Now, you know it's been almost two months since we did Mythic plus titles for melee, and things have changed a lot, especially with 10.0.5. I think the melees have received the most amount of changes, buffs, and nerfs. You can bet your sweet it's gonna be a different tell us this time around for sure. I think we've had quite a few expansions since melee were actually really good, and you will basically know why in this series. If you haven't watched the previous one, most of the thing is just it's easier to do mechanics, man.
I mean, it's not always that easy as a melee. People give melees a bad name, man. One specific incident, well too many specific incidents, was in the Temple of the Jade Serpent dungeon, you're not the first boss Wiseberry, oh, I don't know what talking about the guy's flame knows, no shut up because you know Flame Flame knows a lot. We tend to die to that geyser all the time, and one of the best things that could ever happen to us on clearing that boss without dying was the week or so. You know when that thing is about to pop, and it will basically help it definitely help us. Almost mandatory on tyrannical weeks because you will die so quick, so fast that you won't be able to kill our boss and get the loot. Send yeah, it's good.
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Yes, and now let's start it off with Arms Warrior, Iris Warrior, who has seen a rise at least in the raids, and you can definitely see it for sure. Before we start off with all the specs, I do want to make one or two disclaimers. First off, we are looking at the highest Keys done here, all right? Now all of these specs that we're going to rank here can clear plus 20s and can be top DPS on the mirrors if played correctly and you're having fun with it.
Not only plus 20s, everybody's clearing at least 23s and 24s, and we're not talking about quarter stars and SBGs, which are the easiest ones. Though I'm talking about Halls of Valor, Ruby Life pulls, those annoying hard dungeons, every spec is doing those.
So, yeah, every spec is doing really good, but still, we kind of want to point out the difference between what's the best and what's the worst. And speaking of Arms, yeah, this is the thing, Arms Warrior is like super big AOE wheat damage, like with the with bone grinder, you still have the massive execute, and that translates really well into dungeons as well. Considering like most of the S tier specs, whether it's melee range or pretty much all AOE Kings, you kind of need some single Target Champs there over there to kill those bosses. Otherwise, what are you gonna do with radical good luck? Yeah, no execute is a big win. I mean, it's especially if you look at tyrannical.
You can talk about some big AOE bursts for Assassination, and I can still see them, but I don't know if there's a super straight single-target build. There are melee way builds in all the dungeons. The thing with Assassination in terms of its damage profile is that you go for full AOE, but you have very little single-target compared to every other spec that goes for full AOE. Maybe that's one of the things that are skipping Assassination in the game. If you look at the Warcraft logs or sub-creation, you'll definitely see it lower, but if you look on radar.io, you're going to see some high keys being done by the Assassination rogues.
Maybe they are sub-mains or alt mains that just want to switch it up a notch. We don't know, but in terms of the keys that have been done by these specs, they're in 18. It's kind of hard to argue with the numbers so far, and it might just be a sign that Assassination might get better and better in the next couple of weeks, but so far, this is where we see it. It could be all right.
Now, speaking of the Rogue realm, we're going to talk about Outlaw, and I guess, to no surprise, we're going to rank this bad boy high. Although it has fallen a little bit in terms of its range of keys as some other S-tier specs, we're going to place it here because, you know, it's Easter, and there's no surprise.
We're just going to spend a little bit of time in this tier rather than today's video. The main thing about Outlaw, as always, is that you're going to do very well in AOE up to eight targets, and you're going to do very well in single-target as well. Maybe you can see some drop-off in dungeons like Alcatraz Academy, where obviously, daya week capping is problematic in the sense that you don't have the numbers a sub-rogue would have or a Windwalker or something like that, sure.
But hey, if you have the Boon trinket, maybe that can help out a little bit. Oh my God, I've seen that in action. Is that a second spec? What's going on? It's crazy. But overall, it's a fun spec to play still, even with the changes or the so-called "nerfs." It still performs for sure on all affixes.
Okay, Survival Hunter. You played it, and you made videos about it. How are we looking? Survival Hunter is obviously formerly the worst melee spec in the game, maybe not anymore. We'll see. Throttle Hunter has seen a rise actually, but not a significant one. It is doing quite a bit of damage. Its damage profile name is actually not that bad.
You do have a lot of short cooldowns that work really well. Survival starts to trail off when you get to super high keys where the damage is not really that good, and packs live a little bit too long. That's where Survival's burst is lost because it has a lot of upfront damage, and for like 20-30 seconds into a pack, you're going to blast, but its AOE is going to suffer.
