Hello and welcome, and today we're going to be addressing keybinds more specifically. I want to talk and address new players in general. So, if you have a new player who is looking to set up their keybinds for the first time, or if you're the one transitioning from clicking and you're trying to go into keybinds, hopefully I can help you out here.
We will cover:
- Why you should use keybinds
- What bad keybinds look like and how to avoid them
- How to look at your keybinds and how to put abilities to those keybinds
If you are new to keybinds, here are a few simple questions to help you set up your abilities:
- What keybinds will make the most sense for me?
- How can I make sure I don't forget my keybinds?
- What are the most important abilities I need to keybind?
Why use keybinds? It's going to save you time, it's going to optimize your gameplay a little bit more, it's going to streamline how effective you are, it's going to give you a little bit more consistency as well and remembering good keybinds makes it a lot easier.
Typically, you want the abilities that you hit regularly to be very easily accessible, whereas if you hit a defensive cooldown by accident, that's kind of a big detriment to you. Like on Warriors, it's going to be a big ticket ability like Shield Wall - you don't want to accidentally hit Shield Wall, you're going to be missing out on a huge defensive cooldown. So, making that a little bit harder to hit is going to be super helpful for you while playing through the game, whereas you want to make something like Execute, Revenge, or Shield Bash very easily accessible and if you bump them by accident, it's not going to affect you negatively.
We're also going to be talking about bad keybinds and what they look like, and what you can look out for. You don't want something like Shield Bash on a Warrior, which is something you press every eight seconds or whenever you have a proc, you don't want to have it on an extremely bad keybind, like
Control Y. That would be pretty ridiculous to have Shield Bash on - it's something you press very regularly and making your hand do gymnastics just to press that button is a little bit ridiculous. So, you want it on something pretty easy to hit.
Then, finally, we're going to be talking about
- how to look at your keybinds and how to put abilities to those keybinds.
- The three questions we're going to be wanting to ask are:
- How valuable is the ability?
- How much value do you get from using that ability at the right times, etc.?
- If I accidentally hit this ability, how much of a detriment is it? How negative is the impact or how positive is the impact if I accidentally hit this ability?
- Finally, is this ability something that I can hit quickly and accurately whenever I need it?
So, what is the value, what is the impact of that ability and am I able to hit that ability quickly, accurately right as I need it?
- If we look at something like Shield Wall for Warrior, what is the value of the ability?
- It's a huge defensive cooldown with a very long cooldown (3.5 minutes) but it gives a 40% damage mitigation or damage reduction.
- So, if I accidentally hit this ability, it's a huge negative impact.
- It's a 3.5 minute cooldown and if I hit it, let's say, right after a pull is finished, that's going to suck. I won't have that ability for the next pull, it's kind of a big deal.
But, if I'm able to use it at the right time, then it provides me a ton of value. When I place it on a specific key, is that key easily accessible, quickly and accurately? For me personally, I have Shield Wall on the tilde key right below the Escape key - the tilde key is going to be that one right above Tab and below Escape. That is a button that I can't really accidentally hit. For me personally, it's a little bit harder, I have to really go out of my way to hit it as compared to hitting one.
It may not look that way, but it does feel a lot farther for me in my hand, hitting the tilde key versus the one key. For me, that ended up working out, so that's an ability that I can quickly and easily and accurately hit whenever I need it and it's a lot harder for me to accidentally hit.
The other thing that I want to mention as well is, is there a follow-up ability that I end up using? So Shield Bash, Revenge, those end up being abilities that I end up using pretty interchangeably as well as Thunderclap or Whirlwind, right?
So those abilities, I need to be able to hit pretty easily and quickly after each other if I'm in an AOE grouping. So, I need to pretty easily be able to hit Thunderclap and Revenge, uh, one after the other without too much downtime. I'm gonna get it, I'm usually going to Thunderclap and then I'll get a proc of Revenge, so I need to be able to hit that pretty quickly.
