OBS Studio version 27 was released a few weeks ago now, and one of the new features that they introduced was the ability to add a track matte to your stinger transitions, which effectively allows you to have moments in your transition where you're showing both the scene that you're transitioning from and the scene that you're transitioning to together at the same time.
In my OBS recap of version 27, I did that classic YouTuber thing where I farmed engagement by asking you guys, if you wanted to learn how to create a state of transition with track matte support, to let me know in the comments. And it worked perfectly, that video did really well, so thanks for that. But I also, now I guess, have to make a video on how to make a stinger transition with track matte support, so here we are.
In this video, we're going to be building a stinger transition completely from scratch in After Effects, making use of your logo or any kind of image alongside your brand color. So this is really going to fit your stream aesthetic. We're going to add track matte support to it, to make use of that new feature, and finally add that into our streaming software of OBS studio. So it's going to be a long one, grab yourself a coffee or a cup of tea, and let's sit down and jump into After Effects.
Okay, so we're going to be using Adobe After Effects to create this stinger. If you don't own Adobe After Effects, you can get a free trial for seven days, which is completely free, so you can use it to create this stinger and then choose whether or not you want to upgrade later. So I'll leave a link down in the description below to a seven-day free trial for Adobe After Effects.
You want to create a new project, and within that new project, you want to start by creating a new composition, which you can do by clicking this button here, let’s name this Stinger Transition, and we want to make sure that this is 1920 by 1080,60 frames per second, so make sure this is on 60, and for the duration we don't need 10 seconds, actually. It's only going to be about three seconds long so we can change this to just three seconds. Once you've done that you can hit OK.
So it's worth noting that you might see the preview here with or without transparency, which you can just toggle by clicking this button here, and we're going to be using that throughout this project when we want to see a transparent background or not. For starting, I'm just going to leave the transparency off so that we have a nice black background. But obviously when we render this out, it will be transparent because that's how we're going to work with a stinger transition. Okay, so let's get started.
The first thing we want to do is actually create a circle on screen, which we can do by coming up to the menu here, the shape tool, and if it shows rectangle tool, or if it shows any other shape, then you can just click to hold down on it and change it to the tool that we want, which is the ellipse tool. That's actually how we're going to be able to create a circle. We want to fill it with a color of our choosing, so I would recommend using one of your brand colors here, but we can always come in and change that. I'm going to use Twitch purple,’ cause I'm going to use the Twitch logo as an example here. We want to make sure that we don't have any strokes. If you click the word stroke, you can select this option, which basically means that there is no stroke applied, and then we can just drag and create our circle anywhere. If you hold down shift, it's going to lock it, so it's actually a perfect circle rather than an ellipse. And it doesn't matter where you put it, because we'll center it afterwards, and it doesn't matter how big you put it, because we'll resize it afterwards.
The first thing we'll do is we'll rename our layer, just because we are going to be organized in this project, this is going to be important to make sure we know which layer is which. So you can do that by right clicking, selecting rename, and we're going to call this Base Circle Intro. The next thing we need to do is select the layer and make sure that we have this anchor point in the center of our circle, which you can do by pressing control, alt, and home, that will snap it into the center of the shape. And then we want to actually send to this circle within the middle of our composition, which we can do by just pressing control and home.
Next, we're going to resize the circle so that we're all working with the same size. So if we come down to the properties here, open up contents, ellipse one, ellipse path one, and then change the size here, 414 pixels right now, to 450, and it should update, be 450 by 450, a perfect circle in the middle of our canvas. So if you followed any of my After Effects tutorials in the past, you'll know this little trick about working backwards when you have things centered. This is actually where we want the circle to end up, in the center of our screen. So what we want to do is add a keyframe, telling the composition that at this point we want the circle to be in this position. So if we scrub across the timeline here to 10 frames in, you can always see the frame counter here, this number here, 10 frames in, in a 60 frame per second composition. We want to add a position keyframe to tell the composition that this is where the shape should be. So to do that, highlight the layer, press P on the keyboard to bring up the position keyframes, and then click this stopwatch icon to actually add a keyframe at this position.
Now we can work backwards by dragging our timeline back to the start at zero frames in, and we want this to appear from the bottom. So what we want to do is drag the shape down off the canvas, so that it starts down and then pops into place. So to do that, let's come back up to the selection tool here, and then we can drag our shape downwards. And if you, whilst dragging, hold down shift, it will snap to make sure that it locks into the Y axis. We just want to drag this off the composition completely. So somewhere down to about 1500 pixels, you can see the exact pixel count here.
