Ladies and Gentlemen, Season 2 is about to begin! I've already published all the master classes for all eight dungeons on this YouTube channel. If you want a link to that playlist, it's in the description. But today's video is going to be focused on park-friendly routes for Season 2. I'll take you through all the eight MDT routes, pointing out where the dangerous spots are.
The point of this video is not to go into the specifics of each mob and what they do; that is already covered in the very comprehensive masterclass guides for all the eight dungeons on this channel. So, this video is really meant to be a 10,000-feet overview of the route for all eight dungeons.
There'll be a link in the description provided to a page where you can download all the eight import strings for MDT for Season 2 Dungeons. And with that, let's get started with Brackenheit Hollow!
So if you don't know already you start in theBrackenhide Hollow west side of the map and the first objective you need to complete in the first zone is you need to free five task cars from the cage and I've marked here the respective notes of where the Tasker cages are but let me talk through the round when the key begins you have all all your coolds you want to pull back take all these mobs and right down here near the shore is where the first Tasker cage is just be careful these guys they Patrol and when the key starts they won't be here they will petrol somewhere here up the hill so when this pool is about to be done you can take these guys in.
one of the important things to note well remember the wall sketch they do that AOE spin a lot of melee damage get the hell out of there or you can soothe and the effect goes away and they will do a fear a cast that you need to interrupt do not let the fear go off in this dungeon else you're lightly white because it's such a dense map you'll get feared into other packs of mods for sure Fighters also do a fixate if your fixated move away or stun them once you clear out the pack one and two you drop down to the right here onto the water and you want to head over to this Camp over here where you see cage number two the most important thing here is that the speaker would summon the totem and you need to swap to the totem ASAP to kill it if not diseases will keep stacking up on your party when you do this poll if totem is life the Mystic can continuously put diseases on your party and so will the DK speaker just be careful there's a patrol that patrols near this fact ideally you don't butt pull them once you're done with cage number two you go up this Shoreline to this pool number four where you get cage number three you also get a cauldron it's a dungeon buff that allows you to cleanse the diseases it's a one-time use extra action button you get to cleanse your diseases watch my master class if that's unclear after this pull head down to where you came from to the Shoreline cross over the water body come to the right side of the map over here do pool number five and this is where you find cage number four then you cross over to the north and this is where you find cage number five when you pull these dudes again the most important thing here Mr wall Scotch needs to be interrupted when he does AOE fear too many mobs nearby if you get feared I guarantee you you will wipe once done with that you want to pull the left side of the path facing the boss we have already covered the mob so I won't talk too much about that then swing over to do the first boss I won't cover the mechanics it's in the master class after you do the first boss you want to hit right after you enter the entrance here right and this path is generally a straightforward path clearing all the way to the second boss there's a few important things I will mention one of the most dangerous mobs here is definitely the rod singer that is probably a focused Target to kill also when you see totem spawn immediately jump on the totem that's like priority number one to kill in all the packs the other thing that is dangerous in Parts I think is basically this wilted Oak this more if you don't interrupt the frontal you're gonna have a very bad time on 45 Keys they're taking one shots the rest of the mobs they are very easy mobs they don't really do much like the decays and whatnot it seems very scary like oh all these are Big tools no they're not really big pools there's only a few very dangerous mobs that you need to take note off like I said the rod singer and the wilted Oaks those are the dangerous mobs so just zoom out a little right you come through the right clearing here and you just want to clear in a linear straight path all the way all the way to the second boss and again again like I said there's only two dangerous mobs that I really want to highlight here the other mobs they summon other mobs and stuff like that but they're not like super dangerous you then come to the second boss watch the master class for what it does after you kill the second boss you want to hit North to the third boss right got shot so what you do here is that you have to cross this bridge and this is where you have a so-called mini boss stink breath this guy have an insane range on his frontal you pick someone random you'll do like a vomit and then vomit has an insane range so if you're the person being targeted what I suggest is you stay still have everyone else move away from you so you're the only one getting disoriented by the way if you are a tank and you get disoriented the mobs that you aggro will basically jump on your other teammates so just something to take note of something very important to call out here is that as you cross the bridge here there are stealth mobs these guard stabbers they will gank you they are basically stealth you might not know they're there but you know when you pull the the stink breath across the bridge suddenly they gank you because they basically are in stealth right and further down the path after you kill this thing breath also more got stabbers so just be very careful right as a tank you want to make sure you break them out in this before like they jump your DPS or your healer so I always make it a point to look for them other than that this wall scratch again you know kick the fear and then you keep clearing North to pull number 20 and you finally cross this bridge where you see a bear now over at this Bear area just know that the birds they Patrol here if you pull the birds here the vultures at the end of the day they are not like the end of the world there's an interrupt on the birds that you need to do if you have my plater profile they are marked as pink anything that's marked as pink in my blader profile it's an interrupt so just calling out what the vouchers do but generally you can avoid them by not pulling them by crossing the bridge some people pull the bear together into the boss got shot I think that's very doable as well it's up to you see how comfortable you are once you kill the boss got shot you wanna head down this bridge over here and there's something very important to call out here uh for the fifth caller you want to kick the decaying search that thing basically puts the disease on you and as you cross the bridge this is very important you want a hot right facing the exit of the bridge so I come over here I want to hug towards this side of the entire area why because if you don't you end up pulling this pack over here this pack of four Rod hexers are gonna decimate you so don't ever pull these Rod hexes by mistake I think blizzard literally put them there to just like screw you over when you accidentally butt pull