Hey folks, Kalani here. Patch 10.0.5 is right around the corner and it goes live with the next weekly reset. Despite it being a small 0.5 patch, there's a lot coming our way in 10.0.5. We have some big class changes with some complete talent tree redesigns, new types of content to keep you interested and entertained, the new Catalyst will come online to help everyone get their tier sets, and there are so many quality-of-life changes to make playing the game better overall.
In this video, we're going to go through everything coming in patch 10.0.5 so you know exactly what to expect. Now before we jump in, be sure to hit that like button and subscribe so you never miss another video. Let's kick things off by talking about the new content coming our way in patch 10.0.5 because while this is a 0.5 patch, it actually gives us quite a bit of brand new content to sink our teeth into, like the new Trading Post feature.
This one is actually huge because it's not just a patch-specific or even expansion-specific feature; this is true Evergreen content that will be relevant, interesting, and rewarding for as long as they can keep it running. The Trading Post is actually very simple; every month you will be able to earn a new currency, Trader's Tender, and you'll be able to spend it on cosmetic rewards and options from the Trading Post. Every month, the wears or options will change and rotate, so you get a new set of rewards to look forward to each month.
Earning the currency is very simple; every month, the chest at the Trading Post will contain 500 Trader's Tender for you to collect, so you get 500 basically just for logging in every month. You can then earn an additional 500 Trader's Tender by completing activities in the new Traveler's log. You can earn progress here by doing almost anything: killing raid bosses, completing dungeon runs, doing side quests, taking part in the various dragon out events, and doing some PVP. Basically, if you are actually playing the game in almost any way, you will earn progress in this traveler's log.
There are various breakpoints that reward 100 Trader's Tender each, and then the final reward is another special monthly reward. For the first month, it looks like we might get the Ashadar mount, which looks very cool indeed. So, if you complete this log for the month, you'll get another 500 Tender to spend at the trading post, as well as another unique mount. You can spend this new currency in the Trading Post itself. Every month, there will be a variety of goodies to choose from. There are new weapon transmogs, armor transmogs, new cosmetic options, and even new pets and mounts.
Some items will cost more than others, and if you don't have enough currency to cover everything, you will need to choose carefully. It's worth noting that the dev team said that these items will rotate back into stock, so you don't have to worry about missing something entirely or for good. It will eventually come back around.
In addition to that, you can also freeze one item to carry it over into the next month, just in case you really, really want something but can't quite afford it with this month's tender. I'm super excited to see what the dev team can come up with to keep this Trading Post fresh and interesting, but the first round of rewards seems really cool so far.
All in all, the Trading Post just gives you more reasons to log in and play and keep that subscription rolling. You can work towards special cosmetic rewards, save them for the next month if you don't have enough currency.
Portland then stay in the area to shift the control bar towards player controlled. Even after you've gained control over a portal, you can lose it to Prime list forces, so you have to camp that portal and make sure no one comes back to back cap it. When all four portals are controlled, the bot is unlocked, and you can kill it for some shiny loot. The event seems to last for about four hours with a one-hour downtime, so it should be up quite often. You can see the world quest on the world map over in Faldratus, so if you've seen that world quest up, you can pop on over to get the event done and gather up all the shiny rewards.
There is a new currency to earn during this event called Essence of the Storm, which can be used to buy item level 385 neck ring and trinket options from a new vendor here. The event also provides you with a lot of Elemental overflow to help buy Elemental Storm gear, as well as Storm Sigils to help you upgrade that gear, so new ways to gear up for the world content players. There are also going to be a lot of new rare monsters added into the primeless future area, so you can kill those for extra chances at loot while the events are going on or maybe to kill some time in between the events if you missed the last one.
Now you may also notice there's a new icon for Rares on the map. They combined the old Silver Dragon with the new four-pointed star, and I think it looks a lot better than the old marker. They should hopefully help differentiate a rare monster from some kind of event or bonus objective when quickly looking at the map. You're going to have to get used to that new icon pretty quickly because there are also some changes to how rare monsters are going to work in Dragon Isles.
Some rares that showed up on your map outside of elite zones will have their spawning pattern changed to be one every 30 minutes instead of two every two hours, so these rares are going to pop up more often overall. And they have also had their health increased to make sure players have more time to get to them before they die.
