Hey folks this is Kelani, the profession system is getting a massive overhaul in dragonflight which means there's a lot of potential for making a whole boatload of gold with professions especially early on but with so many changes, which professions are looking good, which require too much effort, well that’s going to depend on what you want to do and how you want to approach professions this time around, do you want to become the best blacksmith or the best Jewel crafter on your entire realm do you want to corner a specific market and swim in gold bath for the entirety of dragonflight or do you just want to make as much gold as you possibly can with as little effort or thought as possible, well that's the goal of today's video to go through what each profession brings to the table how much effort you'd have to put in and ultimately answer the question what is the best profession for some easy gold in dragonflight.
Now this turned into a bit of a long one due to how many changes we're getting for professions and just how crazy the entire system is now it ended up being very information dense and pretty long so I'll be sure to give you some handy dandy time stamps so you can skip around to the parts that you're interested in the most but I do think it's all worthwhile information because a lot of the professions are very interlinked so you're sure to learn something from every part no matter what but before we jump in be sure to hit that like button and subscribe so you never miss another video.
Professions Summary
So as we head into dragonflight professions are going to be very different and understanding some of these key changes will allow you to make so much more gold, to start with we have a few different distinct progression paths for you to work through the first is the good old leveling up that we've always had in WoW make recipes, get skill-ups, learn new recipes get more skill-ups and eventually cap out that remains more or less the same you can go up to skill 100 in any profession what is different this time around is that for any crafting profession skill level 50 is where you can learn almost anything in the expansion so you don't have to get to 100 to learn every recipe but therein lies our can change as you skill up you become better at your profession quite literally it's not just new recipes it's better results.
Dragonflight introduces the quality mechanic and the higher the quality of your items the better the results will be you can make higher item level gear more potent potions even better gems to slot into your gear quality is going to be very important in dragonflight and your skill translates directly into quality the higher your skill the higher quality stuff you can make.
For gatherers the higher your skill the higher quality of raw materials you can gather and higher quality raw materials also increase the quality of any crafted good so they're going to be very important as well so quality is King which means you will want to cap out your profession skill as quickly as you can the next progression path is profession knowledge and specializations you can earn Knowledge from a variety of places for a craft as it primarily comes from crafting new recipes for the first time that's going to be a chunk of your upfront knowledge and then for gatherers it's more RNG based when you have a chance to get knowledge anytime you gather but it's actually so much more than that.
There are quests for all types of professions which also reward knowledge and there are even Secrets hidden in the world things like books you can find and read and scribes can create special terms that can be read once per week so there are a lot of sources of knowledge but where you spend it is the real key for every 25 points you level up in your profession you can learn a specialization these specs deal with the multiple facets of your given profession you can focus on Crafting certain items or types of crafts to give you a boost or an edge in that area of your craft all in all pretty much every point you spend in a specialization is going to increase the quality of a certain type of item you can craft so it leads very well into that system as well but specializations and knowledge is also where you find most end game recipes you have to learn specific nodes and put enough points into them to earn those recipes so where you spend your knowledge dictates what you can craft and how well you can craft it and then the third progression path is special profession gear this will provide you with professional stats to increase your overall crafting potential the better profession gear you have the more stats you’re gonna get and the better your crafts will end up being that gives you a very quick General picture of how professions work in dragonflight.
So with all of that crammed together you end up with some massive potential in professions for the dragonflight expansion but the real key here is investment, time investment, gold investment research investment the longer you spend on a profession the better your results will be I'm not saying this to insinuate you have to no-life the end game to make any gold with professions, my main point is that you don't want to be swapping professions too often because you'll lose all that progress and have to start again if you stick with a profession you can end up in a place where you can make a whole boatload of gold and provide very useful services for yourself your old your friends and your guild, so how does this translate into each profession and how profitable they could end up being.
Mining
Let's start by talking about Gathering first because the potential here is staggering, for mining we have three ores to collect cerovite all is the base common ore and can be found in any serovite Mining Node, draconium is the rarer ore this time that also has its own nodes so you'll find less nodes when compared to cerovite which means this will probably be a bit annoying to collect and then the rarest ore is kaskarite or which can only be occasionally found while mining other ores so that one is complete look and RNG you'll also find Elemental or empowered nodes in your mining Adventures these nodes always contain some of the new Elemental crafting reagent in dragonflight, rousing elements.