them why because it's a wall skirt here and it does a fear and if you don't kick the fear you basically pull the rod hexes and the game is over so make sure you hug right you know facing the exit over here and you wouldn't pull the rod hexes other than that just kick all the disease cars if you use vibrator profile this is super easy just click anything that is pink all right moving on from this area you move up the hill here and you're getting closer to the final boss right and just before the final boss there's a huge clearing here that has tons of mobs very dense mob count here as usual the collar and the rod hexer they're dangerous kill any totems that are spawning and towards the right of the boss you can actually pull this war sketch into this pack and this is why is basically worth two percent at this moment and that will give you a full hundred point eight percent you go slightly over but I think it's relatively okay and that's pretty much it then you do the final boss and you're done with the dungeon uh some quick comments about why we are taking this route you can actually take um a few different routes that you can take uh this route after three miles to this area here but just know that there's a gauntlet here there's a consular event that I think everyone skips on the PTR so nobody does this but this is pretty much like the most part friendly route I can take off there's no in this skips nothing complicated no CC's straightforward just press W and win so that's bracket height alright next up we have halls of infusion
and let me talk Halls of Infusion through the possible routes now firstly don't be alarmed by this overall count of 110 I believe there's an error and percentage come for the final mini boss is currently worth 12 which I think is way too much it probably will get fixed in worst case if it's not fixed you can always in this port pass more mods at the start but let me assume that it's supposed to be fixed you begin in the room over here and in the in initial stages of PTR when we first started testing this Mythic plus dungeon you couldn't just walk down the middle to skip these two packs sometimes when you're pulling these packs if someone just accidentally moves closer to these packs they would aggro these guys on a delayed timer because they do some for RP at the start they are fighting amongst one another right but if someone accidentally gets in compared to them they would end up pulling these mods on a delayed timer my recommendation is at the start of the key if you have something like a shroud or even a mind smooth on the humanoids I think like it might really help just to make sure you don't pull these two but if you pull one of these packs at the end of the day it's not the end of the world you can just play them it's fine but anyway assuming you skip this two packs you have all your cooldowns I generally pull big on the first one so you pull the Germans and the ravager into these packs here right it feels a bit dangerous but you have all your cooldowns at the start if you're a bit afraid you can break it up into two pools naturally do these four and these together on uncoordinated groups that's probably better break this entire pool into two different pools separately I'll tell you what's dangerous here you will see this apparatus mobs they will do something called exposed make sure you kick that it's really important by Plato SM highlighted as an important kick the next thing is the Defenders they do a frontal so don't ever stand near your tank now you can see that I opted to go left here I know some parks will go right and that's fine too but the reason why you go left on high keys I suspect is to pick up the cheat death op here if you have engineering over at this corner after you do pool number three you actually get an engineering orb that you can use that prevents your next death and this is obviously invaluable on high keys for tanks and that's why I opted to go left which is a route that involves pulling the second pack here you know it's the exact same mobs as pack number one and over here this is also the exact same pack that I just covered same mobs and eventually you come to the entrance of the first boss you get the same packs no problem just kill them move through the entrance here again same thing same packs of mobs and you finally come to the first boss right after you kill e-readers and for the mechanics watch The Master Class you have two options one is you can go up the ramp and you basically head into this Corridor here where there is a poison cleansed mushroom now poison is a big debuff for the rest of the dungeon especially when you have those frogs that basically you and puts a poison stack on you if you do not have a poison dispel in your party it might be worth considering going up this path to get the poison cleanse mushroom but if you don't have a poison cleanse if you have good crowd controls you technically don't need the poison Clans it's up to you this is the safer play but I would just simply take this route here where I cross this little body of water I come into this area here you pull the shock troopers make sure you click the elemental Focus if not they upgrade their spell casting into something terrible that you don't want to deal with and you have the dragonfly mobs that you need to interrupt as well basically they try to disorient you but the more important mobs here to talk about is the swamp let's here these swamp alerts they basically put a poison stack on you every time they really you and once you get to 10 Stacks you just die instantly also they can't be taunted so it's a random aggro table they just you know fix it whoever they want and more importantly at the corner here there's dealer now the reason why it's placed at this corner is stealth all the Z let's see on this dungeon are stealth they're meant to gank you so if you're someone running away from the frogs accidentally runs into the Z that you get ganked and you die so as a tank make sure you break out the zealer stealth once you clear them there's more mobs that spawn basically all these toads will start spawning from the sky best thing I would say is like try and crowd control them bring them together a sourceful attacks and just if we stun them try and blow them up as fast as you can once you've done that the door opens and you come down this pathway here where you have another zealer that ganks you so tanks go first actually you don't get disoriented by the dragonfly kick the dragonflies here move down this path here and you have all these zealer shock troopers and then you proceed on to these two mini bosses aimi and cry as there'll be ads that spawn you need to interrupt I me once you're done with the mini bosses you can head into the second area past them into the infusion chamber here you get to fight the second boss and after the second boss you hit down this pathway here by the way there's a cleanse poison mushroom here that you can pick up and this will be helpful when you fight the rod Dragon because I forgot to mention the mushroom also cleanses diseases but anyway over here like I mentioned in the master class videos the dragons are kind of dangerous and they will gain an additional ability when the right primer list is pulled alongside them for example this guy is an ice dragon and this one is a ice caller humanoid when you pair them together the ice color is an aura that gives the dragon additional ability in this case the ice dragon will stun you randomly stun someone kind of dangerous especially if it's your healer so depending on how confident