In addition to this, new Rares have also been added to the elite areas of Knock it on Hold, Imbu the Cobalt Assembly, and Tear Hold. Add those to the new Rams from the primalist future area, and we get a whole bunch of new rare monsters to kill in this patch. But the real key here, the big update is that all these new Rares in the elite areas, including the new primalist future ones, and the ones that are getting their schedules changed outside of elite areas, they will all have rewards on par with the elite Rares found in the Obsidian Citadel or Brackenhyde Hollow.
If you've done any rare farming this expansion whatsoever, you'll recognize those areas as the ones with super Rares, the rare monsters that drop significantly better gear that scales up to at least 389 right now. So not only are we getting more Rares to hunt down, but it sounds like all of them are going to be super Rare that will give us way more super Rare targets to kill for chances at loot each day and give players more reasons to check out the elite areas in general.
So in patch 10.0.5, any Rare that appears on the world map should be worth killing almost no matter what. Another major addition in patch 10.0.5 is the Revival Catalyst. Yes, the name has changed yet again, so originally it was the Creation Catalog just in Shadowlands, then it was the Inspiration Catalyst for a short time in Dragonflight, but now it's the Revival Catalyst.
So if you see someone talking of Lot of options here for turning non-tier set gear into tier set gear. Two very accessible options for World content players, which is nice to see, so pretty much everyone will have access to Tier gear when the Catalyst goes live. And then the last bit of info we have regarding the Catalyst is how charges work. We will get one charge for completing a new weekly quest. The charge applies to every character on your account. This is an account-wide quest, so you only have to do the quest once, and every character will be able to use that accumulated charge. You can have up to six charges saved at any one time, and these charges also apply to any future characters you create and level up, which is great news.
That seems to be the only requirement to use the Catalyst, so no new currency, no farming, or grinding, just that one weekly quest to earn the charge. Apparently, the weekly quest will involve completing relevant raid, Mythic plus, PVP, or World content, so hopefully, everyone should be able to get it completed pretty easily. And then, while it's not exactly new, the Mage Tower will also be returning in patch 10.0.5 as well.
This was turned off at the start of dragonflight, probably to let classes get used to their big changes and to give the dev team time to make sure the huge overhauls didn't completely break the Mage Tower challenges in any way. It doesn't sound like we will see any extra rewards or goodies or cosmetic options or anything like that, so it's the same Mage Tower challenges with all of the same rewards as shadowlands.
But if this is something that you missed because you didn't play shadowlands or you skipped over it for whatever reason, it's coming back into the game to maybe offer you some different content to work through. Patch 10.0.5 is also going to include a lot of huge class changes. Now these are going to be much more impactful when compared to the usual percent damage buffs or nerfs in patch 10.9.5. We have huge Talent changes and shift around.
There are a lot of new talents being thrown into the mix, and the available paths to work through talent trees have also been changed in some cases. Some bad talents have been removed, some good talents have been removed as well, sadly. But the main point is that things are going to be shaken up quite a lot. Actual patch class changes are usually pretty impactful, so let's go over some of the highlights. Druids, you're going to see a lot of changes in here, new Talent, different Talent paths, abilities made Baseline, there's a complete redesign for the balance tree as well as the Guardian Tree, and there are large changes for fellow Druids as well. The only spec that didn't see too many changes was Resto, but let's be honest, Resto Druids are doing pretty well for themselves right now.
Shaman saw almost no changes in this patch, but the healing totem change will make it better for non-raid content. Warlocks have quite a few changes, including some big changes for how Affliction works.
Demonology had a weird change for their pet-related cooldowns, and Destruction will see some extra damage in various places. Warriors also get quite a few changes, including a long list of Talent changes, new talents, and quite a few buffs. Fury hasn't been left out, they get a few buffs with some changes to how abilities and talents interact. If your class or spec wasn't included in this portion of the video, that either means they don't have any updates in 10.0.5 or they don't have any significant updates.
There are also some changes to how professions work, specifically related to when you learn your specializations. Previously, you would unlock specializations at 25, 50, 75, and 100 skill for professions with four specializations or 25, 50, and 100 skill for professions with three specializations.