So, for me, I have
Z as Thunderclap and then
2 as Revenge, so uh, going from
2, it uses two completely different fingers. I'm not going from
1, it uses the same finger, so that'd be a little bit more cumbersome. So, I'd end up using my ring finger for both of those, uh, whereas
2, I end up using my ring finger and my middle finger. They don't really overlap, they don't twist up or I don't have to quickly move one finger to another key, one short duration after another, which
1 is not that bad, but if I was going
Z to, uh, to the
F1 key, right, that would be a pretty big jump, that'd be much harder to hit.
So, I want to be able to think about those things while playing the game, after I'm more used to the class.
So, as you kind of get used to setting up keybinds and you start to play with your keybinds, do not hesitate to change them up further, even though you might have felt like you just got used to them and you might need a little bit more time to get used to these keybinds. If something feels awkward, it's probably always going to feel awkward to you, so changing that up and make it a little bit more comfortable, make it a little bit less cumbersome for you, that's going to help you a ton in the long run, because that's going to help you on all of your classes, not just the class you're playing currently.
And the reason that I mention that is that across the board, whenever you're playing multiple classes, you're going to be wanting to put similar abilities on the same keys as each of the classes. My
R ability, I know, is going to be a stun on my rogue, it's going to be kidney shot. I'm my warrior, it is going to be Shockwave.
F is my charge ability on Warrior,
F on my rogue is going to be Shadow Step. So, once you get kind of used to having all of your keybinds set up, like I mentioned, the three questions, uh, value, impact, and accessibility of that key and ability.
So, judging your keybind and ability combo, if you have something like
Q, you want to put that on something that you hit fairly regularly and it's not that big of a detriment to hit by accident. Again, your fingers could shift off of
W and you accidentally hit
Q, what is that going to do to your gameplay? You're not likely to hit an accidental
Q, that's going to feel more deliberate, right? You're going to really be going out of your way to hit
Q, but accidentally hitting
Q is a lot easier. Just keeping those sorts of things in mind.
But then there's those weird quirky keybinds that you can think about with the modifiers. Like, for myself, I have
Spacebar that is my Mount, so on every class, uh, every character that I have,
Spacebar is always going to be my Mount. I also have the
S, that is another Mount ability, this is going to be the non-dragon riding mount for me.
Just things to keep in mind
There are a lot of keybinds that you can be using, you have
5 that are pretty easily accessible then
T, that minus
W because you're gonna have that as movement keys most often. So that gives you a few keybinds, and then
V, those are all great keybinds. Um, you can also hit the tilde
~ and then you can hit
Control of all of those pretty easily if you're not new to playing an MMO or just computer gaming in general.
If you're playing first person shooters, hitting
Shift is going to be pretty easy to you because you probably hit that ability for Sprint, right? And
Control is usually Crouch. Your pinky strength, if you've been playing PC games previously, should already be built up. But, if you're new to PC gaming entirely, you're coming from consoles, let's say, uh, or worse yet, you're coming from phone gaming, good for you, big jumps there.
If you're coming from any of those other options for gaming outside of PC gaming with a mouse and keyboard, hitting
Control is not going to be as intuitive to you and it's going to feel like your pinky just kind of gives out on you, after a few hours. So, definitely give your hand plenty of rest if you're still getting used to and building up the muscles for your pinky to hit those abilities.
Alt is kind of an outlier, it's a lot harder to hit for a lot more people, that's something that you end up having to hit with your thumb, it's just generally a little bit more cumbersome, but it is something that you can definitely use on, uh, keybinds or keys that you don't hit very regularly, they're kind of out of the way, you don't really need a keybind for those abilities, right?
So, that that sort of thing can be thought about with
Alt, um, or if you just used everything else and now you're looking at, uh,
Alt keys. So, I know a lot of people though use, uh,
Alt as, uh, either party frame selectors or Arena, they'll do it as, uh, Arena
3, right? So,
Alt, it'll be Arena
3, um, specifically.
So, you have a ton of options and flexibility across the board for any of these keybinds, um, so hopefully you're able to send this video to that player that you've been trying to convince, uh, to stop clicking or just get into PC gaming in general and they have no idea how what keybinds even are. So, that's the ultimate goal for this video.
And I hope I was able to help. Feel free to leave a comment below if I did aid you, and like I said, if there's any other videos that you want to see from me, please let me know as well, whether it's in Discord or the comment section. Take care.