you are some people might opt to CC the humanoids and they just pull the dragon alone I think a lower Keys is not necessary you just you know blast through them it's fine but on higher Keys maybe you CC the corresponding humanoids to the Dragon's element so for example this is a primalist gill singer right the corresponding dragon is basically the wind dragon another very important color is that the eyes call us here this one they do something called refreshing kites they will attempt to heal someone don't ever let the cars go off it's really important oh I prefer to mention one of these of mobs they do an AOE Circle that you need to move out of if you stand in them you get stuck and that's Bad News Bears as a tank make sure you point the dragons away from the party they do a frontal breath once you clear all these mobs you get to the boss kill the boss and then you head to the linear part of the gauntlet I suspect the most terrible part of this dungeon for parks and this Gauntlet is basically tough because every time you're moving through the consulate there will be waves tidal waves that spawns either on the left on the right side and it just moves down this path and if you're in the path of the tidal wave it knocks you back which can be disastrous obviously also if you fall into the water you fall off the bridge you'll be sent back all the way to the start imagine if you are a Healer well then your tanks is without any use for a long period of time there's a cheese that you can do there's a pillar that you can use to kind of line outside the waves I'll cover that in the one minute tips for sure the other thing to take note of there are dragons here always point the dragons away from the party other than that you see some familiar mobs like the ice collar something to talk about the rages here when they are low they attempt to split into four and you should always interrupt that Divergence cost for all you have to do with more mobs alright then you have the mini boss Saria Saria has a class that you need to interrupt and it's basically called barrier I believe and Surya is the mod that's spawning the tidal waves that travel down the platform on left and right alternating patterns so the moment you start engaging Saria and kill Zaria the tidal waves they will stop spawning the other thing to know about Saria she does an AOE around her character if you're caught in the AOE you basically will be sent flying so make sure to watch out for that and move out of the circle other than that once you clear the gauntlet you can get to fight the final boss and that's pretty much also infusion the concert is definitely I think the hardest part of this dungeon alright the next dungeon now first and the first thing you need to know about this map is that it's circular right so Neltharus you can do the different wings and you will always end up in the center of the room and you go to other Wings this is the route I take so you start off at the entrance here and you have these two wardens guarding the entrance so I'll pull the two wardens and I'll tag it to this pack here you have your cooldowns up blow all of them big pool just note that the wardens here they do a frontal don't be on the tank and the spine crushes they do a slight knock back so tanks don't position yourself such that you'll get knocked into the lava pools below always position yourself to be knocked back onto safe ground you then enter into this clearing and you want to hug towards this side of the wall and you want to pull these groups of plunderers the Therma search as well as the Elementals uh make sure you kick the molten call of the Therma search that's probably the most important thing in this pack there's some funky interaction between the thermal touch and these Elementals that I won't go into details is in my master class but you should be generally fine go up the stairs here and you have a spine Crusher plunderer and Elementals here same thing you know nothing too special we've covered these mobs in the earlier room once you go up this entire area here you end up with the first boss magma task and once you beat magma task you basically can follow this pathway you fall down to the middle of the room again and just look when you fall down here by the way these mobs haven't spawned yet so you end up in the middle of the map you go up the ramp here to the left and you pull these Phoenix's as well as the hunter the hunter will throw a binding speed on the ground you can just dodge that make picture not to stand in the slowly but generally pretty harmless and then you go into the room here you tag all the phoenixes one of the things that I want to caution you is there's this mob here the mini boss let me just zoom out a little to show you this mini boss the Lahar it basically patrols this entire corridors just be careful when you enter the room it might be patrolling there it basically does an ability called burning raw make sure you kick that I like to pull this side of the room here as well the most important thing is the bone tender they will do something called mending clay make sure you kick them when you see a mop that says tender it means that it heals right so mending Clay is a heel make sure you kick that very important once you clear up this side you can come up to this side and you clear this area as well and then moving on to the area before the boss you have the trainees the bone tender and Phoenix says over here and the hunter all maps you've encountered before and then you enter into this area again with the hunter Bobs now just remember the hunter Bobs are like the names such as their their range mobs right they shoot arrows at you so you can't really displace them so the best thing to do is just tank them on the hunters and make sure everyone can cleave the hunters and AOE them rather than you know tanking the mobs here and the hunters are standing in one corner shooting at you once you kill the second boss child gas this door will open and it would show you a magma area you have a hunter a bone tender a trainee and Phoenix's we've covered all these mobs already you come to this clearing where you see some bunk beds where some of these mobs are sleeping on the beds and also you should just pull all of them these are mobs that you've encountered before and you hit up the stairs again more familiar mobs you've encountered I think I forgot to mention the hunters they will do a bold charge and your charge is someone dealing damage and you'll put a bleed on the person in PTR so just take note of that stuff like assaults Vortex stuns could be very helpful against these mobs once you finish these mobs go up the stairs here and you will end up on this top of the Spiral stairs and on top the spiral stairs you have these lava flares and the lava bearers let me just talk about what to do in this double pool here so just know that the lava bearers drop lava pools on the ground you need to move out of them this iron torch does a frontal you don't want to be standing on a tank for that and the flares do a cast that is clickable you clear this entire area and then over here you have to pull these pack in front of the stairs you have one new mop here called The Bone splitter this bone splitter will do something called Dragon Bane X and it puts like a random bleed on someone so just take note of that it might hurt on higher Keys once you kill all these packs there's a mini boss waiting for you on top of the stairs called the commander don't story shot skip it hug the side of the wall here and you can skip it and you come up to this next