But where Survival shines is pure single-target, where it could be the best melee in single-target period without sacrificing anything in AOE. Right now, it still has some of the best numbers in the game, raid or dungeons, doesn't matter.
Red and I play Survival. We kind of laugh in the face of the 1.5-minute cooldown actual shift that gives you 40 damage reduction for 12 seconds, but Falcons have Bubble, but no enhancement. It is actually really good as a solid kit. It does pretty solid damage profile, like I couldn't actually figure out if it sucks almost anywhere. It's like there are no real bad things to say about it.
There are no negatives whatsoever. I guess maybe it's a very challenging play style. I would say it's not the easiest to master.
There is high APM involved, and you have to know how to prioritize correctly all of the abilities. So, I guess that may be a drawback for some players. But overall, those who play it at a high level are clearing the highest keys. I mean, logs just are ridiculous. And that's not to mention that even though enhancement probably has some of the best damage in the game period, it does have Winifery.
Considering that you have specs like Outlaw and other melees that are gonna go hand in hand with enhancement and high keys, you're gonna take the most if not all of the value from Winfield as you can as an enhancement. Sure, you're gonna love that as a melee. Okay, so, S tier above Outlaw for sure. This is one of the best picks you could ever play right now on Mythic Plus, for sure.
Speaking about some more playable melees at high-end content, Feral Druid baby drew it the MBI poster channel right now. Yeah, I think we were both kind of surprised to see ferals in the MDI, but when looking at some damage profiles, Jesus, that's putting it mildly. So traditionally, you looked at, I don't know, Outlaw Rogues or subtlety or Wind Walkers, and you say, yeah, pretty big-ass AOE profile.
And then you get a feral into that bunch, and he almost doubles the damage on AOE fights. Like, what the hell, dude? This is probably where Feral kind of differs a little bit from Outlaw, where Feral is not as AOE capped as Outlaw, and that really shows. However, Outlaw is still probably going to beat Feral anytime on single target boss damage. That's probably where Feral's weaknesses kind of pull it off from being let's say an SG spec, and you might see it in an MDA, and things like why isn't it SG respect? Well, that's because you do need that boss damage in higher and higher keys and usually MDA because if we're gonna make a tier list in the middle of the MDI shenanigans and hype, you need to understand that MDI keys are not the highest keys that people can do, and you just need to do keys fast. It's not about doing high keys, so that's probably where the difference is.
Yeah, that's very true, but that being said, it's like, okay, we can definitely put it as the king on AOE for sure. We've seen for sure like tremendous numbers over there. Plus, it's a druid, dude. I mean, if you have a druid in your team, you have a lot of useful stuff. Okay, they have like Mark of the Wild, Battle Breeze. You know, it has like the tackiness which onto bear the mobility, all of that, the remove corruption actually, which a lot of people are sleeping on because some of the toughest bosses like Agatha Academy as well because people like to do this for high numbers.
200 and something DPS, that's like the craziest obliteration, right? I don't remember what the build was, but okay, we can make some arguments about the fact that it is obliteration like the best. Now, you're still going breath, that's interesting because I have talked with Biceps.
If you don't know who Biceps is, he's part of the TheoryCrafters in the DK Community. He does a lot of simming and a lot of builds that you probably play on your DK, and also plays at a high level.
Yeah, he's main Unholy, but he has been tweaking around with obliteration, and it seems like obliteration might be the better way to go into dungeons. But not a lot of people have swapped yet from breath, but once they do, we will probably see a rise in DPS for DK, because breath is so high maintenance, and it's so awkward to do, especially when you don't have a pre-made or when you're in a pug. People just don't know how to keep pulling and keep your breath up, so that will really, really kick you while a blurration has very little downside.
Yeah, that's the thing. If we manage to see this happening and make basically a switch from the mentality, 'okay, breath is the only way to go', and you know how punishing that is, we can definitely see it as the brightest. Now, once again, we're gonna rank this one based on the highest keys that have been made available, and unfortunately, they're not that high. It's 23s and 24s, so that's still higher than most people, but the majority of the keys that are locked for Frost are a bit lower, as opposed to the other specs we're looking at here.
Once again, I'm gonna have to say this out loud. Any spec over here can be top DPS in your plus 20. Like, if you're interested to get your plus 20s for the week, any of these specs will be top DPS, okay, if you know how to play it and have fun with it too.
