Welcome to the World of Warcraft 10.1 Dragonflight Guide to Underrot Mythic+! In this comprehensive guide, you'll find everything you need to master the Underrot dungeon and secure the best rewards, such as the coveted one-hander, Pile of Infested Pro, and Foul Animated Blood Trinket.
We'll cover optimal routes, tactics, abilities, and interrupts to ensure you're up-to-date with the latest strategies.
In this Dragonflight Season 2, you'll face a new Mythic+ dungeon rotation with updated affixes. The Underrot is part of the returning dungeons, and you'll need to adapt to the new Incorporeal, Afflicted, and Entangling affixes.
Rewards for Season 2 include titles, a mount, and dungeon teleports ginx.tv. To attain these, you'll need to achieve a Mythic+ rating of at least 1500 for the "the Smoldering" title, and a Mythic+ rating of at least 2000 for the Inferno Armoredon mount.
Now, let's dive into the Underrot and conquer this Mythic+ challenge!
Route
In Underrot, there are multiple route options, and you can choose the one that best suits your preferences and playstyle. For those who prefer a bug-friendly route without skips, there's an option available. If you're in a pre-made group and confident in your ability to avoid wipes, there's an invite skip on the bridge before the first boss.
In the past, the Awakened affix allowed for a permanent Pillar skip, but now, if you skip it, you need to be aware of the consequences and make sure you know what you're doing.
Remember that the optimal route may vary depending on the affixes and your group's capabilities. It's essential to adapt your strategy based on the specific circumstances of each run.
First Set of Trash
The first set of trash in the Underrot dungeon presents a challenging encounter with multiple enemy types, each requiring different tactics to deal with their unique abilities. Here's a more detailed breakdown:
- Ticks:
- Ability: Blood Matron attack that deals stacking physical damage.
- Strategy: Stagger their deaths or use fast crowd control (CC) to minimize party damage, particularly during Bursting weeks, as they explode in a Blood Burst upon death, dealing Shadow damage to your party.
- Chosen Blood Matron:
- Abilities: a. Blood Harvest: Charges random players, dealing physical damage. b. Savage Cleave: Follows up the charge with a frontal cleave, dealing physical damage and applying a damage over time (DoT) effect to anyone caught in it. c. War Cry: Buffs herself and nearby allies, increasing their attack speed and damage dealt.
- Strategy: Avoid the cleave and stay close to her to prevent charges. Focus on her first due to her buffing ability, War Cry. Use defensive cooldowns and interrupts to mitigate damage and control her abilities.
- Fetid Maggots:
- Ability: Rancid Bile, a frontal cone attack that deals damage and potentially applies a debuff.
- Strategy: Dodge or outrange the attack, and use CC when possible to control the maggot. Players should be aware of their positioning to avoid getting hit by the cone attack.
- Befouled Spirits (on the bridge towards the first boss):
- Abilities: a. Dark Omen: Channels dark magic into a player, dealing Shadow damage to the target and all other players within a 4-yard radius. b. Harrowing Despair: An interruptible AoE attack that deals Shadow damage to all players in a 100-yard radius.
- Strategy: Spread out to avoid the damage from Dark Omen and interrupt Harrowing Despair. Use stuns and other CCs on these mobs to control their abilities, but note that Matrons are immune to CC.
When choosing the bridge towards the first boss, select the one without two Matrons in the middle pack. While it is possible to skip packs, only do so if you're confident in avoiding wipes, as the respawn point is at the dungeon's start. Players should communicate and coordinate their abilities, cooldowns, and CC to effectively manage these challenging trash encounters in the Underrot dungeon.
Elder Leaxa
The Elder Leaxa boss fight in the Underrot Mythic+ dungeon features several challenging mechanics that demand effective communication and precise execution. Here's a detailed breakdown:
- Taint of G'huun:
- Ability: Stackable debuff that deals periodic Shadow damage and places a healing absorb shield on players.
- Strategy: Avoid taking damage from Elder Leaxa's abilities to prevent stacks from accumulating, and heal through the debuff to remove the healing absorb shield.