Now, if we play that back, we get a really static, boring animation of our circle coming up into its position, but we'll add some bounce to that now. So what we're going to do is add an expression, which is just a little bit of code that we're going to copy and paste into a box here on After Effects, which is going to make this look much more animated. It’s very, very simple to do. All you have to do is come across this stopwatch icon, and before clicking it, hold down the alt key, then click the stopwatch. It's going to open up this little box that we're going to paste some code into. Now, down in the description, I have linked a Pastebin, which is just the expression that you need to copy and paste in. So really simple, visit the description, copy all the code there and paste it into this box here.
Now, if you play back your timeline, you should see a much more fluid animation as our circle arrives in the center. Next, we want to start working on our actual logo reveal, which happens before we then transition to the next scene. So we can close down the properties of this base circle intro. All we want to do is create a new composition, which comes up to the project window here, right click, new composition.
We want to call this Logo and we want to change the width and the height to 520 by 520.That is going to be the size of our logo, it's a square, 60 frames per second, still at three seconds of duration still press okay, and it should open up the new composition, ready for our logo. Next we need to import whatever logo or image you want to actually use in this transition. So you come up to the project window here, right click, go to import file, find whatever logo or image you want to use.
I'm going to use the Twitch logo here, import it, and then drag that down into your logo composition. Depending on the size of the image that you brought in, you're probably going to have to adjust the scale to either reduce it in size or increase in size so that it fits nicely into this new composition. So come to the layer here, hit S on the keyboard to bring up the scale properties, and then you can just drag this number to the left if you need to make it smaller, or drag it to the right, if you need to make it bigger.
If you're working with an image with any kind of transparency, then it can be worth toggling the transparency grid by clicking this button here, you can always zoom in on the preview, by the way, by rolling your mouse wheel up once or down once to zoom back out again. So let's enable transparency, and we need to have a colored background behind this. So if you come to the timeline, right click, go to new solid, then you can choose whichever color you want to have the background, and I'd work with your brand colors here or whatever color you want to experiment with. You can always come in and change it.
For me and the Twitch logo, I'm going to use Twitch's purple, then hit okay, and we want to make sure that we put this at the bottom of our composition, so our logo fits on top. So that's actually all we need to do in our logo composition. So we can swap back to our stinger transition composition, and we want to drag in our logo composition to this layer. So drag it down, make sure that you put it above the base circle inroad you should see now that we have our logo composition displayed within our stinger transition composition, hope you're following with me.
The one thing we need to do here is we don't want a square, obviously, which our logo composition is, so we want to add a circular mask to actually make part of this transparent. So if you highlight the logo composition layer and then come back up and double click on the ellipse tool, that will create a circular mask of the right size by default, so that it's going to be a similar size to our base circle intro.
The last stage in this step is just to scale down our logo composition ever so slightly. So, highlight the logo composition layer, it's S on your keyboard to bring up the scale properties, and just change this from a hundred to 83%, and that should now be a similar size to our base circle intraoral, so now that we have our logo composition placed within our stinger transition, we actually want to work on revealing our logo in the middle of this composition, because what we want to happen is the logo to come in once the circle is settled, show on screen, and then move back out again to reveal the new scene.
So all we want to do is work across our timeline to find a point where our base circle intro stopped moving. So this can be useful to actually hide our logo layers so that we can just see the animation of the base circle moving. So actually it keeps moving a little bit longer. So around about one second here is where we want to have our play here. So we can re enable the logo layer if we want, we want to actually be selecting the base circle intro layer and at the play head of one second, we want to be pressing control shift D to split the layer at that point, and then we can rename the second layer base circle outro.
These next steps might sound complicated, but just follow me through it, and we'll have our logo being revealed in no time. So what we want to do is highlight our base circle out-tro layer and duplicate it twice by pressing ctrl D twice. So we have three of the same layer here effectively. We're going to rename one of them to Matte Reveal Circle, and the other to Logo Mask.
Next, we need to move the logo mask above our logo layer. So your layer composition should look the exact same as mine right now. Next, we need to change the size of both of these duplicated layers. So, go to the Matte Reveal Circle layer, hit S for scale. We want to change this one to 91%, and on our logo mask layer hit S again, and we want to change this to 95%.Next we're actually going to configure how these different layers interact with each other by using track mattes.
