Hello there guys! LazyBeast here bringing you a quick recap video of the karazhan dungeons, both the lower and upper sections, this video its lower section because it's coming back in season four as a mythical dungeon so let's dive in!
Getting There
To get to Karazhan quickly go on to Oribos, go towards a flight master and it'll take a portal from
right next to the flightmaster.
First Boss - Opera Fight
Okay so here's where you start your dungeon run, so you want to run up the ramp use some movement speed abilities here then you want to take a right, go down the stairs and then go left, follow the room and then you go down again onto the stage for the first boss fight.
Now this is the Opera fight and as you'll probably know this can be one of three different fights:
Possibility 1) Beautiful Beast
The first one it could be is Beautiful Beast, so The Kill Order for this fight is:
- Babblet
- Luminore
- Mrs Cauldrons
- Coggleston
When one of them dies they will heal to full and gain a 25% increased damage buff so watch your cleave, here throughout the fight you want to make sure that you burst down any ads to avoid big tank damage and be aware of babblet's fixate, so it'll fixate on a random party member and change targets every 12 seconds.
Try not to kite him through the burning Blazers that Luminore leaves on the ground because if you do you'll gain a movement speed debuff eventually making him impossible to kite.
If you get hit by a soup spray which is cast by Miss cauldrons you will get a debuff which will then allow you to remove the fire patches on the floor so if there's a lot around there just know that you can remove some of them to make the fight a bit easier.
You should save your interrupts for heat wave cast by Luminore and for soup spray.
Possibility 2) Westfall Story
So the second boss, this could be is the Westfall story fight, so this fight starts with a guy called Toe Knee and for each phase of the fight the priority is the best it's just kill the adds, kill the three defiant guys and then kill Toe Knee himself, then you'll Swap and fight the murloc guys and then when the Miller guys are low enough Toe Knee will come back and you'll fight them both at the same time.
This fight basically has a lot of things that you need to dodge so just keep a good level of special
awareness throughout the fight and you'll be just fine.
The things you want to watch out for are burning leg sweep cast by Toe Knee, wash away and Bubble Blast which is aimed directly at a player and it'll travel towards you.
One thing you could try and do to make this fight a bit easier is to stack for dashing flame, this will make sure that the tornadoes that are left by the flame girl will stack together so that way they won't be taking up unnecessary room in the boss room, making the fight a bit easier to manage with all the dodging.
Possibility 3) Wicket Encounter
So the third possible encounter from this boss is the Wicket encounter, it's basically two bosses that share HP pool so make sure that you use your cleave on this fight, winged assistants will spawn throughout the encounter so just make sure you do your best to get them cleaved down so that you don't end up with an overwhelming amount of them but they don't need to be directly focused.
The main thing that you want to watch out for in this fight is a spell called Magic magnificent now what you need to do when this is cast is take one of the purple gravity wells to whiz up into the air to avoid the damage, this is pretty much exactly the same as the deal at zayexa fight from the other side in shadowlands.
Keep in mind you can't just jump into the air to avoid this even in like a Demon Hunter double jump doesn't work so if they're not enough Wells for everyone to take try and leave someone behind who has an immunity or a big defensive cooldown to take the damage.
Second Boss
So once the boss is down you want to leave the stage at the opposite side to which you entered and then go through the backstage area down the ramp, up the ramp on the other side and then Keep left and take the doorway to your left heading towards the maiden encounter so clear down that corridor.
Now the main mechanic of Maiden is that she will target a player with sacred ground, after a few seconds it will drop a pool at your feet which will expand slowly if you stand in it for long enough , it'll apply a DoT to you and so you want to try and drop this at the edge of the room so it doesn't fill up the room too quickly.
She will target somebody with holy bolts and it's a multi-target ability so you want to make sure that you are not within six yards of anybody else to avoid being cleaved by this.
You want to make sure that you interrupt holy shock and holy wrath on every cast.
The other big mechanic is mass repentance, so you need to prepare yourself by stepping very briefly into the pool of sacred ground so it gives you the debuff which will then tick when you get stung by a mass repentance and remove the stun, healers may want to go in this slightly earlier roughly perhaps eight seconds before the mass repentance cast goes off that way the buff will be pretty much gone by the time the cast does go off meaning that you can just focus on healing back up your group and not so much about yourself.
Third Boss
When the boss is down head back out of the maiden's room, up the corridor that you came through and take a left out the door that you came through previously, if you then keep to the right you can go over to the balcony and jump down into Moroes room, so your pet should instantly port to your side but you may want to dismiss them just in case and re-summon them once you land.
You'll need to clear all the trash in this room because it will aggro when the boss is pulled so clear them up and then you want to get yourself some of the traps on the far side of the room
from where you landed, you can use a third trap if you want to and you can find that either in the kitchen area or in the ballroom area so just before or as you start the fight.
You want to CC two or three of the adds, if you don't CC any of the mobs then the casts are going to be really fast so the interrupts will be hard to pull off, the interrupts are mana drain and empowered Mana drain does exactly what you think it does but it also stuns the target for six seconds which is really bad obviously.
Empowered arms increases moroes attack speed and damage by 50% so make sure you kick this every time.
The ideal kill order for the adds is:
- Krispin
- Dorothea
- Keira
And then the last one so nuke all those guys down as fast as possible.
Last Boss
Once he's dead it's time to head to the last boss, so head into the ballroom and then take a right down the big stairs, take another right at the bottom of the stairs into these Stables area, now you also need to clear this room entirely otherwise it will aggro onto the boss.
So you might want to pull the guys on the right first then head round to the left, the horses will do a charge so try and dodge that and they also do enrage so make it so that you're not stood so that a horse could charge you and charge straight into another pack, if you can handle take another pack on and you should target the stable adds and make sure you got kicks for them because they will cast the heel, you don't want that going off.
So time for the final boss Attumen, so Attumen will cast a mortal strike and shed suffering at the tank and both of these can be dodged completely so do not stack near the tank and if you are the tank to try and keep infection away from your group.
Now the tricky bit here is that he will cast an ability called intangible presence and this needs to be dispelled to stop group aoe damage but dispelling the wrong play will result in a big burst of damage to the group so you'll need to get the person in your group to call out which one of them has the ghost on them to get it dispelled, it shows up as a faint purpley black human on figure
that will mirror the actions of the player it's on but with a slight delay so try not to stack up because it'll make seeing this quite hard and if you move around slightly as well if you think it might be on you watch for the figure moving with you but a slight delay and that'll make it easier to see.
When Attumen dismounts from midnight, midnight will cast an ability called Mezair which has big damage in a big area so just avoid that and you'll also need to deal with dodging the spectral charges as well you can see outside the ring where the boss is in where these are going to come from so try and spot them ahead and so you give yourself more time to dodge them and once it's down that's your lower karazhan run done.
So there we go guys I hope you've enjoyed this quick refresher of the bosses and the route for the dungeon, I will be doing some other quick recap guides for the other dungeons coming back in Mythic Plus or season four so if you want to see those please check down in the description.
Good luck getting it down! if you've enjoyed this video and like guys like this please consider
leaving a like on the video and subscribing to the channel for more guidelines, thanks so much It's LazyBeast and I'll catch you next time, cheers!