This patch changes that, you will now unlock specializations at 25, 50, and 75 for professions with three specializations and 25, 50, 60 and 75 for professions with four specializations. This gives you access to every specialization much earlier than before. Another nice change for professions is for the gatherers, the ability to overload an elemental node has been made Baseline. The ability to reduce the cooldown of overload has been shifted into the Elemental Mastery specialization. This patch also includes a big transmog change, most profession requirements for transmog that had them have been adjusted or removed. Almost every requirement that is not engineering has been removed and anything that does require engineering typically only needs a skill level of one for the appropriate expansion.
Additionally, all requirements for gnomish or goblin engineering have also been removed. Another huge transmog update is the ability to use white and gray quality items as transmog. With this patch, gray and white items will become bind on equip so you can equip them and bind alone to learn the transmog and then you can use that as any other option. This opens up the transmog system to include more basic and minimalist options.
Options for everyone and it means those gray or white items are no longer useless, there's an extra transmog option there. I'm actually really excited to see what players do with this. People are so creative when it comes to transmog and there are going to be so many crazy transmogs running around after this patch.
His life servers it's going to be great. Now you may be wondering about all of the starter items that you've probably got rid of all those years ago, those could be fun for some transmog sets too right? Well, I have some good news for you in patch 10.0.5 all of the base basic armor vendors in Stormwind and Orgrimmar will have those old starter sets available for sale, so you can run around looking like a level 1 warlock or mage or whatever else you want. All the classes and races seem to be covered so you can pick up all of those old gear looks super duper easily. Some of these actually hold up quite well, and you can use some of the smaller pieces to mix and match for some simpler yet still good-looking transmog sets. So when the patch goes live be sure to pop by these vendors to kick start your white and gray transmog collection farming.
Additionally, this patch also introduces a bunch of system changes or nice quality of life updates as well. For example, whenever you go to reset your talents you'll now have the option to reset only the left tree, only the right tree or reset both at once. That's a very nice quality of life change. You'll also be able to copy a set of talents from the inspect windows if you inspect someone to see what talents they are running.
And then if you want to give them a go, you can just copy them straight from that window instead of having to take a screenshot or a snippet manually trying to copy them quickly or relying on an add-on to provide that functionality for you.
Another great change for the talent window is that it will now be more obvious what changes you are making when swapping around talents. When you remove a talent, it will now have this extra dashed ring around the outside of it to show you that this is a talent that you have before you started making changes. It's a small change but it should help you see exactly where you are trading talent or which talents you need to reselect to get back to your old build which will be really nice.
Shuffle rated PVP mode a lot of these changes are to try and address the problem with players leaving before the matches are complete. So, rating will now be calculated on a per-round basis in games with lever matchmaking. Rating will be displayed on the scoreboard for each player.
There's a new warning prompt when someone tries to leave and will be able to have a note here that players who leave too much could face account action including suspension. So they could get banned, so keep that in mind before you leave your rated solo queue matches. And then as an extra little quality of life bonus for all the PVPs out there in patch 10.0.5, you'll now be able to toggle on War mode while in Val'sharah.
So you don't have to go back to Orgrimmar or Stormwind every single time you want to turn War mode back on. You can just pop back to Val'sharah to make the switch which will save you at least two loading screens whenever you're wanting to go out on the hunt for those shiny bloody tokens and PVP world quest rewards.
It's about time the new main expansion hub had this functionality added. Now there are also some other smaller changes included in this patch, as well as a lot of bug fixes. So this is by no means an exhaustive list, but this is the vast majority of the big-ticket items coming with this patch and the stuff that I think you should know about.
I still can't believe we're getting this much content in what is usually a small 0.5 patch and it's coming so quickly after the expansion launched. That makes me really excited to see how this year plays out as a whole with their six patch cycle plan, because if the dev team can keep up with this pace, we're going to have a lot of content to keep us busy as the Dragonflight expansion evolves over time.
That's very exciting and hopefully, we'll keep Dragonflight from following in the footsteps of Shadowlands. Then I guess only time will tell what do you think of patch 10.0.5 from what you've seen so far? And what are you most excited about the big class changes, the new Trading Post feature, the Revival Catalyst or maybe something else? Leave all your thoughts in the comment section below.
A big thank you to all of our supporters over on Patreon and all of our members here on YouTube. You can see the name floating by on screen if you'd like to add your name to the end of every video with a special shout out at the start of the next video you can find links in the description over to Patreon or click the join button just below the video. And if you want to see more videos like this make sure to subscribe and ring that notification bell so you never miss another video. Thanks for watching folks, good luck and have fun and as always, I'll see you next time.