Hey folks, this is Kalani. Patch 10.1 is rapidly approaching, so we'll be moving into Season Two of Dragonflight very shortly. The patch goes live on May 2nd, so that's our deadline for getting any end-of-season bucket lists completed. There are a lot of different rewards and achievements being removed with the end of Season 1, and there are also a lot of things you can do to best prepare yourself and your characters for the new season. So let's go over everything to do before Patch 10.1 goes live, as well as some things which might not be worth your time. Now before we jump in, be sure to hit up that like button and subscribe so you never miss another video.
First story chapter of 10.1
Something everyone is going to want to get done before 10.1 rolls around is the initial set of story quests that became available in 10.0.7. These are the quests that pointed you towards the Forbidden Reach and asked you to join Embethal in search of answers. You may have thought that this questline was just some story for 10.0.7, but it's actually the first chapter of the 10.1 story campaign. So, if you don't complete these quest lines in the Forbidden Reach, you won't be able to pick up the new story quests in 10.1 that lead down into Zerolotte Cavern and have you join up with our new allies down there. So be sure to follow through with all the main story quests in 10.0.7 and help Embethal chase down Sakareth. It is important to note that you only have to do this once. As soon as you've completed the first chapter on one character, any of your alts can skip over the entire thing. There's one skip that lets you teleport straight to the Forbidden Reach Zone, and then there's another skip that lets you skip the actual story content in the Forbidden Reach. You do forfeit any rewards you may have gotten, but if you want to quickly catch up your alts to continue the story content when 10.1 rolls around, it's probably worth it.
Raid deadlines
Now as per usual when a new season is coming our way, there are lots of rewards in the current season that will become unobtainable. So, you have until Patch 10.1 rolls around to get most of this stuff done. The first set of achievements going away in Season 2 are the Ahead of the Curve and Cutting Edge achievements for the Vault of the Incarnate's raid. You'll need to kill Ratikhan to get AOTC or kill them on Mythic to get their Cutting Edge achievement. Now you may be wondering about the Razzigath mount transformation that drops in the raid. We don't have any information about whether that drop rate is going to decrease going into 10.1, so I think it's a safe assumption to say that it will not. Usually, these kinds of drops only become harder to get after the entire expansion is over. With the big item level jumps coming in Season 2, Razzigath should be much easier to kill on every difficulty. So, if you really want that mount option, it should only get easier to obtain as the expansion progresses. The only problem left would be finding a group.
Mythic+ deadlines
We also have Mythic+ deadlines. Some Mythic+ achievements are tied to Season 1. Getting up to 1500 Mythic+ rating will reward you with the Keystone Conqueror achievement and the Thundering title. Getting up to 2000 Mythic+ rating will get you the Keystone Master achievement and the Hailstorm Armor Dawn Mount.
If you want to push yourself further with Mythic+ deadlines, there are also dungeon teleport rewards for each season 1 Mythic plus dungeon. If you complete a keystone on plus 20 or above, you'll get the Keystone hero achievement for that specific dungeon, which includes a teleport spelled directly to the dungeon. Season 2 brings us a completely new round of dungeons to run, and you won't be able to get these teleport spells or achievements in patch 10.1, so if you want them, you'll have to finish up those plus 20 Keys quickly. If you really want to prepare for season 2, you could take a look at the new dungeon rotation and refresh yourself on how those dungeons work. They'll all have the same abilities, trash packs, and bosses. It's just going to get harder and harder, and obviously, we'll have the affixes in play. So if you haven't run some of these dungeons in a little bit, it might be worth going through them once or twice to see where the pain points might be and what routes might give you the best chance of success.
PvP Deadlines
There are also various PvP deadlines and rewards going away with the start of season 2. Obviously, the season 1 Gladiator title and mount will no longer be available, so you have a limited time if you're shooting for that one. But there's also the vicious saber tooth mount for winning rated PvP matches or the elite PvP transmog sets, which you can get from getting up to 1800 rating in either twos or threes rated Arena. All of these rewards are seasonal, so you don't have too much longer to secure them. That's most of the end-game rewards that are going away with season two, but there are some other things I would recommend you look into before 10.1 goes live.
To start with, alts: right now is a perfect time to level up some alts if you're wanting to try something new in 10.1. Don't wait for the patch to arrive to start working on your alts because you'll be far too busy with all of the shiny new content. If you've been looking for a change of pace or just want to have a few alts going forward, get them all ship-shaped before the new patch goes live. If you're looking for some suggestions, Shadow Priests seem to be doing pretty well with the new rework, and Devastation Evokers are getting some interesting changes which could be a lot of fun to play, but also be very powerful. And then there are a few classes with long lists of updates which could go either way. I would take a peek at the patch notes, see which classes are getting the most attention, and think about whether you want to level up that class. I would also encourage you to have at least one max-level alt to take advantage of any large swings in profession changes. Also, helping supply your main character with profession materials has also been very useful in other ways, like mass trading Scara Vault keys in 1007 to make upgrading your main's primordial stones incredibly quick.
We're going into season 2 of Dragonflight with patch 10.1, which will completely rearrange the entire gearing up process. Item levels across the board will be increased, so you'll be able to get way better gear from world events, dungeons, Mythic+, raid, PvP, and everything else. So, almost no matter what kind of player you are, you will be replacing all of your gear pretty quickly. If you do range or Mythic+ dungeons, you will replace it even faster. The patch also includes a whole new upgrade system for gear, but it's only going to work for season 2 rewards.
So, while you will be able to upgrade world gear, raid gear, and Mythic+ gear way easier and further than before, that's only going to work for gear that drops in season 2. That devalues most types of gear that you can get right now in the game. Now, profession gear can be upgraded in the new system, so anything you have that was crafted can be brought forward.
