even Direction happening to mistweaver is one of the most fun healers that I ever played.
Now when we look into the talents again I'm just going to provide a short overview of talents that feel are really impactful towards the gameplay of mistweaver and again we’ll look at the instant vivify so a lot of people knew about this but now it has been nerfed so every 10 seconds your next verify becomes instant, they added a 10 second cooldown to it which I don’t like I don't really enjoy this change but reading the blue post that they issued I can see the reasoning behind it they don't want suiting me to become irrelevant and I do see the reasons for nerfing this but I still don't like it Irish there was a more complex mechanic to the 10 seconds for example maybe there should be multiple charges that you can store up so you can have multiple instantly device if you don’t use it one every 10 seconds or for example maybe the cooldown of those 10 seconds could be reduced by using your melee abilities like Rising sunkick which would encourage you to go into melee and you get rewarded for going into melee and keep in mind even though mystery was the most fun healer for me in the beta and Alpha and things like that, I don't believe that the class 3 or even Specter is the most balanced or the best tree out of there but I believe that the combination of the talent changes with Class changes with the direction the blizzard is heading which is fist weaving makes mistweaver really fun I do think that Specter is prettygood I think there's a lot of choices out there I think there is an emphasis on fist weaving and the fact that you can see here feline stomp is coming back and the fact that felon stomp has multiple nodes that encourage you to stay on feline stop and all of a sudden you get rewarded in terms of damage and healing is only a good thing.
I'm a big feline stomp enjoy and I felt that the shadowlands version of vale storm from night Fae was a missed opportunity and the fact that felon stomp can now proc things like ancient digital Monastery after casting Essence font or feline stomp is insane there's a lot of synergy here I'm not saying this build is going to be the go-to build for everything because I think this might be a build for mythical and there is a possibility for different built-in raid environments where you might pick something like Rising kick.
Again there is a lot of melee emphasis both in raid and Mythic plus and there is also talents or nodes where you can or be encouraged to spread Revenue myths there is ways of spreading renewing mist getting verified to cleave it and there is heavy emphasis on melee which I think is only a good thing because you have to see blizzard is trying to realize or starting to realize the fact that if you're a melee healer you don't want to have a lot of hard casting abilities and this is why they’re making instant cast vivify at least for every 10 seconds and they're trying to make melee abilities feel a lot more inclusive, feline storm pricing ancient teachers and Monastery is a prime example of this I honestly feel if you’re a mistweaver and if you enjoy fist weaving you're really happy about this and honestly it all combines to make for one of the most pun healers that I’ve played but keep in mind I'm a feline Stomp enjoyer and I enjoy melee playstyle, now let's go to the next healer and that is going to be restoration.
I don't think it is as fun as a mistweaver monk based on the changes that happen, but restoration Shaman had one of the best class and spec trees for the longest time in Alpha because the first iteration of the tree was actually pretty amazing when you compared to all the other healers which needed two or three or four different changes to bring them back in line to what Resto Shaman had initially.
I actually don't think the shaman plays I'll change all that much and I think the core of the rotation is still there but I do think that the class tree for shamans is one of the best class trees out there because there's a lot of choices and nodes that you can pick based on a situation unlike many other class streets we're pretty much going to go with one way for raid meticulous or Mythic content out there, I feel Shaman is gonna have multiple different nodes that you might go based on a situation, you have thunderstorm you have physical damage reduction with something like Stone skin told them you have Call of elements which you might be using based on a raid there's and again you forgot I forgot to mention guys a ghost of wind is making a comeback and this is a ridiculously overpowered movement ability because it's 30 second cooldown it's a ridiculously low cooldown on something that provides a decent distance or Gap closer, you're no longer going to be forced to play Goblin as a shaman thank goodness because goblins are the worst but this don’t tell blizzard.