These can be turned into awakened elements and they're going to be very useful in crafting in general and you can get them from a variety of sources like just killing the Elementals throughout the dragon Isles but miners get some extra chances to get out of these materials which is a very nice bonus with mining you can specialize into a mining process which basically boosts your mining stats in every way leading to faster mining, more rare materials, extra materials like gems directly from mining as well as just getting more materials from your Gathering nodes, there's even an unlock which lets you mine while mounted which is going to be very fun indeed you can go into Metallurgy this is all about quality you can work directly towards mining higher quality ores and metals as well as learn to refine them into higher quality materials as well.
And then the last spec is mastering the elements which focuses on gaining the absolute maximum bonus from any Elemental nodes you encounter and it lets you gather way more rousing materials from Gathering nodes it also unlocks the overloadability which gives you very specific bonuses from different types of empowered nodes which will be very useful mining will probably be very good gold this time around because it will fuel all sorts of recipes and crafts you have the obvious ones like blacksmithing and geography doing both of which are looking to be great professions in general so that will increase the value of ores but they're also used in a wide variety of recipes across multiple other professions they're really trying to make sure everyone works together this time so also going to be more useful than in previous expansion and those added Elemental materials are just going to add to your overall gold making potential if you really stick with Mining and work through the specializations you'll be gathering a bunch of high quality materials, you’ll be able to mine while mounted speeding everything up considerably you'll have access to a lot of rousing materials which will be very important and you can even gather gems directly as well as very rare gems which jaw Crafters are going to want.
Herbalism
Moving on herbalism is shaping up to be great too we have four herbs to collect Hochenblume, Saxifrage, Writhebark and Bubble Poppy, you can find each of them in a wide variety of areas so you'll be hunting all over the dragon aisles for these herbs you can also find empowered or Elemental herbalism nodes just like with mining but there's a few types of elements that miners have and herbalists don't and vice versa so even though they will both be gathering extra rousing materials each profession will actually be gathering different elements with a bit of overlap.
Another special little mini game that herbalists have access to is seed planting while Gathering herbs you will sometimes receive seeds that you can plant in rich soil rich soil tends to be found where the dragon flights are more focused and if you find one of these patches you can plant a seed in a herb will grow immediately that you can pick, it's basically just a free node whenever you have an available seed and find a patch of soil which is really cool you can specialize into Bountiful harvests which works on increasing your overall yield of every herb node you gather as well as learning how to refine herbs into higher quality materials, botany focuses on increasing your efficiency while Gathering and opening up different sources of gathering you can learn to gather from herb related monsters and even gather rousing materials from their corpses and there's also a section that focuses entirely on that seed minigame giving you more seeds more often and different seeds that produce different outcomes including Elemental herbs and rousing materials so that sounds really cool too.
And then the last one is mastering the elements which is very much the same vein as the mining specialization you learn to overload Elemental nodes for extra effects and gather more rousing materials from every Elemental type herbs are going to be very useful once again they will fuel Alchemy potions and inscription inks as well as various miscellaneous recipes across a lot of other professions the higher the quality your herbs the better, those crafts especially potions are going to be so it's going to be a great easy gold maker once again especially when you take into account the rousing material farming potential if you heavily invest into the specialization system you'll be gathering a whole bunch of high quality herbs a lot of rousing materials and you'll be able to create your own powerful herb nodes.
Skinning
And then skinning is kind of the same thing it always has been but with a lot of extra rare materials this time around we have a regular leather a rare leather a regular scale and a rare scale to skin and those are the Baseline materials but then there are also eight different species, specific items that you can get each of these items comes from a very specific skinning Target so Flawless roto-dragon scales are only going to come from skinning proto-dragons each item specifically States what you would have to skin to get that item and they are rare so these are going to be very valuable early on and knowing the best locations to farm each might make you a whole boatload of gold.