That's the only stuff you won't have to replace, but upgrading it is going to be a pretty lengthy process. So, you might end up replacing it initially and then upgrading it later on down the line. With all that being said, better gear will still give you a smoother start in season 2. Better gear lets you move faster through Keystone levels or lets you kill bosses faster or just survive easier in the open world.
So, I would get some gear probably up to the 380-390 mark on any character you want to play, but going past that probably won't be worth it. Thankfully, gearing up in 10.0.7 is incredibly quick. You have a few options, mainly focused around the Forbidden Reach. Rares, events, and monsters in the zone can drop gear tokens that immediately create item level 385 gear.
The rares can now also drop storm sigils, so you can use the massive amounts of Elemental overflow to buy the 359 gear from the Primal Storm vendor and then upgrade it to 385 with the storm sigils you get. The gear you end up with is the same, but now you have multiple avenues of actually getting it. Being able to buy whatever you want from the vendor and upgrade it also gives you way more control over which pieces you get, which is always nice.
All of the rares and mobs can also drop the untapped Forbidden Knowledge item, which unless you upgrade this gear to 395, so depending on your luck and drop rate, you can pretty quickly get up to 385 and maybe even 395 item levels on any characters you want to play. That's mostly what I would do. I wouldn't bother trying to gear up much more than that.
Another great option that we have for either gearing up or leveling up is the special time walking event that lasts until 10.1 goes live. Timewalking dungeons are quick and easy leveling, and there's a weekly quest to run five timewalking dungeons that rewards you with a random piece of heroic raid loot. That's going to be for every week that this event is active. That's probably the easiest and best source of gear in the game right now in terms of effort versus reward. So, if you want to get some extra gear, whether it's on your alts or your main, make sure you're doing those weekly timewalking quests for the free heroic raid loot because you never know how lucky you might get.
One major aspect of gearing up in patch 10.0.7 is the new primordial stone system, but these stones in the Onyx amulet are not supposed to last through season 2.
I believe that for solo players, the World content players should prioritize upgrading their ring. It's not only for extra damage but also for shields, self-sustain, and healing, which are perfect for solo content. If you're not raiding, doing high-end PVP or Mythic plus, you won't need to replace it soon. Although there are new gearing up opportunities for everyone in patch 10.1, I think the ring will hold its value longer for solo players. Therefore, I suggest that everyone should fully upgrade their ring before patch 10.1 goes live.
Professions are also crucial in patch 10.1. The changes for professions will include new raw materials, recipes, crafts, and a complete change to how upgrading crafted gear works. Enchanting is now essential for upgrading profession gear, and enchanters are the only ones who can facilitate the use of crests for profession gear upgrades. Therefore, enchanters will be in high demand in patch 10.1. Alchemy also has new cauldrons, including a vile cauldron, and a new transmute to create dracothest, which is used in almost every new recipe in patch 10.1. Transmutation points can be a quick way to make gold at the start of patch 10.1.
If you're interested in these profession updates, I recommend swapping around your professions and getting started on the profession knowledge grind before patch 10.1 goes live. However, there is no real catch-up system in place for profession knowledge, so it might be better to keep your heavily invested profession rolling. With the new Enchanted Shadowflame crests, any and all crafted gear from season 1 can be brought forward and upgraded to higher item levels. Therefore, every profession is still relevant and important.
I suggest clearing the map of dragon riding glyphs if you haven't already. With the recent changes to dragon riding talent, you can now quickly and easily swap things around. If you get all the glyphs in 1007, you can drop aerial halt or airborne recovery to immediately pick up the new Talent ground skimming and see if you like it better. There will be even more glyphs to collect in Zerolette Cavern in patch 10.1.
Also, you need all of the 1007 glyphs to unlock every Talon after collecting the 10.1 glyphs, so it's always worth keeping up with. You can use add-ons like Handy Notes to display the locations on your map to make things super quick and easy.
Now, do you need renown or reputation? There is an activity that I know many folks would expect to be important to finally finish up, but it actually might not be. We've had quite a while to max out our Renown of the first four major dragonflight factions and claim all of those rewards, but none of these Renown levels will be required for anything in patch 10.1, at least that I've found so far. So, you don't have to do the story segments or earn any achievements or any of that to continue with the content in 10.1.
So, farming reputation and getting to max Renown is definitely not required. In an interesting twist, there are actually more ways to earn reputation in 10.1 for these factions. The main story quest lines reward a lot of rep for the Valdraken Accord, including big tokens that instantly give you 2,500 rep. And then, one of the new main events in the patch are the firerack assaults. These are going to pop up in a few different areas of the Dragon Isles, and the locals will give you quests to fend off the assaults.
Those quests reward you with reputation for the general area for where the assault is, so you have more opportunities to earn rep for the Maric Center and the Iskara Tuscar. The Emissary system from 1007 also seems to be sticking around in 10.1. It's still active on the 10.1 PTR, at any rate, so you should still be able to take advantage of those 10 rep game Buffs as we head into the new patch as well.
So, like it has been for pretty much the entire expansion so far, renowned and reputation farming is up to you. It definitely isn't required for anything in 10.1, and it might actually be easier or faster to earn rep in the new patch. But that's everything. I would recommend you get done before patch 10.1 goes live and some things that might not matter too much.
What are you going to be focusing on in the next few weeks? Do you feel like you have enough time to achieve your goals? Are you going to be rushing around before the patch hits live servers? Leave all your thoughts in the comment section below. Thanks again to Enlisted for sponsoring today's video. Use our link in the description to play for free today and get that special bonus pack with free premium time and orders for troops and weapons to get you right into the action.
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