Hey everyone, welcome to today's video on YouTube. In this guide, we will be covering everything you need to know to master the Beast Mastery Hunter spec in Dragonfly. We will be going over talents, rotations, stats, consumables, and the tier sets I am using. I will also be sharing my thoughts on the spec, the pets you should pick up, and the macros that I use. By the end of this guide, you will have all the tools you need to play your Beast Mastery Hunter to the best of your ability. If this guide helps you out, please consider subscribing to my channel for daily Dragonflight content, and also leave a like on this video.
Talents
Now, let's get started with the talents. I've created a little M0 build that I've been using in M0 dungeons. It's a short-term build because Mythic Plus will be coming out soon. I'll go over it quickly, but the Mythic Plus build doesn't change much from this.
However, one main difference from the M0 build to the Mythic Plus build is that I recommend taking explosive shot in the M0 dungeons because the mobs have been dying so quickly that I feel like I can't get the full potential out of Death Chakram. So, I definitely recommend taking explosive shot to get that extra on-demand burst to top those meters. The other important talents in this tree include Arctic Bowler to take explosive shot, as it does some nice passive damage.
However, we're only taking it to get to the burst from explosive shot. This is the one major change from the M0 build to the Mythic Plus build. Now, let's go straight into the Mythic Plus talents. I will be putting all of these Talent builds in the description below, so if you want to copy my builds, just go to the description and you can import the talent string that I've provided.
The main talents we're taking are Counter Shot and Misdirect. Interrupting is a massive part of Mythic Plus, so we definitely need Counter Shot. Misdirect is also a nice piece of utility that the Hunter spec brings. It's a very unique ability, but it doesn't work amazingly with Beast Mastery is a great spec because a lot of your damage comes from your pets.
However, we are also going to take Tar Trap, which is a nice little slow if your tank or group needs to kite. We're also going to grab Tranquilizing Shot, which is a soothing ability, but also a purging ability, and successful interrupts will generate 10 Focus, thanks to the Improved Tranquilizing Shot Talent. Another stop is always useful in Mythic Plus, so we're going to take Intimidation, which is a single-target stun for five seconds.
Another unique piece of utility that the Hunter spec brings is Binding Shot. It has been changed in Dragonflight, and now, if enemies move more than five yards from the arrow, they will be stunned for three seconds.
It's not clear whether this is a buff or a nerf to the ability, but a three-second AOE stun can be pretty strong if you're kiting mobs. We're going to take Survival of the Fittest, which will help us survive as a relatively squishy class. The new Talent Nature's Endurance also helps, as it reduces damage by 40%. However, it still has a 2.4-minute cooldown.
We're also going to bolster our defenses by taking Born to Be Wild, which reduces the cooldown on our movement ability, Aspect of the Cheetah. We're going to take Camouflage for any skips that we need to do, and it's also another way of healing ourselves out of combat. Unfortunately, we're only going to be able to take 3% movement speed here.
I've seen some builds taking 6% movement speed, but I think that's low-key trolling in a Mythic Plus setting. Hunter's Avoidance is a pretty big new talent for us as Hunters, as it takes 6% less damage from AOE effects, and the most interesting part of the talent tree is the 6% pet damage increase As a Beast Mastery Hunter, we are going to take Keen Eyesight, which increases our crit chance by 4%. Crit strike is a very valuable stat for the BM Hunter, as getting those extra resets on your Barbed Shots really smooths out the gameplay and helps you deal a lot more damage. We are also going to take Master Marksman, which pairs nicely with Keen Eyesight.
Our crit strikes will now also cause the target to bleed for 15% of that damage. This pairs nicely with the next Talent we're taking, Serrated Shots, which increases the bleed damage once the target is below 30% health. Unfortunately, we are unable to take two points in this talent, but it's still a nice addition. We're then going to take two points in Improved Kill Command, which increases the damage of Kill Command by 10%. This is obviously massive for the BM Hunter, and it ties in very nicely with the bottom Talent we're going to take, Predator.
This increases Kill Command damage even further and now we also have two charges of Kill Command, which is huge for our spec. The final point we're going to take is Death Chakram, which is going to become a lot more valuable in a Mythic Plus scenario because the mobs will live longer, and you'll have this up for every pack. The upfront burst that I recommended from Explosive Shot for the M0s will definitely fall off when those mobs are living that much longer.