boss area here with the lava flare so you can pull together two on each side and you have mobs guarding the entrance here pull them as well the iron torch and the blacksmith they both do a castle make sure you assign kicks to them the blacksmith also does a slam ability on the tank as a tank Buster so make sure you mitigate that and after that you can either hit down this side or this side the room is entirely symmetrical so go down either side I chose to go down this path you have the same mobs that you have encountered so far once you come down to the bottom of stairs let me talk about this pack this page is generally dangerous if you butt prove other stuff out because of this monstrosity this monstrosity is very similar to those fire Elementals and Ruby life tools it does pausing AOE damage that will fortified Keys it kind of hurts the idea is that you only want to clear one side of the room oh I've got to mention as you're coming down the stairs Don't Hug this side of the wall where my cursor is tracing because you can actually butt pull these guys pool number 21 up the stairs by standing too close to the ledge so anyway before I was sidetracked you want to clearly one side of the room you don't want to do these other packs here the one with the monstrosity because these mobs are just not easy to do right not the easiest but the boss does a few abilities that requires you to spread out to run away and so what you should do is you want to clear out the Packs near the boss right the flares and the blacksmith over here and you can pull these Bobs from over here so you won't aggro the boss while you're clearing trash so once you clear all the trash around the boss you want to try and tank the boss like somewhere in the middle of the room but make sure your range or healers or your midi DPS don't run out to these pack this this petrol here right don't but pull them when you're doing mechanics on the boss just make sure that you try and keep your movements near this place worst case scenario if you're very paranoid about your Parks maybe you clear this and you can go overcome potentially but I wouldn't recommend that if possible anyway you kill the boss and once you clear the boss you need to backtrack a little you come back up the stairs over here where my cursor is tracing you walk through the hallway you skip past this mini boss again and then you go across this circular hallway into this opening here where you have two lava barriers waiting for you and you know what they do already you come over here and you fall down this like little latch here and you'll end up back in the middle of the room over here and that is where you start with pool 25 and you will see these mob says spawn already this is a new mod play Swing let's talk about it alongside the wardens so just know that these two wardens they do a tank Buster on the tank make sure you pop mitigations on high keys I think this pack might be painful and the play Swing will do pulsing AOE damage and a knockback so you want to try and run against the knockback but also note the passing AOE damage might need healer cooldowns here what's to kill that you can go up the ram into the final boss area and you will see this opening of the lava Mensa and the warden the most important thing about the lava Mensa is it will attempt to summon ads fire the ability Bolton Army make sure you kick that it's really important some people like to change this pack into these triple packs as well but because of the warden the two the double Warden here and the play Swing which is this exact same pool there's a lot of tank damage at this point and also the Healer stress from healing the AOE from the blade swing if you tack these two in you might be overwhelmed but if your group is good you can go for it and with that you'll basically open up the last boss for you to basically clear the entire dungeon and that's pretty much an authoris alright next up we have udaman which is a fairly linear dungeon there's not much Uldaman variation in routes it's kind of like a press W and win kind of you know dungeon the cult you see goes over 100 and that's because like I said this is a part friendly route it is not intended for any form of shroud or in this port Shenanigans because it's a part sometimes just people just don't use those things you start off the entrance here and you want to do a big pool at a start because you have all your cooldowns up there's a geometer mod that you need to kick over here this one I believe it's a chain lightning ability other than that the mobs here pretty straightforward the basilis will also do a spike that you can Purge but after that you come into this hallway here and what you can do is you can actually group these pools up together but just know that the Germans are casters right so you need to kick them in order for you to group them together with the Buster list or you can just grip them if you're a DK find this you can actually pull all these together so once you clear out the hallway you then come into this little Corridor very narrow Corridor again click the geometer you have more circum of some basilisk mobs there's some tiny stuff you can min max with this mops make sure to watch The Master Class you then have the first boss you have the loss of Vikings here I won't cover what they do in this video and moving on into this tiny Corridor you have pool number seven again the Joe Menses are the most dangerous make sure you click them and then you have pool 8 and pull nine something I'll talk about pool eight at pool nine is that you have this rock thrower dudes now Rock thrower dudes are basically range mobs think of them like Archer mobs right you can't move them unless you line upside them which is why I have this node here you can actually combine these two posts that Joe Menses the Berserkers and all these Rock throwing mobs by tagging them and lying aside behind this pillar here so all these mops are basically congregate on you that's something that you can do to min max and with that you then meet the second boss bro Mark once you kill broma door opens you have new Mobs called the custodians watch my MasterCards videos but these guys basically do a frontal or explain it in the video don't stand on the tank essentially go down the hallway just before the third boss you have two Wings on the left and on the right anyway you might ask wait why did you pull these pack with three mobs instead of these pack with two mobs well here's the reasoning the Weavers are actually dangerous right there's two Weavers here and only one Weaver here the Weavers are kind of dangerous why the Weavers basically do this class that is not interruptible that does AOE damage the only way you can stop it is so hard CC the mobs and so I found this pack easier than the ones over here anyway clear these guys then you get to do the third boss kill the third boss and it opens up more doors and then you do pool level 14. it's the same one if you have seen so far then you come into this hallway you can combine these two pools together in pool number 15 and again these are mobs that I've already covered in this video go through the hallway and then you end up in this clearing over here where you get this new mob called the runic protector all right let me talk about this pack when you see this water mop in this dungeon make sure that you're kicking the curse of stone if you let the curse of stone go through bad things will happen to you so just trust me kick the water this ball is also slightly dangerous because of the runic protector it does something but slam on the