The cooldown is far too short so I really enjoy the class tree, now if you go to the Spec tree itself I think there's a lot of subtle changes, now keep in mind I do think that the loss of chain Harvest from venthyr and shaolans is pretty sad but it's not a deal breaker for me for a lot of people out there you're getting things back like promoted away which I feel the whole Riptide build with primordial wave might be a thing that you might be using in things like raid situations but for mythicals you're getting things like acid rain this is a very small change where all the sudden your Healing Rain deals damage, this small change changes the way that you view Healing Rain completely in something mathematic plus environment all of a sudden healing rain is not only there to heal and all of a sudden you get disappointed because people are not standing in it but if you pick this you just have to put it or place it in large trash bags and you’re dealing a decent amount of damage so these kind of subtle changes really create big gameplay changes which Ideally want to see.
The fact that you also can have things like storm keeper for Mythic loose environment depending if you need more damage is really really interesting, outside of that a lot of the stuff is somewhat similar to your gameplay in shadowlands they did Nerf cloudburst totem in Alpha but they reverted the changes back for beta and so the fact that cloudburst is most likely still going to be a thing I think it’s very very needed because Resto Shaman needs that complexity and it comes from cloudburst totem so I am more than happy to see it come back and I hope it's going to be a staple of Resto Shaman and meticulous and raids and in terms of other bills.
I talked about the riptide build I talked about spreading your Riptides you have your primordial wave or motive wave can be cheese in multiple different ways again the gameplay is not changed but the subtle changes and the fact that class tree is so so engaging in terms of choice makes Resto Shaman a really really solid option in my opinion, now let's got our next healer and honestly wasn’t completely sure where to place restoration shoot it could have been b tier, there could have been A tier but I'm going to be replacing it in B tier because I think blizzard did just enough changes to make everybody happy, the people who enjoyed shadowlands Resto are going to enjoy Resto Shaman in Dragonflight, the people who wanted something new I think they're going to be relatively okay with the changes or Talent changes that I've been introduced so let's go and have a look.
Much like restoration Shaman there isn't a whole lot of changes at least in terms of pure gameplay there's going to be certain combinations that you could never have in shadowlands that you will have in dragonflight which can be interesting because Resto Druid in my opinion already had a lot of good things going for it, there's a lot of emphasis on different play styles with the you know you don't have your favorite Affinity you can just pick up certain points to make your fair or form more engaging you can go into boomkin or Moon can form if you put points in it so there is a lot of free freedoms in terms of trying to pick different forms.
I don't think the class tree is all that engaging in terms of choices, I don't think it's comparable to something that of our restoration Shaman but if you go to the class tree again you have to look at the bottom tiers here and honestly the amount of combinations that you have here, the fact that adaptive storm is making come back the fact that you have a circle life and death which might not be the most interesting but you also have things like convoke the spirits you also have Tree of Life you also have a memory of mother tree you also have an ending growth you also have um here set bonus a lot of the things that made Resto druid really powerful in shadowlands are coming back in dragonflight and now you can have some insane combinations.
It's not super different the only difference in this tree is the fact that you can have this live Bloom double life Bloom build with verdancy and all of a sudden you can have this passive healing where you have light blooms out and you have your fluorescence out and you might have spring blossoms out people in efflorescence are getting healed by a huge amount based on if you're keeping up your life blooms and it is an extremely passive type of healing and I’m not sure if it's going to be the way to go but that's pretty much the only new thing that's happening outside of the fact that you're also getting this Talent here which for the legion players out there they know exactly what this is this is Amato's wisdom and all of a sudden if you have all of the Rejuvenation extension talents where improved Rejuvenation if you have germination which also increases Rejuvenation duration and if you have Amato’s wisdom version you're looking attribute that can last up to 26 seconds if the person is full HP which means that free hotting is going to be a lot lot easier.
So if Resto Druid is retaining all of its power or a lot of its gameplay from shadowlands where you might be again, we're not sure if feral form is going to be the way to go but if you’re going or doing with the plus content applying bleeds, applying dots, applying Hots, there is a lot of fun and engaging gameplay for Resto druid, that doesn't need to change so even though talent build is not all that crazy different when you compare it to some other healers I don't think Resto Druid needed a lot of changes because it’s already a really solid healer and I think blizzard did just enough with the changes with the live Bloom double life Bloom and you know the passive healing playstyle, then a lot of people who wanted something new are going to be engaged and the people who wanted Resto Druid to stay the same they’re also going to be relatively happy.