So yeah, we're going to take Death Chakram for the last point, which increases the damage enemies take from us and our pet by 10% for 10 seconds. Across to the actual Beast Mastery talent tree, these are all pretty much baseline. Of course, in an AOE scenario, we're going to take Multi-Shot and Beast Cleave as well.
We're going to take Pack Tactics to increase our Focus generation, and obviously Barbed Shot as well. These are pretty much just to flesh out the talent tree. They should be baseline, but we're taking them anyway. We're also taking 10% pet damage down here with Training Expert, along with another 20% increase to Kill Command damage from Killer command. We're going to come back up here to Aspect of the Beast, which is the ability we're all used to. It increases our pet damage and healing by 30%, and increases the passage you get from these pets as well. We're also going to take Animal Companion, which makes our second pet obey our Kill Commands.
This will work very nicely with the new talent we got going into Dragonfly, Beast Mastery in Kill Cleveland. When we actually use our Multi-Shot and proc our Beast Cleave, the Kill Cleveland Talent is now going to allow Kill Command to also strike nearby enemies for 50% of the Kill Command damage.
This Talent is huge in a AOE scenario, now that we have those two charges of Kill Command. You can really spam it in AOE situations and deal huge damage to everything around your pets. We're going to take Thrill of the Hunt just for increased crit chance, which is nothing new here. Same goes for Bestial Wrath, this is just our main cooldown as the Beast Mastery Hunter.
We're also going to turn into Barbed Wrath, which reduces the cooldown of Bestial Wrath every time we Barbed Shot again. We're pretty used to this, and finally Scent of Blood, which whenever we activate Bestial Wrath, is going to give us two charges of Barbed Shot. So you want to be making sure that you spend your Barbed Shot charges before you pop this.
Coming back up here to another massive Talent we gained going into Dragonflight is War Orders. 10% damage on Barbed Shot, but also applying Barbed Shot has a 50% chance to reset the cooldown of Kill Command. Again, working very nicely in those AOE scenarios, but also single-target scenarios where we get those Kill Command resets for that extra damage.
Coming down to Wild Call, which just gives our crit strikes a 20% chance to reset the cooldown of Barbed Shot. Again, this is a massive reason why as BM Hunters we want to be stacking that crit. And then coming over to Storm, which is nothing new obviously when we're casting As we use Barbed Shot, our pets are going to stomp the ground, dealing AOE damage.
Now, we're going to come down to Dire Command, where I've only put two points in, to allow me to take Wailing Arrow. I believe in most Mythic Plus scenarios, it's going to be very valuable, silencing all enemies in the radius for three seconds and doing some big damage on AOE pools as well. However, depending on the dungeon that you're actually running and whether you feel it's necessary or not, you could actually take a point out of here and put it back in Dire Command, where I only have two points in, to give me a 20% chance to spawn a pet whenever I use Kill Command. So you're basically trading a little bit of AOE and an AOE silence for some single-target damage loss here.
Again, a new talent coming into Dragonflight is Brutal Companion, which incentivizes us to keep Barbed Shot at three stacks at all times. Whenever you refresh Barbed Shot at three stacks, or get it to three stacks, your pet will use its special attack, whether it's claw or smack or whatever ability it has as its special attack and it will deal 50 extra damage.
Finally, it's a boring talent, but we're going to take it because it's going to perform very well. It's the legendary that we had from Shadowlands, just increasing our pet's crit damage whenever Bestial Wrath is active. Boring, but effective.
So that is my Mythic Plus build. Obviously, this is going to work very nicely for those four to five weeks specifically, dealing some big consistent AOE damage, but also not sacrificing too much single-target damage either for tyrannical weeks when mobs aren't gonna matter as much. You could take a point out of Wailing Arrow and either put it in Dire Command or you could even go for Bloodshed up here, increasing all damage taken from your pet by 15%.
Niche, so I can't see too much use coming out of it, but we definitely saw places in shadowlands where this was valuable. So, who knows? Next, what we'll do is move onto the raid single target build. Obviously, for raid utility is not as important to an extent, so we won't be needing Misdirect, we won't be needing Tire trap or Tranquilizing shot. However, dependent on the fight, you can always drop a point somewhere else to grab one of these.
We're also not taking Camouflage but we have swapped that out for Sentinel out, which is also going to grant us a five percent Leech from Sentinel's protection. This applies to a five percent leech buff to our party whenever Sentinel out is active.