ground that does AOE damage to the party on high fortified this scale is pretty high so be careful of that and also we have the Weaver right that does like the hail of stone thing that I basically explained earlier make sure you crowd control it if possible to interrupt the cost you cannot interrupt it by a normal interrupt then you enter into this like clearing here with spiders and bats you can actually pull 17 together of 18s they're just spiders and bats the bats do some form of Silence if you are Caster I believe you can max range them so you won't get affected but if you depends on how comfortable you are with such a big pool you come to the boss Amber once you kill Amber on the door will open and you basically come into the final Wing you'll meet this Golem this Golem does like a Thunderclap ability quite a bit of damage just be careful of that also you have the Weaver again right so make sure you deal with the hail of stone go through the clearing over here you have more custodian more Golems nothing all the ordinary you proceed along here more Golems right and more familiar mobs continue pulling down this pathway very linear like I said and then you finally will enter this final three pools of the dungeon which is very dangerous and let me explain why you see these mobs called the time River mobs I remember when m0 came out everyone put this entire pack together and they all started dying why the time Weaver actually has a ability what it does is it puts a stacking debuff on the body and is stealing your haste from the party long story short if you pull all of that at the same time and you take too long to kill them there's some for soft and rage and you just die to the rod damage so in a world where nobody uses in this ports or skips you just need to kill them and you just need to make sure you don't pull too big not too many time reavers at once else you're gonna have a bad time however I do think that the advanced route that I'll cover in a separate video you actually want to skip this room you don't want to deal with so many time Rivers it's just like a pain yes but it's a part route so it's meant to be part friendly no skips and then you finally have the final boss and that pretty much concludes udaman all right now turns layer next and the first thing you do when you land is you want to pull Neltharion's Lair the Scorpion with all these tiny crawlers together with the lurkers here and The Nasher the nation is off to the waters on the side and you just need to watch the lurkers they're randomly teleport to someone and do a frontal vomit and other than that you should be okay now in the MDI pools back in Legion people pull all the way to these big rock chunks but just know that they absolutely frag on fortified and it's probably better to just skip them by hugging the water and you can actually like I said in this note here you can hug the waterfall here and head down to the first boss Laura without pulling any of the judges here you do the first boss right and after that you can take a barrel over here that transports you down this reverse stream and your emerge here and what you do here is basically you pull uh the pelters and the breakers uh over here let me talk about these two mobs very quickly I've covered them extensively in the master class but essentially the Pelt touch randomly throws a range ability at someone and it absolutely chunks it's a random aggro table these things absolutely hurt the breaker does a frontal and every time it does a frontal on the tank it also spawns Falling Rocks on existing party members location so you need to sidestep every time he does a frontal even if you're not a tank you need to sidestep the Falling Rocks beyond that you keep to the right hand side you pull more Breakers here so this is a bit dangerous right Breakers with Nationals always just make sure that you watch the Falling Rocks in the front door of the breaker tanks Point Breakers away from people something I've got to mention the pelder they can jump backwards they're kind of like those pesky humanoid mobs and holes of Valor where this engage backwards and when they disengage backwards by the way they can potentially aggro other mob stage up into so this is hands down probably the most annoying mod you deal with in season 2 by the way anyways you continue clearing there's more hunters and the drama here let's talk about this drama this drama um is basically present here also present here you never ever want to let the drama go to this drum and start beating and channeling on it because the moment it successfully does that it's gonna summon more ads so no matter what don't let the drama get to the drum and The Nasher under the influence of the hunter requires a kick when the hunters are around it doesn't have the ability that requires you to interrupt so just heads up over here you have pelters and Breakers what I like to do with this two pelter pack is I always like to pull them backwards because if you tank them here they're just gonna jump into these two packs and they'll end up egg rolling them so I always tag them and just move you know backwards towards this area so they'll follow me and then you have more pelters and a breaker and you have your first Hulk so this Hulk does the same piercing shot that you guys see as your volts so just be careful of that it frags the tank and then you come up this winding path towards the second boss area just know that there's a patrolling mob here which is the Hulk and this is the most dangerous what I recommend is maybe you clear out one side the pelter or you CC the pelter and you then pull um these two patrols somewhere down here and you kill them and then you go around the room killing the rest you can chain them but something I like to caution you is there's these pelters and Breakers right and like I said the pelters they randomly aggro Target someone and they throw a rangeability it hurts after that you pull the second boss once you clear out the entire area and it's important to know that after the second boss you can actually skip these mobs here by hugging the left you'll see them racing snails or something like that but you can hunt the left here and you can just know aggro Dam which is great and then you come down to this next PATH here that you have this new mob called a grub Master the grub Master will spawn in grub that will cause metamorphosis don't ever let its cast finish because it evolves into like a way worse terrible ball so when it comes metamorphosis make sure to Heart cc to stop the channel other than that the lurkers are you know the same dudes that you saw at the start of the dungeon they teleport to someone and they do a frontal vomit but the grub Masters here are definitely like the most dangerous mod after that you have the third boss right uh naraxis and after you kill naraxis you jump into the hole where the boss dies and you land in this bottom platform where you get a new mob called the breaker and the Demolisher so note that the demolishers will transform into something called a Char skin Golem and you'll fixate someone you can stun to fixate and the breakers like you already know does a frontal that you can sidestep you have more Breakers and a Trapper here let's talk about the Trappers so remember earlier you had the pelters and they do the jagged disc on random party members well now you have the reverse you have these trappers who does pelted discs a range attack on the tank and that's kind of painful on high Keys you also now have this new mod this Amber has Dominator right it's a scorpion long story