So if you have this option here, track matte, and the dropdown boxes, then that's great. If you don't see it, you just need to right click on any of the headings up here, go to columns and make sure that you have this modes option enabled, and then you should have this column for track matte. The two that we need to change is for the base circle outro layer.
We want to change the track matte through alpha inverted matte, matte reveal circle, that one, and we want to change the logo track matte to alpha matte logo mask. So if you followed me through that, congratulations.
If we play back our timeline now, what we should see is our circle bouncing into place, and then at one second, our logo being revealed in the middle of the screen. Now it's not particularly flashy. We want to add some animation to the logo being revealed, but if you're at this point, then congratulations for getting through probably the hardest part of the tutorial.
So let's add some animation to our logo reveal so that it starts out of view, slides into position, and holds in position and then slides back out of view. But to do that, we first need to extend some of the layers here, so this top layer, the logo mask, we actually need this to start around frame 30. So if you come down to the timeline here, and you hover your mouse around the edge of the layer, you should see this handle. You can just click that and then drag it back to start at 30 frames in.
And the other one that we need to do is the bottom layer base circle intro. We want this to keep going until around 80 frames in. Again, you can see the frame counter here next to the left of my mouse. You should see the number 80, which is one second and 20 frames in, and we want to drag this one across so that it lasts until 80 frames in. So to get the logo appearing from the left and coming into view, we're going to need to use position keyframes on the logo composition. So come up to the logo layer here, hit P on the keyboard to bring up the position keyframes, and just as before, we're going to work backwards.
So we've got it in place now, we want to add a keyframe here at 80 frames into the composition, and a second keyframe about 40 frames further, let’s go to two seconds in exactly, which will be 120 frames. Again, I'm looking here at my frame counter. I want to add a second keyframe here, which you do by clicking the little diamond once you've already added one. And then we want to go back in time, 40 key frames, which is actually 240 frames in, and we want this to be off to the left. So it makes sure we have our selection tool highlighted over here, drag our logo off to the left. Again, we can hold down shifts to keep it on the plane. Just make sure that it's off the canvas in some way, and then we want to go all the way to the right 40 frames after the 120 frames mark, which is here 160 frames, the exact same, drag it off to the right, hold down shifts that stays in plane, and then we'll add another keyframe there.
So if we play this back now to have a really static animation of it coming in, we'll play with those key frames now to easy-ease them. So to make this animation a little bit more natural, all we want to do is drag our mouse to highlight all four key frames so that they turn blue, and then hit F9 on our keyboard, which would change them to easy ease. But we want to play again with the values a little bit more.
So we click this button up here, which goes to the graph editor. You should see a graph that looks like this. If you don't, just right click anywhere and make sure that you have the edit speed graph selected, then you should get a graph that looks like this. And then again, drag a box over these four key frames so that they all turn yellow, and then we want to pull these handles in so that the influence reads around 90%, something like that looks good, and then drag the right-hand one in as well to the left, so that influences 90%.
If we now play back our timeline, you can see that our logo reveal happens in a much more smooth and animated fashion as it sort of picks up speed, and then leaves with a bit of speed as well. Once you've done that, you can close the graph editor again by clicking this button to go back to our sort of timeline view. And yeah, if we play this back, it looks a lot more animated and you can see here at the end, we're left with sort of an empty circle, which is where our new second scene in OBS is going to be revealed.
So the actual last stage is to zoom into this circle. So we want the new scene to appear in this circle, and then we want the circle to sort of fly past the camera, and the new scene to be revealed full screen. So to do that, what we're going to do is add an adjustment layer, so come down to our timeline, right click down here and go to the new adjustment layer, and make sure that it's at the top of your composition. We can rename this final zoom or something like that, just to make sure that we know exactly which layer is which.
So what we want to do here is add a natural effect to this layer to allow it to zoom in, so you should, somewhere in Adobe After Effects, see an effects and presets window. If you don't, then come up to the window option here, make sure you have effects and presets ticked, and then you should see it. It might be minimized like that, but just open it up so that you have a search box, and we're going to search for the word transform, and this distort transform effect we're going to drag and place onto our adjustment layer. You'll see a new window pop up with all of the effect controls for this transform effect. But I actually prefer to control these down in the timeline.