And now let's move on to healer piece and that includes the disc priest and holy priest and honestly I was going to include them somewhere in A tier maybe B tier here but I'm going to drop them down to B tier and that's going to include disc priest and holy priest, consider disc priest to be a lot more fun than only increase the boat in Charlotte and in dragonflight bait on Alpha but the reason I'm placing them in B tier is because of the blue post the blizzard is released a couple of days ago and it basically details a very weird kind of rationale in my opinion because healer priests are the only priests that don't have interrupt or silence when compared to other healers and blizzards or rationales that hey everyone else has an interrupt in terms of healers, priests don't need to have it and then on top of that they're removing lot of the utility the priests had in terms of like Shining Force and you almost can consider priest being a relatively squishy healer and immobile healer when it compared to other healers who are getting a bunch of Mobility improvements and you all the sudden you might be a little bit scared as a priest or a Healer priest when coming to dragonflight especially if you're trying to push meticulous content because of the loss of these abilities which makes me relatively worried when it comes to viability of priests.
So this is my stance on this, I do not like what they said in blue post I don't think this is the right direction and therefore priests are going down in my ranking now let’s go talk about this mean pretty in terms of gameplay and my enjoyment, now I actually think discipline has gone through a decently sized revamp and there’s a lot of things that are changing for this and I think it’s actually a really fun healer, I did for example place them in a lower tier because I think there's a lot of things that could be improved in terms of the class tree and give them extra utility, they do have Pi which again I'm not a huge fan of power infusion and the fact that the amount of issues that you can cause and raid in terms of who gets it and when they get it and things like that and I do see the reasoning behind creating a bad type of play style where healer provides utility outside of its own damage and healing where you can provide or increase other players damage but a lot of times it does end up causing issues, more in raid than Mythic plus.
There is a possibility priests could have the least utility out of all the healers especially when it comes to meticulous where you need things like knock back where you need things like Cc or possibly need things like that, there is a huge amount of rework happening right now you're getting renew and Flash shield and that's applying at home your power Wars Shield has a cooldown but you can reduce the cooldown Through Time two nodes like train of thought your shadow man which you can pick in your talent tree, so there is a big change in gameplay and I think there is a lot of buttons that are kind of coming into disc priest which creates a lot more complexity and I don't think complexity is bad when it comes to discipline priest because this increase has been regarded as one of the most difficult Heroes to play for a really long time.
There's also a decently sized change to Shadow Covenant all of a sudden when you use Shadow Covenant you’re getting your Shadow spells deal 25% increased damage and healing, your Holy Spirits are not getting any penalty right now shadow man has no cooldown and Halo and divine star are converted to Shadow spells so Shadow Covenant is becoming more of a cooldown or healing cooldown or DPS cooldown with no real penalties which is really really cool, on top of that Spirit shell is being deleted which I know is going to ruffle some feathers in the comment section some people really hate Spirit shell because it leads to a degenerate kind of healer balance where absorbs become really really powerful or if the absorbs are not kept in check it becomes really unfun for all the other healers but certain discipline priests also like special, let me know in the comments if you're a spirit shell enjoyer.
There is a sizable changes that are happening to the disc priest, lights rat is making comeback is really interesting I actually kind of enjoyed the changes I enjoy where discipline priest is heading I don't know if I truly believe the addition of renew and Flash Shield to atonement Arsenal was really and truly needed but I like the shadow Covenant changes I like how they’re trying to put more emphasis into power words shield in terms of making it feel more meaningful so overall I think it’s an interesting Direction but I don’t enjoy the loss of utility that’s happening to priests.
Now let's go to Holy priest and I think the direction the blizzard is heading in dragonflight Alpha and beta is a sizeable Improvement to the Abomination that it was in shadowlands, again I'm being overtraumatic about the flash concentration that it was in shadowlands I am maiming the holy priest in season 4 right now and I don't think flash concentration how do I say I don't think flash concentration is the worst thing ever but I think it is a sizable chore that needed to go away and it is going away.