short this scorpion dude he cleaves the tank so don't be in front of the tank he enrages at 15 by the way so take note of the extra damage coming in and then we have the two packs in front of the boss back in Legion you can skip them but they fixed it such that you must pull them because when you attack the boss they just come along with the boss and you know and vanish Shenanigans doesn't work we tried it on PDR so essentially you have a dominator and a Trapper and you know exactly what they do and then it frees up this entire area to essentially to the boss and that's pretty much it and by the way if you mess up your account you can get some additional count here at the back that's Nell turns there next up an OD but goody Freehold Freehold from BFA you spawn at the start of the entrance here and you'll be faced with this triple pull which people like to do back in BFA is the same I think on 45 weeks you can pop bloodlust just note the enforcer does a frontal don't be in front of it there's more intricacies to this mobs but nothing as dangerous as the enforcer you can watch those in the master class once you kill the first pack you go up the stairs and you want to hug this latch here right and the reason why you wanna hug this ledge is to come to the first boss area you can either go through this path which means you need to clear all these cams or you can hug this latch and it's essentially just pull these guys right the crack shot the bone saw and the Corsair now a tip here when you pull these mobs you run the line outside over here because there's range mobs that essentially needs to be line outside in order for them to gather upon you if you don't they just stand here and just essentially use range abilities after you clear this pack you want to clear this pack of mobs just at the entrance of the first boss area and why do you do that because if you don't clear them they will not spawn the first boss it's as simple as that so you need to clear them what I'll say here is that just be careful the enforcers right there's double enforces you have seen so many people die to it in PFA make sure to watch the frontals you can use my plater for the audio cues and alerts then you have the first boss which you will basically do in this area here just make sure as a tank don't ever get knocked out of the Arena by the flying parrot because if you do so the boss will despawn wasting your efforts once you finish this boss there'll be some RP event then you'll see some mobs running across this area make sure you don't pull any of them you just hop down from the boss's area here come to the bridge and just just take the loan enforcer now you can skip this with a stealth but this is a park so no skips to the enforcer run across the bridge when you come across the bridge you want to turn right here and you'll pull everything near the house be careful of this patrolling uh Trapper mob over here you need to kick the Osman the dualist will do a charge an AOE Dash just avoid the swirlies and then you come around this corner here right and then you fall off to this lower platform over here this slope where you see this patrolling Trapper now this Trapper occasionally will toss out red traps and if you stand on the red traps or you don't move away from the red traps you end up taking a DOT over time now naturally they have changed Freehold in dragonfly in BFA the captains used to rotate every single week you'll fight a different combination of two bosses now it's standard it's always you Dora and Raul that's by the way one of the differences versus my master class because they made this change after my masterclass video was published anyway that also means that not all the mods tagged here would exist so the count might be slightly off but don't you worry I'll tell you how to adjust for count at the end of this segment for Freehold what you want to do is you want to clear all the packs in front of the boss here something we call out the buccaneer does something called slippery set puts a debuff on you don't jump else you get stunned the other dangerous about here is basically this brine scale it does a frontal cast that needs to be kicked and ideally you want to clear this Patrol over here number group number eight as well you can do it with the house mobs here what this does is when you're doing Eudora and dodging abilities from your Dora you don't accidentally but pull the patrol who petrols all the way here there's also some like yellow mobs here near the bar that you need to kill but that's pretty much it and then after that you can basically take out this pack just to the left of the boss area and then I want you to go around the Hut over here to the north where the final bridge to Highlands is right go around this Hut pull all these mobs and eventually you head down this little tiny Bridge here just note that The Scrappers they do a fixate and if you have been fixated that make sure to start them or move away again the brine scales here require a click on their frontal abilities but eventually you cross the bridge and you pull this giant pack over here and you have this giant ass Crusher so this Crusher is new right the crusher does an AOE stop and on 45 Keys one shots but here's the most important thing for Freehold when you come to this area you want to immediately start the RP event why because the RP event takes something like I think 30 seconds or more to spawn the pick that you need to catch the pig in order for you know the first mini boss totalin to spawn so you want to get the RP going as soon as possible once you get to this area and then when RP is happening or waiting for totalin to spawn you then swing by the side pick up discretion all these yellows in this Hut and do all the humanoid mobs here right while you're waiting for tolerant to spawn or in between total and dying and waiting for throw attack to spawn you can actually do some of these packs here to save time right once you kill throw attack the shark boss you then come back to this long bridge and you cross all the way here and you meet with this ravager and the storm collar now the storm collar needs to be kicked the ravager will do something called painful motivation you want to let that cast go through because it Friendly Fires enemy mobs I talked more about that in the master class deep dive you can actually use the ravager to one shot the mobs here in BFA some fancy tech there and just be careful of this officer that's patrolling up and down right this officer is very nasty it does something called an oil blade which reduces the amount of healing that you take as a tank and trust me it's nasty this has killed many people in BFA so uh basically there's no skips because this is a park so just kill the patrol and then here's one of the big changes you can no longer skip this packing from Highlands the final boss in the past in BFA you can actually just tag harness the boss and this mob with a move right they'll just stand there but now when you attack Highland this entire pack of mobs will actually join you so it has the frontal enforcers it has like the mastiffs and the storm collar and whatnot so just be careful when you're dealing with the boss um you know you want to clear these out first before you attack the boss and that's pretty much Freehold oh I forgot to mention if you want to adjust for color right because remember they have now fixed the rotation of which faction of pirates join you every week so maybe some mobs you'll be missing one or two right and I'm still sure that you probably will get to close 100 count so what you can