- Creeping Rot:
- Ability: Frontal attack dealing heavy Nature damage and applying Taint of G'huun to those hit.
- Strategy: Dodge the attack by staying out of its path, as Elder Leaxa will turn towards the targeted player before casting.
- Blood Bolt:
- Ability: 2-second cast targeting the tank, dealing damage and applying Taint of G'huun.
- Strategy: Interrupt the cast as often as possible to prevent the debuff from stacking.
- Sanguine Feast:
- Ability: Teleports to a random player and deals Shadow damage to nearby players.
- Strategy: Move away from Elder Leaxa when she teleports and begins casting to avoid taking damage.
- Blood Effigies:
- Ability: Spawned by Elder Leaxa, these adds replicate her abilities, requiring additional interrupts and dodging.
- Strategy: Use a three-target melee/shaman rotation or a Warrior's Spell Reflection to manage the adds. Communicate interrupt orders and use interrupt tracker WeakAuras to prevent overlapping.
In higher-level keys, proper management of interrupts and dealing with Blood Effigies is essential to prevent wipes. Adjusting group compositions to have sufficient interrupts and utilizing voice communication can greatly improve the chances of success against Elder Leaxa, the first boss in the Underrot dungeon.
Second Set of Trash:
The second set of trash mobs in the Underrot mythic+ dungeon can be challenging to deal with, but with proper preparation and strategy, you can navigate them safely. These mobs include Diseased Lashers, Living Rot, and Feral Blood Swarmers, each with their unique abilities and mechanics that you need to be aware of. Here's what you need to know:
Diseased Lashers:
- These mobs have a powerful AoE silence and stun ability called Thickening Slime, which can stun the target for a prolonged period and place a healing absorption effect on them.
- To counter this, you need to interrupt the ability as soon as it's cast and keep the tank away from the mob to avoid being fixated on.
- Additionally, you should have a crowd control ability to manage these mobs and prevent them from overwhelming your group.
Living Rot:
- These mobs have a frontal cone ability called Blood Burst that can kill players if they don't move out of the way.
- You should have crowd control abilities to manage these mobs and avoid pulling too many at once.
- Instead, focus on clearing them in smaller packs.
Feral Blood Swarmers:
- These mobs have a stacking debuff called Thirst for Blood that increases the damage taken by the tank.
- You need to keep this debuff interrupted and avoid taking too much damage from these mobs.
- The tank should also avoid being fixated on by the mob, as it will charge towards them and deal heavy damage.
To handle these mobs effectively:
- Pull 4-5 mobs at a time, focus on priority targets like Spider Bats, Flower Petals, and Blobs.
- Use crowd control abilities to manage the mobs.
- Interrupting abilities like Thickening Slime and Thirst for Blood is also crucial to minimize the damage taken by the tank.
- Familiarity with the dungeon and practice will make clearing the trash mobs more efficient and manageable.
In summary, the second set of trash mobs in the Underrot mythic+ dungeon requires careful planning and execution to navigate. Be sure to have a good understanding of each mob's abilities and mechanics, use crowd control abilities to manage the mobs, interrupt dangerous abilities, and focus on priority targets. With these strategies in mind, you can safely make your way to the next boss.
Cragmaw
Cragmaw the Infested is a challenging boss fight in the Underrot dungeon, particularly during Tyrannical weeks. Here's what you need to know to defeat this boss:
Understanding Cragmaw's Abilities
Cragmaw's abilities revolve around Blood Tick Larvae, which you must manage while dealing with Cragmaw's attacks. Cragmaw's abilities include:
- Indigestion: A frontal cone attack targeting the tank that vomits Blood Tick Larvae. Tanks should avoid facing this towards allies and destroy the spawned larvae.
- Charge: Targets a party member, inflicting damage and knocking back all struck targets. Players need to move out of the way and be prepared to heal if hit.
- Tantrum: When Cragmaw reaches 100 energy, he throws a tantrum, causing massive damage and spawning larvae throughout the arena. During this time, players should use mobility-enhancing abilities and stomp on as many larvae as possible.