If you look at the class tree right now again there isn't a huge amount of excitement here for Holy priest because there is a like for example the right size or the right side of the tree there’s a lot of emphasis on dealing damage which doesn't have as big of an impact for Holy priests that it has for discipline priest but the left side feels a little bit more manageable for something like a holy priest, now once we go through the Spectrum I think there is multiple builds that are available here think there is this an emphasis on something like renew possibly in raid environments where you have renewed fade where the fact that your prayer feeling could apply renewing people and then you have more your new talents so all of a sudden renew might be used for more than just something to press while you ‘removing on top of that there's a decent emphasis on Prayer of Healing which again I would want prayer feeling or AOE healing abilities to be strong enough to be used in AOE environments, that sounds crazy but I think that makes sense.
But you still have this single Target build with flash shield and heal and Flash concentration is making comeback in the form of light, now if you read this Talent it's very different from what classical situation is in shadowlands, this basically says every time you use Flash heal your heal is going to be more powerful, you don't have to stack it up to five times and maintain those Stacks every time which creates a huge chore type of gameplay you just have to press flash Shield once in a while and then your heal is going to be stronger.
In a matter of fact this is the gameplay of holy priest, every time you press a certain ability there is a chance or you will make your next different ability more powerful, you can see multiple Talent builds here with surge a light with pontifex with your light Weaver that’s the whole gameplay of holy priest, you press one ability you make the next ability stronger it's very kind of Rocky type of play style it's very simplistic and I mean that in the best possible way there is no huge gameplay changes or gameplay complexities that you might have with certain other healers and I think it's a good thing I think it this is a quintessential beginner's healer and with time you can Master it and become really really good holy priest and I don't think that's a bad thing, especially when we consider that there are certain talents here which will improve your damage and your damage only especially with heavy emphasis on things like holy fire.
This is a very much needed kind of nodes to create more complexity to this class and I think if you're trying to weave in your damage and healing you're going to have a really fun time but for me holy priest is lacking that something to make it really engaging but I know for a fact a lot of people are going to enjoy holy priest and I think the direction that Holy priest is heading in dragonflight is a lot more appealing than it was in shadowlands where you are almost kind of prevented from using a full toolkit because Flash concentration was so strong while in dragonflight you probably will have more options in terms of what you want to use both in Meta environments.
Now let's move on to the last couple of healers and these are going to be somewhat controversial I’m going to explain my reasoning feel free to agree or disagree but I'm going to be placing holy Paladin in C tier, now the talent improvements there has been some Talent improvements over the last couple of weeks because the first iteration of the talent tree for Holy paladins was relatively weak but I thought disagree with their class design choices that were portrayed in the blue post couple of weeks ago and I don't feel that the need to make ranged Holy Paladin and melee Holy Paladin both viable is going to happen blizzard is trying to please all camps here they're trying to cater to all audiences because there's a lot of people who enjoy the range Paladin and there's a lot of people who want rage pilot and they come back and there’s a lot of people who want Paladin to be melee and they're trying to create nodes and talent builds which can cater for both audiences which sounds really really reasonable on paper but when is the last time when melee healer which had multiple builds in terms of melee in range had the exact or perfect balance with both those builds would be used in most of the content, it has never happened.
There's always a build that’s stronger and therefore for example if Holy Paladin is going to have a stronger melee build all of the range nodes will be dead or feel useless you have wasted developers time in terms of trying to balance these builds when you couldn’t just focused on one build and made that perfect and in my opinion Holy Paladin should be a melee healer there is absolutely nothing wrong for two specs out of seven healing specs that should be regarded as melee, Mistweaver and Holy Paladin would be melee healers I think blizzard should take a really strong stance on this and all of a sudden they could focus the development time in trying to make the best melee healers that there are and scrap all of this range build type of thing because it’s just taking how do I say there is a reason why Holy Paladin and mistweaver monk are regarded as melee, they only gets elected by melee abilities they don’t get ranged abilities so therefore this classification alone should be enough to tell you that these should be melee healers and they should go to melee and use their abilities or DPS abilities to improve their healing.