So, it's a nice little piece of utility the hunter brings, but like I've previously said, it is very Niche and also seems quite lackluster as well. You could drop the five percent leech and allow your party members to have unhindered vision as well. Again, it's just going to depend on the type of fight it is and if there is actually any LoS mechanics over in the Beast Mastery tree.
We obviously have some massive changes. We're not taking Multi-Shot and we're not taking Beastly, even in pure single target scenarios. Obviously, that means we're not taking Kill Cleave as well. However, we are going to take Bloodshed, a nice single target cooldown to get some extra boss damage running. But the main changes for this tree actually happen on the left side of the tree.
We're going to stick one point and die a beast, summoning a beast to attack the boss, and also granting us five percent haste. But they're going to stick three points in AI Command, which is going to give us a 30% chance to spawn more diabetes. So, we really are just summoning an army of beasts here, which I love for the spec. We're then going to amp up these diabetes with an additional two seconds duration and also allow them to deal 60% increased damage with the amount of diabetes that you are actually sporting.
This is actually a huge talent, and a lot of your damage is going to actually be coming from these beasts. Finally, another new Talent as far as I'm aware, we're going to take Diet Pack. Every five diabetes summon is going to reset the cooldown of Kill Command, which is actually going to be pretty frequent by the way. And it's going to reduce the Focus cost and cool down of Kill Command by 50% for eight seconds.
This really does allow you to just spam those Kill Commands, which is lovely on a single target scenario for that massive case damage. I'm really excited to play around with this build. It seems like a very fun place though, just summoning armies of beasts to attack your target and then also getting that reduced cooldown on Kill Command with the reduced Focus cost really allowing you to just spam it over and over again while keeping up your Frenzy stacks of course.
No shock here with also going to take Piercing Fangs, just increasing our pet crit damage whenever we are in Bastille wrath. So, this is a single target build for raid, even with the Mythic plus AOE build. BM is still very solid on single target so I am very excited to see how strong we're going to be on single target with this building specific. I am low-key surprised that we're not picking two points in Sharp Barbs, increasing our Barb shot damage by 40% because Barb shot is actually farming already.
So maybe we're sleeping on the Barber shot meta, but we will have to see won't we? I mean I'm very happy to just be spawning dire beast instead What we're going to be running with for a raid AOE scenario, I have just noticed in this build that you could take out a point in Misdirect if you don't need it and put it in Pathfinding just for that extra movement speed. But depending on your raid comp, you might want a bit of redirecting on your threat just to help your tanks out.
So, those are all the different Talent builds for the Beast Mastery Hunter in the different scenarios in the game. You got the Mythic Plus build, you've got two types of raid builds as well for single Target and AOE, and then also I obviously chucked in the M0 build for you guys as well just to help you with these next two weeks while Mythic Plus is not out. I highly recommend swapping to MM though for those M0's.
Rotation
As far as rotation goes for the Beast Mastery Hunter, it is one of the more simple specs in the game. The general idea is just to keep up three stacks of Frenzy at all times, especially with the low amounts of haste that we're suffering from at the moment. You do want to delay using those Barbed Shot charges as long as you can before the stacks run out because otherwise, at some point, you will eventually run out of charges and therefore run out of your stacks, which is single-handedly the fastest way that you can lose DPS as a Beast Mastery hunter.
That being said though, you never want to overcap stacks on your Barbed Shot and your Kill Command for that matter. Obviously, now we have two charges of it, always keep at least one of these on cooldown as much as you can. You will have small times where you overcap on these charges just through talents like War Order, where you're randomly going to get those resets on Kill Command and also the random resets on your Barbed Shots. As a general rule of thumb, I would just use your cooldowns as they come off cooldown. You don't need to wait for them to pair up with each other unless it's only a few seconds.
Obviously, your Bestial Wrath cooldown is going to decrease by 12 seconds every time you use a Barbed Shot, so you never want to leave this off cooldown for too long. In an AOE scenario, obviously, you want to keep up basically through multi-shotting Beast Cleave, last six seconds after you multi-shot, so it is definitely easy to sustain. Just make sure that you have enough Focus for it. Cobra Shot is pretty much just a filler ability.
It is going to reduce the cooldown of your Kill Command by one second, so that is nice, especially for single Target scenarios, but generally your priority is just to keep your Barbed Shots and Kill Commands from over capping, keeping up Beast Cleave in AOE situations, using your cooldowns on cooldown pretty much, but obviously save them if needed for a burst phase on a boss, a damaged amp, or if you're waiting for lust to come up and then fill with Cobra Shot where you can. As far as stats go for Beast Mastery at the moment, we just want to be taking Eye Level, as you can see at the moment, week one I managed to get to 361 from the M0's.