Skinners can specialize into tanning which increases your overall efficiency when Gathering the base materials of both leather and scales harvesting focuses on Gathering those species-specific rare materials we were just talking about as well as Gathering meat for cooking and collecting items to craft new fishing lures to increase your fishing efficiency and then bait crafter is a bit unusual but could be very useful, you'll learn how to craft bait and specializing lets you craft different kinds of bait traps these traps are another little profession minigame where you set the bait down and after a little while an elusive if creature will spawn for you to kill and skin these creatures can have better skinning Loot and if you use special bait you can get special rewards so if you invest your time into skinning you'll basically just have access to everything more often more leather, more scales, better qualities of both more rare materials and maybe most importantly you'll get more species-specific crafting materials which are going to be the key for lots of higher end recipes skinning by itself should make them very good gold but it would pair even better with a leather worker in my opinion.
So as you can see the more time and effort you put into a gathering profession the more you're going to get out of it higher quality materials easier access to materials higher chance of obtaining rare materials and that's the stuff that will provide the most gold people will Fork over a whole bunch of gold for higher quality mats because that's what will allow them to crowd higher quality stuff and in turn charge more for their crafts or just get that better result rare materials are also used in every high-end recipe in some cases to a crazy degree so getting those more often will net you more gold as well and then on top of that both Mining and herbing have great access to the elemental crafting reagents from empowered nodes they are also extensively used in crafting and will be very valuable so all in all Gathering professions look like a great choice for easy golden dragonflight.
Blacksmithing
A quick note on specializations and knowledge you will eventually be able to learn and unlock every single point in each specialization tree for your entire profession you can get it all but it's going to take time knowledge will be heavily time gated in a variety of ways so the longer you spend on a profession the more knowledge you'll get and the more specialization unlocks you will have now the same kind of time investment can be made into crafting but you end up with different results depending on the profession you want to invest in for any profession that deals with crafting this will translate into more recipes and higher quality crafted gear so tanglers leather workers and blacksmiths the more knowledge you earn the more you can specialize in these specialization nodes you will earn the higher tiers of crafting recipes so that’s where a lot of the top tier stuff is going to be.
As you specialize you also get more skill points which translates into higher quality gear so if you put in the time you could end up making the very best gear available which means you can charge a huge premium either from crafting orders or just on the auction house for blacksmiths they'll be able to make all sorts of weapons almost everything actually the only things they can't craft are ranged weapons and then magic weapons like staffs and wants and stuff but they have every melee weapon as well as Shields so they'll have a wide audience in terms of weapon sales they will also be crafting plate armor as you might expect which will be great alongside weapon crafting they have special Alloys for use in blacksmithing but also for some other professions too and there are a few extra bits and Bobs like repair Hammers and sharpening Stones blacksmiths also have a lot of profession gear recipes they can make a lot of tools and even some accessories so that's something to look into early on in dragonflight.
They can specialize into making better plate armor making better to weapons making better miscellaneous blacksmithing items or just generally improving their skill level.
Leatherworking
For leather workers they'll be making both leather and male armor that immediately gives them a huge audience to craft gear, including the new evoker class so that’s going to be great.
They also have special Elemental patterns which is basically just special crafted gear all of this gear comes with special effects, but those effects do count as embellishments, and you can only have two embellishments on your gear any one time so these effects have to be really really good to take up one of those two slots what’s interesting is that there are even little set bonuses here so this gear could be quite good in general.
They can also make special leather working reagents some finishing materials armor kits for lag enchants as well as one or two ranged weapons for the hunters leather workers also get a lot of profession gear recipes almost as manias blacksmiths that's another great early gold making option they can specialize into General improvements to their crafting making better leather armor making better male armor those two are separate or making better Elemental recipes.
Tailoring
For tailors you'll be making cloth armor, shock I know there are quite a variety Investments you can make including special armor just like leather working as well as some set bonuses so that's neat there are special tailor only upgrading bolts and crafting materials and then they can also make spell thread leg enchants and then as a cool little bonus Tailors will also get some new bag recipes including recipes for the brand new reagent bag in dragonflight, I think this is the only source of 36 reagent bags so far so that should be a great Moneymaker early on too and then tailors also get quite a few profession gear recipes so chances are if what you need aren’t made by blacksmiths or leather workers maybe it's probably in tailoring somewhere.