So on the final zoom layer, if you click on this arrow to expand, and then effects, and then transform, you should see the same controls here, and we're going to be playing with this scale part of the effect to make sure that we can zoom into our final layer. So if we scrub across the timeline to somewhere around 160 frames in, once the circle is empty, we want to add a scale property here by clicking the stopwatch that will add the key frame, and then if we move forward around 10 frames to 170, we want to then increase the scale so that it fills the screen. So if you just click on the number here, and drag it to the right, we want to keep increasing this until it no longer appears on the screen. So somewhere around about 600 seems to work, and then if we play this back, it's a little bit static, but you can see it's doing exactly what we want it to do.
We might as well easy-ease these key frames since we know how to do that now. So you just drag and highlight them both and hit F9, and it'll just make this animation a little bit smoother, not that there's much to tell because it's so quick. And the final thing that we need to do is add a little bit of motion blur. Motion blur just helps sell the effect, and the effect with motion to the human eye, because we see quick moving things with blur. So we can do that in the final zoom effect quite easily, just come to the use composition shutter angle here in the effect controls. Change that to off, and then the option below shutter angle, we want to change that to 180 degrees. So you can just click on it, enter 180, and you can see, we now get some blur as it's moving quickly across our screen.
For the other layers, it's actually much simpler. So if we collapse all options here, and we look at the layers that have motion, it’s this first layer, which is the base circle. Intro has motion, and then the logo comes across the screen that has motion too. So to enable motion blur for them, it's much simpler.
You click this button here to enable motion blur for all the layers where we select it. And then you want to find the column with the same logo or the same icon and enable it for those layers. So this first layer here, if we click it, we should see the layer change to have some motion blur. Now you can see that there's some blur elements as it's moving across the screen. And the other one was the logo appearing on screen. So if we find the logo layer and tick that option again, we now see some emotion blur attached, which is going to make it look much more natural. All right, the good news is the stinger transition is pretty much done. We're going to add some final effects in just a little bit, but really the main majority of the work is done, and we can now start working on our track matte.
To put it simply, the track matte is essentially just a duplicate of what we built here in the stinger transition, but we're going to use the colors black and white to actually tell OBS which scene to show where. So OBS will take any areas that are black, and show the previous scene where you have black, and any areas that are white, it’s going to be showing the next scene. So this is how you can actually have two scenes showing simultaneously, which is the update that they added in OBS version 27.
Since we've created so much of the motion already, we actually just want to create a duplicate of it. So if you come back up to your project window, should be here next to your effect controls. We can always come up through the window and make sure you have the project enabled. We want to create a duplicate of the stinger transition composition that we've just made. So highlight it, press control D to make a duplicate. Let's rename this one-Track Matte to keep them separate, and then if we double click it to actually open the composition, we'll see it's an exact duplicate right now, and we can remove some of these layers. So some of these layers aren't relevant to our track matte.
So when we're in the track matte composition, we can actually remove them from this composition. Those are the base circle intro, the matte reveal circle, and the logo mask. So you can hold down control and click on these three, or delete them individually, and then just press the delete key to remove them from our composition. You'll probably see your screen go bright white like me. That's just because the track mat options are no longer valid. So if you come to these options there and just change these both back to no track mattes.
So like I mentioned, OBS needs the colors black and white to actually tell it which scenes to display when, so what we need to do is create a new solid black, which we can do by coming down to the timeline here, right clicking, going to new solid, changing the color to pure black, so hex code, all zeros. Clicking okay, and obviously dragging this down to the bottom of our composition.
Next, we can actually come back to the base circle outros track map and change this to alpha inverted matte logo. Now, rather than purple or whatever color you have here, we actually want this to be pure white. So we come up to our effects controls again, clear our previous search and type in fill. There should be this generate fill effect that you can drag onto the base circle outro layer, and then in the options, we want to change this from red or whatever color it's giving you by default to pure white. So all f's on the hex code, or just drag it into the top left corner and click, okay.
One of the last changes that we need to make is to scale up the logo size. So if you highlight the layer, press S, change the 83% to 88%, then we should be completely covering our base circle behind it. If you play this back, you'll probably notice that there's this awkward bit as it appears, and you sort of see this moon crest, which we actually don't need in the track matte layer at all. So to get rid of that we can just open up the logo layers position keyframes, and we can delete these first two key frames. So highlight them both, press the delete key, and then now if we play this back, we should just get the circle being revealed and then zooming in, which is absolutely perfect.