Let's talk about Fury Warrior. Fury Warrior, now with the rise in Arms, where I would have expected this, and I think a lot of people kind of hinted at this, that the Fury will drop off and the Arms will take the cake. It's so hard, man, because Fury is still doing so good, and I mean, it has, as opposed to Arms, which Arms is really good, I probably have upfront and burst damage because you have bunker and all of that blade storm.
Fury just has super, super consistent versatile damage, and surprisingly enough, at least in the groups that it's being a part of when you clear the high Keys, it does bring a lot of Boss damage. Yeah, yeah, I was kind of surprised to see. I've seen a couple of cars where you see a Fury Warrior with, I don't know, Shadow or Boomkin in the group, and those like I can do really heavy AOE damage when you have those comes there.
You see Fury actually excelling at single target too. Not to mention, it's a lot easier for healers to have a Fury Warrior in the group because they're much more consistent with their survivability, as opposed to some other specs, and that's really important in high Keys. Okay, rotation is a lot smoother and faster, easier to understand, so I guess you can have that argument for it as opposed to Arms. But it's a lot more calculated and a little bit more, I would say, mathy and methodically.
In Mythic+ and okay, sure, that's fine. It's not the only spot that has a good kit, but it does have all the damage as well. Where the top and sensors are going to specialize a lot in AOE, because you know that's pretty much what Dungeons and Mythic+ is about, doing a lot of AOE damage. Havoc also really crushes it in single target and boss fights, which is probably the main theme of the SG specs. Havoc is where you do a lot of damage but you don't lose boss damage.
That's very, very important. Even with those damage nerves a while back, it's still very, very important. I would see it maybe in front of Outlaw being played in the high keys a little bit more than Outlaw. Also, definitely more probably similar, more locks, but we know why, and I'll tell you why once we get there. Okay, red paladins. Red paladins are doing some crazy damage, indeed.
I mean, well, listen, if you know how to play it right, you can probably give them a run for their money, especially if you have all your cooldowns out. Like if you go on Alligator Academy and put a rent in over there with all the mobs, I've seen humans and everything, it's ridiculous.
So, the damage is there as always. I think that one of the main problems for red paladins on high groups is the fact that they are immobile and they are pretty, not pretty, very, very squishy. That's recently agreed upon from the Blizzard team as well for sure. So, yeah, that's an actual problem. And speaking of Agatha, you know how you have all those mobs that jump on you? That's damage that you cannot avoid, and you might come with a counter-argument with all the defenses that you have, but that's just for like two of the 15 that you need to do.
Shortly saying that, I think one of the issues that red has is not in its spec of itself, although this will probably be relevant once the reward comes in. Not a lot of people play it because the people that do play it, and listen, red has been meant to be an easy spec.
I don't know if that's true in terms of playing it with the current design because I've seen it's been a long while since red has been. Yeah, so even in terms of APM, I think it's still one of the highest updates, probably one is if I think it's still the highest though I haven't seen myself even soum in the right hands without any external pis or any other. I've seen red Paladin's out DPS a lot of like eightier and even s tier specs, so that was really weird.
Yeah, it tends to happen. Well, in terms of the keys that are put in public and locked right now, there's definitely a lower amount of keys as opposed to like, I don't know, enhancement, Havoc, or outlaw, but it's still very, very important, and it's above the pack. So, we can definitely, I don't know why we had a lesson, but I think it's doing a lot better now. It's doing a lot better.
Well, it was kind of expected, although the damage profile is quite insane. Again, the argument on the fact that it can be one-shotted pretty easily in high keys, and that's a deal breaker. It's the same issue that Devastation evokers have where they cannot be taken into high keys no matter what the damage.
Now that people have a lot of gear, they can go in there and just pull more. Now subtlety is just showing it, but the main factor is that they kind of like it. For some people, I wouldn't call it that, so I don't feel the same way. But some of the outlaw players kind of feel gimped due to the changes made to the talents. It's a little bit of a nerf here and there, but not too crazy. That plus the fact that everybody got gear and you can pull more, sure, that's a very good argument as well. But, to no surprise, the damage profile and the fact that I have the on-demand burst almost all the time means that you basically have a giga fun built with dasma cop and a secret technique that deals massive amounts of damage in AOE. Sure, we're going to have to put it in S tier. It's very close with enhancement in terms of the keys that have been logged. Yeah, very, very hard. So if it was up to us, we would put enhancement and Sub on the same tier. I know exactly because the top keys that are being done as of recording this video are in a team with both enhanced and sub running the exact same key, so there's no real difference in terms of performance. We can probably talk about actual numbers, but at the end of the day, that's not really everything in a Mythic Plus.