Positioning
Positioning is essential during the fight. DPS and healers should stand around the blue marker between the boss and the bones to bait the charge, while the tank stands at the purple marker, directing Indigestion away from the group. When Cragmaw charges, players should move towards the bones and to his sides or behind him. This will cause Cragmaw to crash into the bones, stopping his charge and stacking the larvae for easier stomping.
Blood Tick Larvae
Blood Tick Larvae will metamorphose into Blood Ticks if not stomped on in time. Blood Ticks have the following abilities:
- Serrated Fangs: Causes bleeding damage over time, stacking with each application.
- Blood Burst: Explodes upon death, dealing shadow damage to all enemies.
Players must prioritize stomping on larvae, especially during Tantrum, to prevent additional damage and debuffs from Blood Ticks. In high Tyrannical Keys, healers may be too busy healing to stomp larvae, so other party members must help with this task.
Tips for Defeating Cragmaw
Here are some additional tips for defeating Cragmaw:
- Ensure that Bloodlust is available for this encounter. If not, clear some trash and return when it's ready.
- Tanks should avoid facing Indigestion towards allies and destroy spawned larvae.
- Players should move out of the way during Charge and be prepared to heal if hit.
- During Tantrum, use mobility-enhancing abilities and stomp on as many larvae as possible.
- Prioritize stomping on larvae, especially during Tantrum, to prevent additional damage and debuffs from Blood Ticks.
- Position DPS and healers around the blue marker to bait the charge while the tank stands at the purple marker to direct Indigestion away from the group.
- Be sure to clear the ticks and check inside the blob, as some larvae may spawn inside and remain hidden.
In conclusion, Cragmaw the Infested is a challenging boss fight in the Underrot dungeon, but with proper positioning and management of Blood Tick Larvae, you can defeat this boss. Keep in mind Cragmaw's abilities, prioritize stomping on larvae, and use mobility-enhancing abilities during Tantrum to ensure a successful run.
Third Set of Trash
The third set of trash mobs in the Underrot dungeon includes Reanimated Guardians, Fallen Dead Speakers, Grotesque Horrors, and Bloodsworn Defilers. Here are some tips to deal with these mobs effectively:
Reanimated Guardians
- These tough melee mobs have an instant-cast magic shield called Bone Shield that absorbs incoming damage.
- The shield can be dispelled, but the mobs do not use many other abilities.
Fallen Dead Speakers
- These mobs cast Raise Dead to spawn more Guardians and Wicked Frenzy to increase the haste and movement speed of allies.
- Interrupt the Dead Speaker's Raise Dead cast, and soothe or interrupt Wicked Frenzy to avoid losing control of the situation.
- Be sure to dispel Wicked Embrace, the Shadow damage-inflicting debuff.
Grotesque Horrors
- These mobs can be found in blood pools on the floor and cast Void Spin, an interruptible ability that inflicts Shadow damage on an enemy within 100 yards.
- Interrupt their casts to avoid taking damage and keep Dark Echoes interrupted to prevent Shadow damage on all players for the next 5 seconds.
Bloodsworn Defilers
- These are the most challenging mobs in this set.
- They cast Withering Curse, a channel that inflicts damage and applies a curse that reduces the target's damage done and increases the damage taken.
- Interrupt or silence the cast, or dispel the curse if it goes through.
- They also cast Shadow Bolt Volley, a hard-hitting AoE spell that should be interrupted, especially if you have stacks of the curse.
- Lastly, they cast Summon Spirit Drink Totem, which spawns a totem that casts Spirit Dream. Move away from the totem, as its attack is melee range only, and it will deal large amounts of Shadow damage and stun players for 12 seconds.
Tips for Handling These Mobs
- Prioritize interrupting dangerous abilities and dispelling debuffs, and use crowd control abilities to manage the mobs.
- An addon called QE-Dungeon Tips can be useful for identifying priority targets, interruptible spells, and dispellable effects.
In summary, the third set of trash mobs in the Underrot dungeon can be challenging, but with proper preparation and execution, you can navigate them safely. By using these tips and strategies, you can make your way to the next boss without too much trouble.
