Fire Mage Guide
Hi there Kawaii here! In today's video I'll be teaching you how to play Fire Mage in Dragonflight Season 1 during the Shadowlands. I definitely was a combustion enjoyer, so I feel qualified enough to make a guide about Fire Mage in 10.0.
Essentially, Fire Mage is a highly mobile Caster - especially during execute phases - that has exquisite defensives and can do massive burst DPS during their combustion window.
If you played Fire Mage before in Shadowlands, I suggest you skip ahead, as the basics will be explained first.
Fire Mage Introduction
Fire Mage is a caster that uses critical strikes on their spells to build up resources to then convert those resources into their Spenders. The fire Mage needs to play around 2 integral Buffs for their spec to function:
- The first is Heating Up. This buff appears when Fireball, Pyroblast, Scorch or Phoenix Flames critical strikes on your target.
- The second buff is Hot Streak. This buff appears when you get two Direct crits in a row with fire spells. The latter buff is quite interesting and changes your rotation as it grants your neck Spiral Blast or Flame Strike to be instant castable and costable to normal Ignite damage.
Pyroblaster, Flame Strikes, and Ignites are your Spenders.
Ignite is a new concept to the Fire Mage spec: its potential spreading is extremely valuable while also being very subtle about it.
Let's talk about Combustion then. It's by far the thing that makes Fire Mages unique to other DPS classes. During Combustion, your character is engulfed in flames causing your next spells to create a hundred percent of the time:
- The target got burnt for an additional amount depending on the Mastery you have equipped. The dot lasts about 9 seconds and this dot can be spread.
- It can be spread by using Fireblast on the target where Ignite is burning on; it will be spread up to 5 targets.
- The last one is that the Ignite, when it burns, has a five percent chance to reduce the Fire Blast by one second.
These Buffs make Ignite's value and its potential spreading extremely valuable while also being very subtle about it.
Cast Fireball and plant while nearing the cast press Combustion and use Fireblast, depending on how many Feel the Burns decks you have active.
After the Fireball is out, jump and spam your Pyroblast key to let two consecutive Pyroblasts.
Next is another Fireblast into Pyroblast combination. Next is another Fireblast into Powerblast combination.
Currently we're playing with From the Ashes, so it is highly recommended to hold out on your Phoenix Flames until your Fireblasts are running out. Then we can cycle between Phoenix Flame, Pyroblast into Fireblast, Pyroblast.
Sun King Blessing Rotation
When we reach 8 stacks on our SKB Talent, cast Rune of Power into Unheartcast Spiral Blast. This will activate Combustion again for 6 seconds. Finish this Combustion off.
Rotation Outside Combustion
Afterwards, we're doing the single-target rotation outside of our Combustion window.
What we're going to be looking for is to build up the Pyrokinesis stacks through Fireball, potentially using Fire Starter or Scorch for free Hot Streaks. So, we got SKB.
Dragonflight Fire Mage Builds
This concludes how to play Fire Mage Basics current tuning Flame Strike is not used at all. It doesn't interact with Hot Streak and likewise it also doesn't gain CDR on Kindling or the most vital talent for Middle Plus, sadly Tempered Flames. It also got nerfed, therefore with its current tuning it is just simply not relevant in Dragonflight.
Gear, Stats, and Talents
Next, we're going to be looking at gear, specific talents choices, and consumables. For optimal stat weights, it's always recommended to use Raid Bots to generalize its main stats into Haste or Mastery, followed by Intellect, and lastly Crit.
Trinket choices are interesting in Dragonflight:
Our best trinket is not one we will be equipping; it is Storm of Unstable Power.
This trinket grants main stat but decreases Crit. However, Mages benefit from 100% Crit during Combustion, so it's a great trade-off. However, this trinket has a three minute cooldown, so it makes no sense to use this trinket likely in a raiding encounter. We'll be asking our Priest or other Intellect users to collaborate with us and forming a five-man party, where we'll be rotating the trinkets better.
Insane trinkets include the PVP Ferocity Badge and Critstatter trinkets, which on-use effect grants main stat for 15 seconds on a one minute CD. This makes it available for almost every Combustion and will likely be what we'll be looking for.
Horn of Valor is also a likewise similar good trinket; it's a main stat trinket on-use that grants main stat for about 30 seconds or a two minute cooldown. This trinket will likely be our go-to as it aligns with our potion.