They can also specialize in tailoring Mastery which focuses on being more resourceful and using less materials Gathering more materials and just being a better tailor, textiles focuses on breaking down cloth and spinning it together to make the best materials you can which helps you get those higher quality crafts, dragon needlework is where you work on those special sets one side for the blue dragonflight and one side for the bronze dragonflight So that's its own specialization and then garment crafting is all about General cloth armor crafting as well as the profession garments crafting to make those better than ever before. Jewelcrafting
Now for jewelcrafting specifically we have some very interesting items and options there are a whole bunch of different types of gems and Gem Cuts air gems, earth gems, fire gems, Frost gems and primalist gems they each do slightly different things and you'll need to specialize differently to improve your craft of each gems also have quality ranks and the higher your quality the more stats the gem will offer so the more gold people will pay for them.
They can also craft jewelry rings and necklaces all of the Rings and necks come with a socket for free as you would expect but the necklaces are very interesting they have special effects that interact with your socketed gems providing powerful effects dual Crafters can also craft some very interesting trinkets that directly interact with your socket to gems in the same kind of way which is really cool not only does that give you huge potential benefits but it also encourages you to think about what gems you slot and it fits into the jewel crafting theme perfectly.
And then they also have a bunch of random stuff like battle pets novelty items extravagant glassware reagents for other professions as well as Empty Soul cages we'll learn more about this when we get to Engineers but remember that to capture Souls you will need An Empty Soul cage from jewelcrafters and then like many other professions they also have quite a few profession gear recipes so really everyone is going to need to figure out exactly where their items come from because they kind of come from everywhere but perhaps the most interesting item for jewelcrafters is the tiered Medallion.
Setting this item allows you to add one socket up to a maximum of three sockets to any neckpiece so you can get three sockets on your neck from these items but there's a catch you can only add one socket per quality level of The Medallion so to add that third socket you will need a quality 3mm Italian which will take a lot of Jewel crafting skill and a lot of specialization in the right place which means it will be rare especially early on which means it will be expensive, this could make Jewel Crafters a lot of gold early on as people Gear Up and race for every little min max opportunity they can dual Crafters can specialize into Jewelers tool set Mastery which focuses on General improvements and being more efficient with materials faceting is all about cutting the very best gems possible with a lot of different recipes being locked behind this specialization setting focuses on crafted gear like rings necklaces, Trinkets and even little statues to provide you with extra bonuses and then enterprising focuses on prospecting gems crafting optional reagents and finishing materials as well as profession gear.
Alchemy
For Alchemy it's very much the same thing as it usually is lots of potions with different effects that you get to sell to all the Raiders and pvps and dungeoneers on reset day they're split up into different elements this time but ultimately it all comes down to how good the potion is the better the potion and the more classes and specs that use it the more gold people will spend on it with quality in mind, that also means the higher quality you can make the best potions the more you can charge for them so that's going to be a big deal in dragonflight.
Now instead of flasks we have phials these are pretty much just a flask though they last for 30 minutes and have persistent effects they might not be called a flask but it's basically just a flask some of these seem quite powerful but at the end of the day it's just another consumable to sell to anybody who will buy it, you can make cauldrons again but that's not really going to be relevant for making gold but it will be nice for your group content.
Now you do get some transmute to Tinker about with, you're mainly focusing on changing Elemental reagents around so you can combine them or straight up exchange them but whether that's good for gold will just depend on rousing and awakened Elemental prices and whether you can buy a cheap one to turn it into an expensive one they can also make their special Alchemist Stone Trinkets and this time they directly interact with potions and vials which leans more into that Alchemist fantasy so that’s really cool, other than that nothing too exciting on the Alchemy front.
Alchemists can specialize in potion Mastery which strangely focuses on making really good potions then vial Mastery is the same thing but for your vile effects and then the last one is alchemical Theory which seems to deal with everything else left in your profession it's a big General Pool of bonuses.
Inscription
Moving on inscription is also going to have some new toys to play with we have missives that let you decide on secondary stats but they're going to interact with the quality feature in an interesting way when you add a missive to a craft it increases the difficulty which could lower the quality of the resulting item the interesting part is that the higher quality your missive that you put into a craft the less that that will increase the difficulty so higher T missives will let you choose stats without as much of a negative feedback there are also missives for profession tools to let you pick those stats which is a very nice option and then they also have dragon riding customization options they can craft which could end up being very valuable if the actual option are interesting or cool everyone is going to want their Mount to stand out seeing as everybody's riding around on the same four so they'd probably pay good gold for some of those extra options.