Now let's talk about Unholy death knight, one of the biggest boss melters you could ever have in a dungeon, and also AOE. I guess I was expecting before the expansion hit to see Unholy as the number one melee in dungeons, but then the first thing... Source, yeah, because the AOE damage is crazy. I feel like because we have so many specs with on-demand AOE burst, yeah, the fact that Unholy can rival that, but it does require a little bit of setup as opposed to a Sub rogue or a Havoc Demon Hunter where you just pop the right thing and go.
It is one of the specs that is conditioned by the packs being pulled right, being in not as much being indefinite as you once were in the past, but it is a little bit more conditional. You have to stay in the Death's Advance so that you can still burst things up, but overall, Unholy Death Knight doesn't have a problem in terms of its damage output.
It's just likely that everybody else is just doing it slightly better than Unholy Death Knight. It is probably still the tankiest melee DPS, considering that you also have Death Strike. We talked about Bison in the For Us DK section, but also you can definitely check his content and see what he does keys with all five Death Knights, by the way.
This is the thing. Even if you look at the logs, you can see that Unholy Death Knight definitely has a lot more keys higher than Frost and Survivor, at the very least, very similar to Red Paladin actually. So it's a kind of Thai competition, I would say, for the B tier. We didn't see super high keys, maybe one or two, as opposed to Enhancement logs and then subtlety or whatever, but I think it's above the...you know, maybe I don't know how to place these.
They're fairly similar in terms of overall performance and keys clear. Not a big difference. You could probably say that you might want Unholy's utility more than what you would like from Red. That's true, and because you know you have DMS which are really good, they can definitely make you survive some mechanics.
It's probably the best Monk spec in terms of overall key performance because if you want to do Monkey City, you're probably going to want it from a Windwalker. If your goal is to get to 27-28, maybe even getting into the 30s in a couple of weeks, who knows, it's probably going to come from a Windwalker than any other Monk spec at the moment. And everything else is just very solid. This is the thing, if you look at the S and A tier, an exception being Arms, these are all mobile specs, right? And mobility is one key factor when doing High keys, not to mention survivability and so on because we all know the damage profile of these specs is pretty potent. Nobody is going to counter-argue that. Also, if you like being a melee heavy metal, you're going to have to have some sort of Monk over there for the Mystic Touches, for sure. Add to that value over there.
So, no major changes to Monk. It has been consistent throughout Dragonflight, being like either A or S tier, but for the most part, it's finally in this kind of how it looks. Alright, so this is like with the logs that we did on the 23rd of February, you're probably watching this on the 24th, yeah.
So, this is us, don't lie. This is probably one of the best situations for melee, where almost half of the specs are in S tier. I know this is going to be controversial, and a lot of you guys are going to have your own opinions. You can definitely leave it in the comment section below. But keep in mind, we're looking at some of the best Keys clear, not necessarily just in terms of raw damage.
Not if you're playing it, and you're all DPS in Windwalker Monks, doesn't mean that you need to be in S tier. And sure, you can probably look at a lot of other stuff, like Sub-Creation and Warcraft logs, right? Let's put Sub-Creation on the screen first of all and talk about what the rankings are. This obviously is going to be S tier, and S2 is going to be Subtlety and Havoc.
Yeah, so the way Sub-Creation shows its tier list is based on this current week's affixes, not overall in Keys clear. Because some weeks are better, some weeks are worse, and this week, if you want to do well, it's looking like Sub and Havoc are probably doing the best.
That's one way of looking at it. Now, if you look at the Warcraft logs, it's like you look at Subtlety and Outlaw, and then you look at Assassination, right? In terms of how it performs, you know, 100 damage performance and whatnot.
Yeah, sure, there's a difference, but just look at the end tails of those, and you can see that the differences between these specs in terms of pure numbers are not that high. Okay, yeah. We were doing this till this because this is the best argument.
Assassination being an A tier. What do you mean? So, Assassination is at the end tail of A tier because it has higher Keys than Boomie. I don't know, but Holy Decays and uh, yeah. And it could be that these websites also have a little bit of a slower process in updating their overall statistics.
I mean, we see Unholy actually out-DPSing or out-performing Arms, although when you look at the best Arms and the best Unholies in the game, you can clearly see Arms is doing a little bit better.
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