Sporecaller Zancha
The Sporecaller Zancha boss fight in the Underrot dungeon requires careful attention to the encounter mechanics to avoid wiping. Here's what you need to know:
Phase 1: Managing Spores and Upheaval
- Stack DoTs on the players while the spores are not too dangerous, but clear them before the boss reaches 100 energy.
- Position the boss so that his Shockwave clears a large clump of spores in its frontal cone attack.
- Upheaval places an arrow on two players, and a spore pod spawns under them a few seconds later. The two marked players should position their swirlies on different clumps of spore pods around the room.
- Avoid touching the spore pods before they explode, and move away from the exploding spores quickly.
Phase 2: Festering Harvest
- When the boss reaches 100 energy, he casts Festering Harvest, causing spores to explode and dealing damage to everyone.
- Clear all active spores before Festering Harvest, or use abilities like Anti-Magic Shell, Turtle, Cloak of Shadows, or Divine Shield to avoid the damage.
- If you can't avoid the damage, eat the spore and deal with the Decaying Spore Disease. The tank is the best first option for this.
- Clear disease stacks quickly to prevent them from spreading to other party members.
- The boss will recast the Boundless Rot ability, spawning more spore pods for you to pop.
Phase 3: Volatile Parts
- Volatile Parts spawns mushroom-looking blobs that burst into great orbs radiating outwards in all directions.
- Avoid touching any of these orbs as they deal damage and place the King's Spores on you once more.
- Position yourself at a safe distance from the mushroom blobs and dodge them.
Fourth Set of Trash:
After defeating Sporecaller Zancha in the Underrot dungeon, players must navigate through the fourth set of trash before reaching the final boss, Unbound Abomination. This area can be challenging, as it is filled with blood pools that can spawn horrors, so players need to be careful when moving around.
To safely deal with this section, players should move away from the tentacles and be mindful of their positioning. The tentacles are somewhat unintelligent, and players may be able to avoid their attacks by changing their position by a step or two. If the party has a melee-heavy composition, the tank may need to pull the Corruptors forward to assist.
To skip trash packs and the boss itself, players can follow the advice provided in tankingfornoobs.com, which suggests sticking to the left wall and jumping over any obstacles, including the wall near boss 3. Players should follow the lines as closely as possible to skip trash after the boss.
Once players have killed the two Corruptors, Titankeeper Hezrel will open the way towards the last boss and join the party there. If there are casualties that need to be resurrected, the reserve group needs to quickly move away from the webbed area, as they will be pulled in as soon as it's open. The reserve should move away, resurrect, move back in, and proceed to the final boss: Unbound Abomination.
Unbound Abomination
The final boss of the Underrot dungeon is the Unbound Abomination, and the key to defeating this straightforward one-phase encounter is managing the Blood Barrier passive ability and dealing with the Blood Visage adds that spawn throughout the fight. Blood Barrier absorbs all damage taken by the boss, converting it into Blood Energy, and when the boss reaches 100 Blood Energy, several Blood Visages will spawn. The Titan Keeper, Hezrel, will assist you during the encounter by casting Cleansing Light and Purge Corruption to help deal with the Blood Visages and Putrid Blood debuffs.
To damage the boss, you need to kill these Blood Visages, each of which removes 17% of the boss's maximum health through the Fatal Link mechanic when they die. Focus on attacking the boss to spawn Blood Visages quickly and let Hezrel deal with the first two sets of adds. For the third set of adds, swap to the last two and DPS them down.
During the fight, the boss will cast Vile Expulsion, dealing Shadow damage in a frontal cone targeting a random player, and patches of corruption will appear on the floor, dealing ticking Shadow damage to anyone standing in them. To manage this mechanic, position the boss to bait Vile Expulsion and manage patches of corruption by repositioning the boss when necessary. Additionally, Putrid Blood is a stackable Shadow damage DoT that can quickly overwhelm the party if not managed properly. Stack on the tank for Cleansing Light to remove Putrid Blood debuffs.
Following these tactics and managing the encounter mechanics should lead to a successful defeat of the Unbound Abomination. Don't forget to thank the Patrons who made these guides possible and check out Patreon.com for more exclusive content.
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