Another potentially great goal making option are these new profession knowledge books, these books can be used once per week to gain One Professional Knowledge and there are books for every profession so I guess the question is how much one knowledge per week is worth to all of the Crafters out there with knowledge dictating profession, progression and potential gold making I would say they’re going to be worth quite a lot especially early on.
But the most interesting thing to me here is the Dark Moon cards and their decks not only do we have another round of Dark Moon card trinkets which are typically quite powerful but there's also the option to upgrade them and improve them, you can turn a DAC into a box which is a crafting recipe so it also benefits from every additional crafting feature like quality and item level upgrades so they are going to stay relevant for way longer, there's also this Dark Moon sigil option which lets you control how your dark Moon deck shuffles which could make them even more powerful because you then remove that random factor of the shuffling bonus, that's very interesting indeed.
Then we also have contracts for extra rep gains vantus runes they can craft some stats and off hands and then there are profession tool recipes as well most notably for Alchemists and scribes you can specialize into Rune Mastery which is a bunch of General bonuses to your overall effectiveness archiving deals with the Dark moon cards their respective decks the new trinket boxes as well as missives and contracts and then room biting will improve your profession tools weapons codex’s and vantus Rune crafts in various ways.
Enchanting
Enchanting is more the same for the most part but everyone is going to need enchants so you're gonna make some gold no matter what I guess there are cloak and chance chest and chance bracer enchants boots Rings weapons and profession tool enchants so a good spread this time around with a good variety of uses they can also make rods and Wands so that could be good money making because for some other casters and then they have a lot of Illusion recipes, these are more interesting especially for collection purposes but they're probably going to be less lucrative in terms of gold making for the most part.
Enchanting will likely be a solid consistent gold maker as it usually is but nothing super-duper exciting or interesting this time around they can specialize into making better chance you can find special disenchant able Treasures that will yield extra materials and then the last one focuses on weapon crafts and general profession improvements.
Engineering
Now engineering is an interesting profession this time around they get to craft their own goggles as per usual but then they also have special Tinker sockets to play with these Tinkers are what you would expect from the typical engineering special effects flamethrowers, invisibility, battle res, you know we've seen most of these before but instead of being like an enchant where you put on your boots or your belt or whatever they are now sockets so you can pop one of these into your goggles to get your special engineering effects back.
But when this gets interesting especially from a gold making perspective is that while the goggles are engineering only you would need to be an engineer to use those goggles there are also bracer crafts for every armor type that also include that Tinker socket and these braces are not engineering specific so they can be made via a work order which means anyone can have one Tinker socket on their Gear with these braces so that could end up being quite the little money maker and be quite powerful for other players the other major area for engineering is going to be their various devices most of these are going to be engineer only like the new Wormhole generator and there are plenty of fun toys for single time purchases which could make some good gold.
But what I'm very interested in here is the zap throttle Soul inhaler, this is what I was talking about when we mentioned the soul cages from Jewel crafting these Soul inhalers can be used on Elementals in the dragon Isles to suck out their soul you can then use that in crafting or break it down into Elemental reagents that sounds like something everybody is gonna want so Engineers will be able to sell the soul inhalers but I I think Jewel crafting kind of wins in this transaction because they get the resale value I'm guessing the cell inhaler doesn't break but you need a soul cage for every time you try to suck out a soul so that's going to give jewelcrafters a lot of business probably but Engineers should still make some good gold off the zap throttles especially early on.
And then they also have a lot of profession gear crafts for a variety of other professions lots of parts and optional reagents finishing materials a couple of ranged weapons lots of explosives that might or might not be useful as well as Scopes and ammo for all the hunters out there.
Engineers can specialize in optimized efficiency which just generally improves everything they can do explosives is pretty self-explanatory you want to make things go boom better this is where you do that function over form improves gear crafting profession tools and extra things like ammunition and then Mechanical Mind is all about your gadgets and gizmos and this is where you'll find a lot of those recipes so as you can see from these quick notes a lot of dragonflight professions kind of work together there everyone makes each other’s profession gear for a start but there are a lot of crafting items made by someone else that you might need and on top of that they're a special optional crafting items that can give you a huge boost as well as those finishing materials which everybody’s going to use later on but once again they're typically made by other Crafters so you probably can't do everything yourself unless you want to spend a lot of time on professions with your alts as well which could be worthwhile especially if you love crafting and Gathering and professions in general but that's going to be completely up to you.