So effectively what OBS is going to see from this track map is the current scene, and whenever it's black, a new scene is revealed in the middle and then zooming into that new scene, which is represented by the color white. We’re almost there.
The next step that we need to do is actually combine our stinger transition with our track matte. So to have the two videos playing next to each other. So we go back to our project window up here, right click create a new composition. We can name this something like Combined. It's going to be the combined videos together. And rather than having a 1920 by 1080 composition, we actually want this to be twice the width of that, because there's two 1080p videos playing next to each other. To change the width here to 3840.I believe if my math is right, by 1080, 60 frames per second, still three seconds in duration, and named combined, and we can click okay.
So we should get a nice wide preview now, which is going to be two 1080p videos playing next to each other. What we actually want to do is probably toggle the transparency grid just to make things a little bit easier to see, because obviously the stinger has transparency. We want to drag in our stinger, transition composition and our track matte composition into this combined composition, and they both appear in the middle. We want to move this thing into the left and move the track matte to the right.
So to do that, let's open up the position, key frames on the stinger transition. We want to move this to the left and 960 pixels. So you can actually just put minus 960, which will move it all the way to the left, and the exact opposite for the track matte, open up the position keyframes, do 1920 plus 960, press enter, and the math will be done for you by Adobe After Effects. And now if we play these back next to each other, we're going to see the stinger on the left with its transparency and the track matte on the right, which is just the black and white telling OBS, which seemed to show, and they should be completely synced up, perfect.
I'm really happy with how this is looking, but with just a few more minutes, we can add some of the built-in effects into After Effects to really make this stinger transition pop. So we're really nearly there, but just a few of the built-in effects are really going to help this stinger flourish. So down in the description below the video, we have included a download link to a couple of assets that we're going to be dropping into this project to really help it pop. And you just need to download the file and zip it, and then import the two video files into our project.
So come back to the project window here, right click, import file. Find the two video files. They should be called ripple and trails and import them into your project. Next, we want to move back to our stinger transition composition, which is actually where we're going to add these. Again, we can toggle the transparency grid if you want to see it, and we'll drop both of these video files down to the bottom of the composition. So if we play back the timeline, we can see the two effects that have been added.
The first is these sort of trail lines that follow the circle up into the screen. And the second is this ripple effect as the circle sort of lands in its final position. I know they're not the right color, and you can quite easily customize the color. I'll show you how to do that in just a second, but the first change we're going to make is to make sure that these water ripples actually move with the final bounce of our base circle interest. So they're not moving with it. They're just sort of showing in the center of the screen, and it'd be nice if they were exactly centered around this circle.
So to do that, it's very easy. We move our time line across to one second in, when the circle is fully finished in its bounce animation, and it's in the middle of the screen, and then we want to actually parent the ripple asset to the base circle intro. So you should be able to see this drop down for parent and link again, if you haven’t, just right click up here, columns, and make sure you have parent and link ticked, and on the ripple effect, we want to parent that to the base circle intro, option number six for me. If you click that, we should now see that the ripples move with the circle. So if we play that back, the ripples are going to look much more natural because they're moving with the animation of the bounce.
To change the colors so that they match our circle, or whatever colors you want to use. Again, we're going to use this fill effect. We still have it typed in for the previous time we used it. So just type into the effects and presets fill and drag this onto both of our video files. So the top one, let's change the color from red again to our Twitch purple, and the exact same for the bottom effect, the trail assets, drag it on, change the color to whatever you please. And then if we play that back, we now have all of the effects happening with the right colors as well.
Two last effects to add that are really quick and easy to add. Let's go back across to our combined composition and search for an effect called drop shadow, and we can drag that across onto our stinger transition, and you should see a small drop shadow added to the bottom right corner of your circle logo, and we're just going to make this a little bit more pronounced by changing the distance to 10 and the softness to 25, and you should see here if I zoom in a nice drop shadow, and it applies to the whole effect. So everything that comes up, even the ripple lines will have a drop shadow too.
The last effect that we're going to add, I promise you it's worth it. It's going to be a light sweep, which kind of makes our logo look really embossed and professional. So come up to the effects and presets panel, search for light sweep, and we should see this one called CC light sweep, which again, we can drag onto our stinger composition and our effect should show up here. We can actually collapse the drop shadow because we've done that already. And we just want to change a couple of the options here to really make sure it sticks out.