And this might be a controversial opinion but the recent Talent changes there is a lot of hard casting abilities all of a sudden you have things like where Holy Light is going to Splash shield with resplendent light you have things like inflorescence of sun well and all of the these things could lead to hard casting abilities Andi genuinely believe that a Healer that is regarded as melee who stays in melee should not have that many hard casting abilities.
I don't think it feels all that amazing when you are a melee healer that you have to or are being forced to hardcast and I think this makes a lot of sense because when blizzard looked at Mistweavers they kind of agreed with the statement by making instant vivify even though it does have a 10 second cooldown the fact that they made things like freelance bomb proc ancient digital Monastery they were heading that direction with Mistweaver and therefore that’s why Mistweaver is s tier in my opinion and then they looked at Holy paladins and they were like nah woebegone give you two different play Style sand they're going to be completely different from each other and in theory we all know what's gonna happen, one playstyle is going to be more powerful and all of a sudden all of these Talent notes might be irrelevant or unusable which is just a giant waste of developers time so this is the reasoning why I'm placing Holy Paladin quite low in my tier list because I don't agree with the direction the blizzard is heading, I don't agree with a planetary.
I think it is an improvement from the previous talent tree I don't like infusion of Light by itself I don’t think infusion of light works for Holy Paladin or at least a modern Holy Paladin, the only thing that I kind of like is consuming infusion of light reduce the golden of holy shot but I think infusion of light should do something different that encourage you to hard cast so that is my opinion, feel free to disagree or agree with this I just think blizzard should make or take a hard stance two healing specs that are melee out of seven in World of Warcraft is not a bad compromise to have at the end of the day if you're trying to play as DPS you can make a choice of playing a ranged or melee this should be a something that applies to Healing as well and that is my honest opinion.
And now let’s go to the most controversial part of the video and that is going to be evoker this is a new class that was introduced in dragonflight and I was thinking about placing it in A tier, I was thinking about placing it somewhere pretty high but it does have one big issue and I made a video about this with possible solutions with my overview because one big issue is big enough to bring it somewhere in C tier possibly D tier and a lot of people are going to be possibly angry they’re going to be again leave comments Below on how you feel about this but I honestly believe that evoker and the fact that he has a 25 yard limitation is going to be a killer when it comes to raid environments.
Right now you're playing evoker and you're probably having ton of fun you're trying out new empowered abilities it is a really mobile healer it has a lot of speed he has a lot of this movement abilities movement utility and you're just blasting you're doing a lot of healing you’re doing a lot of damage there's a lot of one two type of DPS rotation that can be converted into healing with living flame and things like that and fire breath and you're having a lot of fun but what is going to happen when you’re going to enter Raid testing.
What happens if blizzard is going to make spread encounters like a launchers for example is the prime example of this imagine healing her launches as a evoker you have 25 yard to majority of your healing and you can't heal evoker or preservation of ocher but you’re going to be placing yourself in these one shot mechanics or possibly placing yourself in danger and all of a sudden you're trying double as hard as something like a restoration drilled in the back healing everyone and what are you getting out of it what is the purpose of playing evoker in those situations you're going to be limiting yourself you're going to be trying so much harder.
Unless evoker is going to be doing like 20 more healing than everyone else there is just no point of bringing a evoker in these kind of situations because you're just going to be constantly at a disadvantage, again there’s a lot of fun aspects to the class tree in the Spectrum I talked about the womb 2 combination with things like fire breath and living flame especially when you have things like leaping Flames there's a lot of emphasis on this damage and healing, the spec tree itself there is a really kind of clear design choices in terms of hey, you have an ability Emerald blossoms which is kind of like an efflorescence wild mushroom type of combination and you can make that stronger with multiple nodes and that is possibly going to be a raiding build because again Emerald blossoms has a range or positioning requirement which is harder to deal or play around in with the close but if you don’t want to do that you can play the bronze build where you can have a lot of echo emphasis and all of a sudden with combination of stasis which stasis basically a combination of cloudburst though concludes convoke the spirits you can have some insane bursts or healing capabilities and the fact that Echo is such a unique ability.