do is if the color is slightly off you can actually pick up this free like five percent over here after the final boss Highlands so in case like you absolutely messed up your account just go over here and just kill all these squishy humanoid mobs and you'll be A-Okay all right and up next Underrot we have under right this is another dungeon They're bringing back from BFA let me kind of talk through the important things pretty standard since BFA and you open the dungeon by spotting here and you want to attack the main Trend together with the maggot and the sticks this can be a bit spicy if you don't like this spicy pool you can just pull the ticks first just do them individually and when they explode they do a lot of damage and then you can pull the Matrix and the magnet separately just note that the maggot does a frontal vomit that you need to stun and the Matrix basically dashes to someone and Cleaves so just dodge over here you have this humanoid pack the priest the Headhunter and stuff the priest needs to be kicked there's a couple of abilities I covered that in the main video so I will talk about it here and over to the side you can put these sticks and again whenever the ticks die you want to pop some for personal just be careful and over here you'll get this patrolling matron and Headhunter right and the priest and it's parallel on the other side the important thing to know is that when you are doing this mob you want to look down the bridge and look at left and look at right this position they will interchange from week to week and one of them will always be the smaller pack you want to pull the platform with the less mobs back in BFA you can actually skip the smaller platform with it in this port or shroud apparently blizzard doesn't want you to do that anymore because they granted the spirit some form of true sight so now you need to play it so you pick the site there's less mobs and you want to basically work on that side there's a couple of kicks that you need to do I've covered them in the main masterclass and then after that you come to the first boss which is lixa after an interrupt festival with the boss and you kill the boss you hit down this ramp and you must be very careful here when you enter this second area right this maggot and the blood swarmers here as well as the maggots and be very careful not to body pull them when you take this kind of route to the entrance assuming you don't body pull them which is quite easy as long as you keep your eyes open you pull the living rods you can pull all of them together with the blood swarmer now the number one rule in underground is never ever pull two blood swappers at the same time these things frag on 405 they'll fix it and they'll hunt someone down to the ends of the Earth and you don't want that to happen trust me the lashes do need to be kicked right it's not your stun the random party member but you want to go around the room and basically clear uh the lashes the living rod and the maggots which does the front door and needs to be stunned like I said keeping in mind don't pull more than one blood swarmer and you clear out the entire room here just to make space so that you can do crack more later and all these mods I've already covered them in terms of what they do so just be careful of the maggot the blood swarmer those are the number one reason for deaths in underground alright so once you clear the mobs you should assess whether your blood loss up on 405 tyrannical you always want to bloodlust crack more this is by far the hardest part of the dungeon because of how tantrum works again go watch the video make sure your blood loss if you do at blood loss you want to hit down this path and clear other packs of mobsters while waiting for bloodlust to come back up before you you turn back to crack more to do crack more uh anyway he love this path here and you will spawn and you will see these like reanimated Guardians with the depth speaker after which if you hit down the path further you get this worm which needs some form of interrupt rotation one easy way to save time is when you pull the worm you see see the worm first with something like paralyzed or something like that and then you go and tag the depth speaker as well as the Guardians onto this worm to just AOE traditionally and under Rod you don't want to just pull these worms by themselves because they are just you know one single worm right like you don't get to cleave it's not efficient but eventually you come to this part where you have to Define us both of which that you need to kick you need to interrupt them again Watch The Master Class video once you are done with them you will get to see the second boss which is small caller zencha this is very heavily a tank fight you don't need to position the boss properly so it you know cleaves the mushrooms and removes them but once you're done with that you can actually go down the stairs you can hop onto this little ledge here diagonally so you can avoid pulling this corrupter and you can drop so that you just kill this one Horror by the way the one horror can be tagged together with the defiler to do it together if you have interrupt assigned to people to click the defiler as well as the word I advise people pull this worm as well because I've seen so many people just blood pull this worm and it just ends up wiping people so you might as well be deliberate and just pull this one um just know that the corrupter patrols up and down so you don't want to butt pull the corrupter here once you're done with these things you can go on to this little platform where again you get a Dev speaker and reanimated Guardians once you're done with that I want you to cross the road what do I mean so it's kind of like Frogger right this corrupter travels up and down like that you want to cross the road when he's not watching and you want to hunt right you'll see some mushrooms here that's lined up to the side if you hard right as you head down this area you will not pull the Horus over here if you do this correctly you can skip these Horrors and pull the final two corrupters just before the final boss these corrupters they do a frontal so make sure you move away from that they also spawn tentacles that will melee your location make sure you sidestep the tentacles and move away from them and with that it'll bring you to the final boss and that's essentially the final pull watch the master class for the strategy for this boss all right Vortex Pinnacle the gold and this is a dungeon that comes back all the way from cataclysm they remade some of the mobs and generally a very linear dungeon let's start you spawn over here on this map and you will see three mobs in front of you you have the soldier the mistro and the vortex these vortexes they do a few casts these Vortex mods they will do an ability called cyclone and it literally is The Druids crowd control Cyclone if you let the cars go through and you don't interrupt it someone will get Cyclone from your party the Miss Jones here will Channel a shield where you cannot damage the mob if you're attacking from the direction The Shield is facing gonna go around it and attack it and then you have the soldiers that do a frontal charge just avoid it I tend to like to pull all these five mobs together including the two missiles on the bridge because you have cooldowns at the start and then you cross the bridge over here and here's the first tricky bit of this dungeon they have these mobs called the lurking Tempest and it essentially is a mod where if you're facing it and you have line aside of it it will