So let's change the direction ever so slightly from minus 30 degrees to minus 25. We want to up the width to something around 150, the sweep intensity to 50, and the edge thickness to 10. And then we actually want to animate this sweeping across our logo as it lands. So to animate this light sweep coming across our logo, we want to keyframe this exact position of the effect.
So to do that, there's this center property, which we can keyframe. So if we start with a key frame at 70 frames in, let’s add a keyframe there, but we don't want it to be on our logo here, we actually wanted to be off screen to the left. So if we drag the X axis all the way off to the left to something around minus 200, you can see this is where the effect is, and it's coming in at this angle completely off screen. So it's not going to interact with anything that we have at this point. And we want to add another keyframe somewhere around about two seconds in.
So let's say frame 120, exactly two seconds in. We want to move this light sweep all the way across so it goes past our logo and off to the right somewhere around about 2100.So you can see the two key frames that we've added here. If we now play this back, I'll get it nice and zoomed in so you can see the effect. We play it back; we're going to see the light sweep go across our logo and isn't that worth it? Aren’t you glad you stayed for the extra couple of minutes to get that light sweep across our logo? I think that looks really professional.
So all we've got to do now is render this out as a webM and then add it into OBS studio. So to explore this out and actually use it in OBS studio, we need to use a video format that supports transparency, because we obviously have all of this transparent background that we need to use in our stinger transition. So the video format I would recommend using is webM, OBS studio loves it, and a lot of stingers are made using the webM video format, but not by default installed on your PC. So go ahead to the link in the description.
If you don't have it as a codec option, download and install it, and then you'll be able to render out using the webM codec. So once that's done, make sure our combined composition here, come up to composition, add to Adobe media encoder queue, and that can take a few seconds to launch if it's not already launched, and we just want to change some of the options here. So we can actually click here on the format to bring up all of the options that we can change in this export settings. So I've changed the format from whatever it is by default to webM.
If you don't see the option, like I said, you haven't installed the codec correctly. So just make sure you do that. You should be able to select webM as the format. Click on the output name. We can actually choose where we want to save that. So I'm going to save it to my desktop, and I'm going to call it stinger with track matte, so I know exactly what it is. We don't have any audio in this, so you can uncheck the export audio. We want to leave the resolution and the frame rates, the codec settings by the defaults, absolutely fine. So VP9, Constant Quality of 50, 2-pass encoding.
You do want to make sure you're including the alpha channel by checking this box. And if you see down here, the estimated file size, it says it's going to be 12 megabytes, which is just Adobe lying to you. I wouldn't recommend having any kind of transitions as big as that, but actually on export, this seems to be about 600 kilobytes or something, which is absolutely fine.
So ignore the estimated file size, we'll see what it is actually once we've rendered. So you click, okay, and then click the play icon up here to start the render, and this will take a few minutes just depending on how quick your PC is. So once that's finished rendering, we can open up OBS studio. I have a really simple stream setup here just to demonstrate four different scenes, but we come to the scene transitions window here, and we want to select to add a stinger. We can name this whatever we want.
Again, I would recommend doing a stinger with track matte, just so you know which one it is. Click okay, and then we want to browse for the video file that we just rendered out. So I put that onto my desktop. We can actually see the file size in the end was 660 kilobits. So we're well below the 12 megabytes that it was estimating. If we add that, the only other option we need to change is to tick the user track matte option.
As you can see, the matte layout is the same file side-by-side stinger on the left, track matte on the right, which is exactly how we rendered it out. We don't need to worry about the transition point because again, we're using a track mat. So if we click okay, and then we test out our transition, we should see it all working correctly. As you can see, it's absolutely perfect. You can see the new scene being revealed behind our logo whilst the old scene is still showing. So that is exactly what a track matte allows you to do, showing both scenes at the same time.
So that's it, we're done. Hopefully this video has been helpful, and you now have a stinger transition with track matte and your logo and your brand colors, and it's all looking amazing, and you've learnt so much about After Effects.
So if you have learned a lot and you're now using a new stinger, do give the video thumbs up, help share it around with other streamers, that really does help me out. And yeah, hopefully you've enjoyed the video, it was a lot of effort to make. I've got to give a big shout-out to Defrag, who is the editor for the gaming careers channel, who helped me massively with creating this stinger transition, and it wouldn't have been possible without him, so yeah. Go and show him some love.
I'll leave his link down in the description below, and I'll catch you guys in the next video. Peace!