There is a lot of good things for evoker or preservation evoker there's a lot of interesting Concepts but when you combine all of this with the fact that you have 25 yard range and the fact that majority of you empowered your empowered abilities keep you rooted in place for a really longtime so all of a sudden even though you are a mobile healer because you have things like double hover charges things like rescue which is really really important for your single Target healing which spreads with to your Echo healing as well you have this Mobility abilities but your empowered abilities by default keep you rooted the fact that a lot of your abilities have 25 yard range healing creates a almost toxic environment which makes this class from being really fun to being really or possibly unplayable in raid environment and the reason why people are not talking about this because we're testing heroic content we’re testing heroic 5-man content, there’s not a lot of things that can go wrong in this content, when you start testing raiding you will see how people are going to respond to this range limitation unless blizzard is going to look into evoker or preservation evoker and either remove the range requirement or add talents or nodes that are going to improve or increase your range maybe something like rule of law from holy paladins if they're not going to do something like that I genuinely believe evoker going to be on playable in spread.
Again keep in mind spread raid fights maybe blizzard is just gonna make every single raid fight stacked and then evoker is going to be one of the best healers but I highly doubt that blizzards going to create raids or bosses based on one class, there needs to be some significant changes happening to the whole niche of this healer because if there isn't in my honest opinion it’s going to be pretty unplayable when it comes to large raid groups and spread encounters.
So this is my summary of the video, in terms of ranking here is based on my fun again a lot of the healers out there didn't get a huge amount of changes I'm looking at your druid so true but maybe they didn't need a lot of alterations their play style was already kind of fun again you're looking at resto Shaman not a huge amount of how to say minimal changes, if you look at Healing Rain dealing damage with maximum potential that's the way I viewed The Healing Rain dealing damage change in terms of again it's an interesting concept that improves your gameplay in Mythic plus, all of a sudden you have more emphasis in terms of dealing damage.
There is still a lot of time, there is still a lot of time to change how these classes play improve them or completely rework the niche I'm looking at you evoker, I'm very very scared about evoker right now because I think it has a lot of potential but it's stifled by this 25 yard limitation around everything that it does again there are certain spells that have 40 yard range and things like that but you get my idea, evoker is kind of Trapped By Its Niche right now and there needs to be a deep look at this class right now because I am really fearful of its future and viability.
And then you look at Holy Paladin and again disagree with what blizzard is trying to do I really implored blizzard to take a stance with melee healers I really believe Holy Paladin again they made a lot of your abilities are instant casts there's not a lot of hard casting there's a lot of ways to improve your fist sweeping capabilities keep improving, Mist Weaver and fist weaving and people are going to really gravitate towards these changes instead of trying to make multiple builds happen to Holy Paladin you're trying to please everyone and you're going to please nobody with these kind of rational or design philosophies because there is nothing wrong with having two Span being purely melee and make your developers focus on making that melee play style being the most engaging playstyle you can be instead of trying to please everyone, this is my message to you if blizzard actually watches my videos majority of Holy Paladin healers who enjoyed the glimmer play style who enjoyed the you know shaolin’s Holy Paladin I don't think they want to be in melee and hard cast abilities that's my honest opinion but I do think it is a pretty controversial opinion because there’s a lot of people who also like grains but that's my opinion.
I am scared about holy priest and discipline priests in terms of the utility changes they ‘remaking the last day or so I don't like the blue post I'm scared about the fact that priests could become one of the least how do I say healer that brings the least utility outside of Pi or power infusion I don't want priests to pay the price because they have power infusion because I don't think power Fusion is all that engaging and honestly I command blizzard on mystery where I think it’s the most fun iteration of mistweaver that I’ve played so far I think the fact that there is so many synergies between fistweaving is insane and I'm really happy where Miss Weaver is standing right now I’m happy where resto Shaman is I think there's multiple builds I’m relatively happy with Resto Druid I’m unhappy about the utility for priests and I think these two classes need a deep deep look in the class design and philosophy to make it engaging at least for me and if you agree with this leave comments below again if you like these type of videos like And subscribe, it Is an insanely long video but I wanted to talk and cover every single healer I wanted this I wanted you to see where I’m coming from because a ranking without reasoning is useless I hope you agree or possibly disagree with this reasoning, leave comments below again I’ll see you in my next video!