About Spoils of Notarus is a main stat trinket and it could grant up to about 3,000 Mastery. However, it's an RNG proc and it lasts about 3 minutes with a CD, so it is not that insane. However, if you are looking for a pop-off moment, getting 3,000 Mastery into your Combustion window is going to be insanely valuable.
As for the second trinket slot, it's likely to see a static such as the PVP Insignia and Haysight with a passive proc granting main stat. Others include the Emerald Coaching Whistle with a Mastery proc and the Furious Rich Feather, which is also a main stat trinket with a passive proc. Another decent one is the Eye of Sharfiled; it's a Mesa drink that deals passive Fire damage.
Currently, it's uncertain whether we'll be going with double on-use or if we'll see one on-use and a static. It all depends on the tuning of certain trinkets; they might get changed.
Fire Mage is an incredibly versatile Baseline spec, but it goes back into AOE or single Target depending on what is required. Currently, there are three main builds; however, currently due to tuning only one build is viable: the Tempered Flame build. It resolves around hard casting Pyroblast, Azure Resource Gainer and spender, and the Flame Strike build.
Currently, you simply spam Flame Strike like you were doing in Shadowlands; however, there's just not much damage going out with the Tempered Flame and the Flame Strike build, so it is not really worth talking about. The only Fireball build is this one you're currently seeing for single Target scenarios such as theoretical rating bosses.
Pyroclasm is this one becomes insanely valuable however for consistent AOE scenarios we'll be playing with Call of the Sun King and Phoenix Reborn.
For raiding or metric scenarios that include damage amps, Temporal Warp is massive. Currently or Challenge Spree patch, Fire Mage is currently by far the best DPS on the Anduin remnant damage; it is off the charts.
However, outside of damage amps, Double Lost is not worth investing the point into. Therefore, we'll likely see Time Anomaly be our best one.
For Consumables, these are interesting, however fairly simple to outline for the intellect user. What's going to be looking for is Graceful Avoidance and +300 Avoidance for the back and wrist slots.
Underpants we want Frozen Spell Threads, Rank 3, granting about 500 Intellect and 300 Stamina. On legs we want to watch Shalom to increase the stamina, or we can choose Movement Speed Mastery and Chat.
On both rings and for gems you want to include Rank 3 Master 3 Fractured Null Turrets and one Skillful Diamond, creating about 180 Main Stat and 150 Mass Stream.
So Effective Ocean Rank 3 on Main hand or staff and for the potion of choice we want to be using Essence of the Ultimate Elemental Potion of Power.
For the flask we can choose between Glacial Fury or Elemental Chaos, both are excellent choices that increase our throughput.
Our healing potion should be around three Refreshing Healing Potions and for food we can use either Grand Bunker of Collock or Sizzling Seafood Madly. It also suffices as it grants about Safety, Haste and Mastery.
Closing Tips and Macro's
When playing with Pyroclasm build, make sure to align those Pyroclasm procs with the Escobee proc and Combustion.
Start using a focus macro then add the Focus Macro Kick as middle.
Plus, it can be very hectic but with a focus kick it's a lot more easier to interrupt an off-target while blasting the main ignite targets.
#showtooltip Counterspell /stopcasting /cast [@focus] Counterspell
Another tip is to convert your Ice Block into an Cancel Aura button.
#showtooltip /stopcasting /cast Ice Block /cancelaura Ice Block
Being stuck in your ice block for one GCD can cost you some uptime on targets, but it can also cause deadly situations if you're stuck in your ice block for a long time.
When playing with unused trinkets and unused racial effects, make sure to bind these potentially all into one Combustion button.
#showtooltip /cast Combustion /cast Berserking /use 14
Having them separated can be easier as well if you're disaligning them. However, your output or in Combustion will dictate how much DPS you're doing, so having it smooth and easier is a lot more enjoyable for me.
To enter the video, I would like to thank you guys for watching. Hopefully, you're excited to play Fire Mage - potentially made it Moonlight Shadowlades - where being restricted to one Mage pack was the only option.
Due to confidence in Dragonflight, we can play each Mage pack whenever we feel like, without restrictions. I'll be having a blast riding on Fire Mage and doing magic, plus as Frost Mage.
Regardless, I'm hoping you'll have fun as well.