Welcome back! 10.0.5 is almost upon us and today I'm going to take you through everything you need to know, including the big features and also some of the lesser-known ones. First up, the Trading Post. We've already covered this in length, but the TLDR is that it is a monthly rotating vendor that uses a currency called Trader's Tender. If you have Dragonflight on your WOW account, then you will get 500 tender a month just by logging in and being there. Now you can earn 500 more by doing tasks, objectives, and then this can all be redeemed for various cosmetics. Now you can see this bar of essentially your progress through the various different things you can do. If you fill that up, it does seem that you get an additional monthly reward at the end, the first one being a pretty cool-looking mount.
Now, being monthly, it does mean that this system kicks off one week after the patch drops, meaning the start of February, with the shop rotating every month. Though, don't worry, items are not gone forever, they will eventually rotate back in, but if there is something that you really do want to buy but cannot afford within any given month, you can freeze one item, which will prevent it from going away once the month ticks over.
The TLDR is do stuff, earn cosmetics. Now, from what I can tell thus far, the pacing of the objectives does not seem slow at all and they cover a wide host of gameplay activities, so many of us will actually fill these out as we play the game normally. Now, there's a whole host of data mined items, including really neat things like Warden Armor and this void light Shield that certainly does get me thinking about the lore and if it's some sort of hint about something.
Surely the same principle should apply to other parts of the game. I would think specifically Mythic Plus, where one person can just break a key out of spite and flat out grief people, so that not only do they waste the time in that dungeon, but because their key will deplete, they then have to go and do another dungeon to upgrade their key again. So I've got to wonder if Blizzard is content to establish this here.
What about other aspects of the game and also will they have the actual resources to enforce this? I'm not sure, but I think that's all pretty good. And a final PVP note, War Mode can now be toggled when in Voldragen. So, very handy. Okay, the Revival Catalyst has been renamed for some reason and arrives on patch day. It's over in Terre Haute and it comes with a weekly Quest. You do the weekly Quest, you earn a charge, and when you earn a charge, that will be for every character on your account, which is really good.
So, essentially, do it in your main, your alts also get a charge. You don't have to worry, you can hold up to six charges at once. And unlike the creation Catalyst of Shadowlands, no additional currency is needed beyond having a charge. So, back then, we had to farm up some Cosmic flux in order to use the Catalyst. There is no such equivalent here, meaning it's a lot more alt-friendly. Now this Quest is just completed by doing seasonal content, which means dungeons, raid bosses, events like the soup and the Obsidian Citadel, and also Primal Invasion rares, which is really good because it means that the more solo-oriented people who just want to do things in the world, they can actually progress through this and earn themselves that tier appearance. All Season 1 gear is eligible, but that does not include crafted gear. So you can use Mythic Plus gear, raid gear, PVP Conquest gear, Epic War mode gear, and epic Primal Storm gear, that's the 385 Primal Storm stuff, which I think is overall pretty good.
All right, it's a good path for those people, and versus the prior equivalent of the sand worn gear in Zarath Mortis, I think it's a lot more prompt, and you know you can just get it a bit faster. So, overall, I think this is pretty good. It's definitely a little bit late in its Edition, I think it should have been there a few weeks earlier, but that you will at least be able to rapidly get your alts some tier, I think is really, really nice.
And also, if you've deleted or vendored season 1 gear because you thought you wouldn't need it, Blizzard actually did highlight their item restoration service, so you can use that to get those pieces back. Next, the Storm's Fury event, this is not particularly talked about, but it is a new world content feature, so it happens every five hours at the Primalist Future, accessible via the temporal conflux portal, Enthal Dracis. Rewards for this include Essence of the Storm, which is its new currency, and which you can exchange for 385 Rings, Trinkets, and necks, a Chasing Storm toy, a loot cache that does actually have a Storm Sigil in it, the Sky Skin Horn Strider Mount, and Time Lost Vorquin Pet.
Now, that loot cache containing Storm Sigils is actually decently important. Those are the items that you actually use to purchase that 385 Primal Storm gear that is eligible for the Revival Catalyst. Right now, you can only get so much of that per week, so between the actual like seemingly weekly World Quest for this Primal.