be in a faint death kind of state similar to a hunter's Fame death right but the moment you turn your back on it it would come alive and you will start casting a nasty spell on your party long story short when you're doing mobs near the lurking temperatures you want to be facing the Tempest don't let them do their sneaky on you this is demonstrated in the master class video uh head down the slope here and then you have the vortex and the soldiers I've already covered what they do and then you head down further here also more variation of the mobs just a bigger pack and just note there's another lurking tempers here at the bottom of the stairs so I like to basically have the tank as me I always face the lurking Tempest but if you're a Healer you can do the same as well just just look at them and you'll be fine once you've done that you can cross the bridge here right by tagging the cloud prints and these two vortexes let's talk about what the prince does this Prince actually does like a turbulence ability that's an AOE a party-wide damage it will also spawn swellings and the ground move out of that you cross the bridge and you will get another tempers and two princess they do the exact same thing that I just described kill them and it frees up the path to the first boss right kill the first boss and then after that you come up to this platform here you can take this like a gust of wind that teleports you to the next platform here and I just realized this should be number eight so I'm just gonna delete this all right perfect so after the boss number seven you come to number eight this platform here where you spawn you don't need to pull both sides by the way just pull one side and you go up the ramp on the side that you pull these are the Squall mobs uh the Squall mobs will attempt to cast cloudbursts try not to let them cast as you go up the stairs you face these two Assassins right and as you can see it's also mirrored over here on the other side you just have to pull one side kill the assassins and you get to pull this mini boss called the Young Storm Dragon now how this works if you guys remember shadowlands the midst of Turner's life you have that dragon that spawns like a healing puddle yup this Dragon does the same except it's a green circle and so if you place the mop in the healing Circle you just heal for infinite amount of you know health so you wanna as a tank pull the mob outside of the healing Circle and the rest of the party can stand in the healing Circle and you use the healing Circle for your party to negate the AOE damage from the dragon once you die the dragon you cross this little Bridge here where you have the squalls the vortexes and the gas soldiers all these familiar mobs once you cross this bridge you can actually skip the next dragon by hugging right over here pull the Assassins the patrol and you can pull all these squalls just before the next boss and you head up to the boss's platform all right once you kill altairis you can then use the gust of wind again near its platform to teleport you to the next platform over here which is it's actually the final stretch of the dungeon over here this is where the mobs start to get a bit harder you have the K lift and you have the assads and the adapts you always want to kill the adapts first why because they have an ability called greater heel and they can heal allies so kill this thing first make sure you interrupt it the other thing I'll point out is this K lifts they do some form of AOE unavoidable damage to the party so just take note of that healers be ready to top up the party all right and then you enter this next area where you see some lightning feels on the ground and this patrolling mobs so you're supposed to use the lightning feel to work off the mechanics in this pool and let me talk about it so basically the mobs here will do something called lightning lash and when there's a lightning lash on one of your target members they need to run into this lightning field that you see in the ground and then the mob will sometimes do overcharge which is an ability that signals that you need to get out of the grounding view because well the grounding fuel is about to get overcharged so depending on whether you are targeted with lightning lash or whether the ball is doing overcharged you need to get out of the fuel or get in accordingly so as a tank you want to tank the mobs just slightly outside of the fuel so if a midi DPS has lightning latched they can still stand the field and DPS after that you come with one of the most painful pulls you have all these Skyfall stars that essentially blast you with magical damage I suspect on high for the fight this is going to be disgusting pop personals try and group CC them assaults Vortex a bomb limb and stuff like that I mean try and blow them up then I think you have one of the two hardest pools in the dungeon you have the assads you have the caliphs and you have the adapts in this case you have two adapts right and do note their humanoid mob so you can see see them if you don't think you can deal with two interrupts as neither on two separate heels but I generally like to pull them back over here so that some for a line outside on this platform and you can deal with them when they're all grouped up the next factor is also very dangerous there's a grounding fuel here very similar to this pack here right this pack that you did earlier there's also a similar grounding feel and you can see the mobs are fairly similar so the scale uses adapt and also the minister of air so same thing lightning lash get in the lightning field overload get out make sure you click the adapts because the adapts have a greater heel and the K lift mob so do an AOE damage to the entire body that is unavoidable and that opens you up to the final final pull which is basically the Stars again they do the same thing as the earlier Stars they just blast you with magical damage but do note that because this route is a part route right there's no invisible skips if you actually don't do this pack right the Stars you actually still end up with sufficient color but I would recommend if your part doesn't know how to do inviscips maybe don't don't try and attempt that but if you know how to investigate like shroud or invis ports you can actually hug to the right here and just squeeze past and get into the final boss area without pulling the Stars that's probably what I recommend kill the boss and that's pretty much it vortex pinnacle is a very straightforward very linear dungeon and that's all you need to know and with Final Thoughts that that's everything you need to know to park Mythic plus season 2 and these are the routes that are the most Pub friendly they have no invite skips there's no fancy technology it's just a press W and wind kind of approach all of these export strings for every dungeon is linked in the description below so go ahead and find the page with all eight of them that you can import into your MDT now do note these routes are not meant to be like highly optimized min max MDI style kind of routes all those things I'll leave for the more advanced videos coming to this channel so if you don't want to miss them do subscribe to the channel there'll be more dragonflight Mythic plus content coming your way I also stream on Twitch I'll be doing Keys day in and day out for season two all in part groups lots of tears and funny moments for sure feel free to swing by to hang out and last but not least big thank you to my patreon subscribers for keeping the channels alive have a great day folks good luck in season two