I've still got a bit of crafting professions to do to actually bump that up, but the main stat we want to go for is Agility.
Stat Priority
Also, if you're lucky enough to get your hands on this trinket, that is going to be some huge agility gains for you. This trinket really is insane, but yeah, Agility is King at the moment. But in terms of priority for secondary stats, all of them are pretty much similar, except for Versatility.
What we're going to be running with for a raid AOE scenario, I have just noticed in this build that you could take out a point in Misdirect if you don't need it and put it in Pathfinding just for that extra movement speed. But depending on your raid comp, you might want a bit of redirecting on your threat just to help your tanks out.
So, those are all the different Talent builds for the Beast Mastery Hunter in the different scenarios in the game. You got the Mythic Plus build, you've got two types of raid builds as well for single Target and AOE, and then also I obviously chucked in the M0 build for you guys as well just to help you with these next two weeks while Mythic Plus is not out. I highly recommend swapping to MM though for those M0's. As far as rotation goes for the Beast Mastery Hunter, it is one of the more simple specs in the game.
The general idea is just to keep up three stacks of Frenzy at all times, especially with the low amounts of haste that we're suffering from at the moment. You do want to delay using those Barbed Shot charges as long as you can before the stacks run out because otherwise, at some point, you will eventually run out of charges and therefore run out of your stacks, which is single-handedly the fastest way that you can lose DPS as a Beast Mastery hunter. T
hat being said though, you never want to overcap stacks on your Barbed Shot and your Kill Command for that matter. Obviously, now we have two charges of it, always keep at least one of these on cooldown as much as you can. You will have small times where you overcap on these charges just through talents like War Order, where you're randomly going to get those resets on Kill Command and also the random resets on your Barbed Shots.
As a general rule of thumb, I would just use your cooldowns as they come off cooldown. You don't need to wait for them to pair up with each other unless it's only a few seconds. Obviously, your Bestial Wrath cooldown is going to decrease by 12 seconds every time you use a Barbed Shot, so you never want to leave this off cooldown for too long. In an AOE scenario, obviously, you want to keep up basically through multi-shotting Beast Cleave, last six seconds after you multi-shot, so it is definitely easy to sustain.
Just make sure that you have enough Focus for it. Cobra Shot is pretty much just a filler ability. It is going to reduce the cooldown of your Kill Command by one second, so that is nice, especially for single Target scenarios, but generally your priority is just to keep your Barbed Shots and Kill Commands from over capping.
What we're going to be running with for a raid AOE scenario is a build that includes multi-shot, Beast cleave, and kill cleave. We're also going to put one point in a talent that will reset the cooldown of Barbshot with a 30% chance. This build is similar to the Mythic Plus build and is very strong for AOE damage. In terms of rotation, the general idea is to keep up three stacks of frenzy at all times, delay using Barbshot charges as long as possible, and use your cooldowns as they come off cooldown. As far as stats go, agility is king, but in terms of secondary stats, all of them are similar except for versatility which should be avoided.
Enchants
It's recommended to sim your character to see which stats are best for you. In terms of enchants, gems, flasks, and food, it's best to use those that increase agility, primary stats and avoidance. Macros can be used for misdirection, placing traps and abilities, and for targeting and focus management. As for pets, the tenacity pet family is recommended for its 8% max health increase and the fortitude of the bear ability.
The ferocity pet family is good for its 15% leech increase and the ability to lust for the group. And the cunning pet family is useful for its pathfinding ability that increases movement speed and the Master's Call ability which removes movement impairing effects. Overall, Beast Mastery Hunter is a strong and consistent spec across AOE and single target settings, with short cooldowns and utility, but lacks in survivability.
Targeted abilities on us sometimes we are able to just completely avoid those due to fame death. I definitely recommend giving this spec a go for dragonflight. It's not as simple and brain dead as it used to be. It definitely has a little bit of complexity to the rotation now.
It's a blast to play, just summoning those endless dire beast and also does some raid damage as well. If BM starts an expansion off strong, you know it's going to be a good expansion for the Beast Mastery Hunter with how we scale. So definitely give it a whirl. If you like this guide and it helped you out, please feel free to drop a like and drop us up to your boy. I'm going to be doing guides for all of the hunter specs for dragonfly and until next time, catch you later!