Future, plus an elemental boss, you're going to have to disable all of the portals by killing the mobs, capturing the portals, almost like it's a PVP objective, and then holding the portals from waves of mobs. Once all of the portals are secure, the central boss will have a shield despawn and he can be attacked.
Now do all that while managing the freezing mechanic by just using the heat sources that are there and also getting protection from the cold via the new accessories that you can purchase, and yeah you'll win. The trade is seeing updates, weapons being available. This is mostly like old stuff that just hadn't been available.
Quite a lot of these look really, really cool though. Another nice thing is that they're adding a bunch of boots and belts, which it may seem random, but they're actually there to fill out older tier sets that did not have matching visual appearance pieces.
Now we've also got some new themes for the trial, which are Shadowlands Gothic, Galactic Catwalk, Profession Expression, Bronze Clockwork, Going Green, Blue Skies, Crimson Creations, and Black Magic. So overall, neat stuff. It's nice to see this actually be updated though, I certainly wish that it was available just a bit more often. Nvidia reflex then, so they didn't talk about this in the patch notes, but it is coming to World of Warcraft as is a in-house developed version that will be usable on non-Nvidia cards.
To be honest with you, I do have to doubt that this will matter a lot, but it is nice to have, I suppose. Essentially, it's a bunch of optimizations through the whole uh, basically the whole chain that is connected to like input latency and that's through like driver optimizations and that kind of thing. What they're also being additional tools that developers can implement, which seemingly Blizzard has here. Overall, it's just to reduce your input lag, so nothing to do with your internet connection, purely stuff on your machine. This is available if you've got a 2000 or Beyond series Nvidia card. If so, then open up the Nvidia overlay, click in the gear, find HUD layout, then performance, and then turn on the reflex analyzer.
This basically is an addition to the Nvidia like its little performance analyzer thing, and it'll give you a breakdown of your latency. So if you bring that up and then toggle The Reflex settings, you'll be able to see whether it helps you out or not. Where as then these actually ended up being a bit of a surprise hit at the start of the expansion, which means it's nice the Blizzard are actually adding in some nice little updates here. First up, a bunch of new rares have been added to the elite areas of Naku Done Hold, Umba, Blue Cobalt Assembly, Primalist Future, and Terre Haute.
A bunch of old items have been changed to be cosmetic so they can be worn. These items used to not have an armor type and were ineligible for transmog. Credit goes to the developer of the add-on Narcissus, Peter, who pointed this out on Twitter. Most items that used to require a profession other than engineering no longer have that requirement.
Gnomish and Goblin engineering restrictions for transmogs have also been lifted. Additionally, pull arm animations have been adjusted to sit lower on the back and old, missed recipes have been added back. New recipes for Warlords of Draenor crafted armor sets have also been added and can be purchased in Ashran and your Garrison. Finally, enchantment illusions can now be applied to artifact weapons and the Mage Tower is back, allowing players to earn tier recolors from a set of Tier gear. The XP bar, equipment durability, bags, and micro menu can now also be adjusted in edit mode, but some features such as fading options and scalability are not yet available.
You can use arrow keys to adjust almond placement, which is a big improvement. However, I would implore Blizzard to add coordinates to this whole system so we can be precise. It would be very handy. Additionally, there have been some Dragon riding tweaks added, such as landscape darkening and a focal circle, which are meant to reduce motion sickness.
They've also added options to remove Dragon writings visual effects that may worsen accessibility. The changes to professions are also welcome, but not huge. Later specialization unlocks are easier, so professions with four specs will unlock their final two specs at skill level 60 and 75, and three spec professions will be unlocking their final back at level 75.
However, it's clear that getting skill points is hard, perhaps harder than intended due to a lack of work orders that everyone can readily fulfill. Blizzard is also changing the limit of work orders you can fulfill to four, down from 20.
This is an issue because work orders are being done quickly and the quality cannot be guaranteed. Overall, the changes are nice tweaks, but more work needs to be done. The public test realm for patch 10.0.7 will be kicking off shortly after this patch arrives.
It's also worth noting that there will be new content, such as the forbidden reaches, new narrative campaigns, and updated in-game holidays.
If you want to start using the Revival Catalyst, those are perhaps the things you could think about doing just over the day or two before the patch comes out. Okay, that's it for me. I will see you in game on the 24th of January for this patch. I hope you find things interesting and hope this video helped you out. I'll see you next time.