Crafting Orders
Another massive feature that will play into gold making for professions is the crafting order or work order system I’ve made a separate video covering this in more detail so I'll link that in the comments or description below so if you really want to dive into what this system does and its true potential I would recommend you pop on over there but as a quick overview you can place orders for items to be crafted for you so if you want mail gear but don't want to be a leather worker you can set up an order for the exact piece of gear you want provide all of the required materials as well as a gold commission to entice the Crafters to make it for you and wait for a leather worker to fill your order so you can benefit from someone else's higher crafting potential or on the flip side you can use the crafting order system to make a whole lot of gold checking the crafting order page as a crafter is very easy you just need to be near a profession table.
There’s a tab on your crafting window that says crafting orders click on that and you can see what orders are available to fill these were recently changed so that every crafting order will have to provide all basic reagents which makes it easy to see if a craft is worth taking if you Branch out very quickly with your specialization and knowledge to obtain new recipes you can fulfill more orders faster so I don't necessarily think the right call is to jam everything you have into one very tiny Niche I think the better play will be to focus on new recipes first and foremost mostly because of this crafting order feature the more recipes you have the more orders you can fulfill and early on there won't be very many players with each end game recipe so there's a lot of potential here on both sides of the crafting mirror but ultimately you could make a lot of gold just by filling in work orders as long as you have all the recipes you need and remember this isn't just buying on equip or tradable gear that can be ordered you can order almost anything epic gear bind on pickup gear profession tools and accessories those shiny engineer braces or dual crafting necklaces as long as it doesn't have a profession restriction and you can place an order in the crafting order page.
You can have that item crafted for you all you have to do is gather the necessary materials and then one last major note here whenever we consider crafting gear especially you have to remember that dragonflight introduces a way to increase the item level of your craft in multiple ways first you have the quality of an item the higher the quality the higher the item level will be but then we also have optional crafting reagents that increase item level massively you can earn some of these from World quests maybe dungeons but they're also in the raid too you can get items that increase the item level of a piece of gear to match that of Mythic raid gear so you can craft Mythic raid equivalent gear this stuff isn't going to become obsolete within a week or two like it usually does profession crafted gear can be on par with some of the best gear available so if the gear has special effects unique interactions or just any kind of bonus that would set it apart from other gear that could actually be an amazing piece of gear for everyone even Mythic Raiders so that could earn you a lot of gold if you specialize into the right areas and can craft those pieces with the highest item level crafted gear isn't just for the start of an expansion anymore so your time investment will not be wasted.
Conclusions
Alright let's wrap this up with some suggestions shall we if all you want is easy gold not too much thought not too much effort pickup Mining and herbalism these two Gathering professions have access to so many materials and the higher quality and rarer materials will be a gold mine early on getting more Elemental reagents is just icing on the cake and with dragon riding in the new expansion you aren’t even running around to start with you're flying right from the get-go there are also very various specialization options and other progression paths that let you super streamline your Gathering so I think Gathering will be very profitable but also really fun.
For the crafting professions if you stick out very clearly to start with blacksmithing has access to a whole bunch of profession gear recipes they make stuff for almost every other profession and I think professional gear will be very easy gold very early on in the expansion in addition to that they also make weapons for almost everyone and weapons have always been one of the most important pieces of gear for a lot of classes, melee classes especially so there's going to be huge value there, they also have the plate armor stacked on top so that’s a nice bonus.
Now leather working is also one to keep an eye on they have a lot of different profession gear recipes as well so that's some great early goal potential but then they also craft both leather and male armor and they have more powerful variants of those armor pieces with special effects that's interesting but the simple fact of being able to craft both leather and male gear is huge for starters that gives them the widest customer base out of any other armor crafter in addition to that the new evoker class wears male armor and trust me when I say there are going to be a lot of evokers out there if you aren't playing it as your main chances are You'll Play it as an ALT so leatherworking could end up being huge with how Gathering works this time around I would also encourage you to take skinning if you want to do leather working otherwise you'll be paying a lot of gold for those specific species and rare materials early on.
And then my last pick would have to be jewel crafting between the highest stats on Cut gems the special jewelry and trinkets that you can make and The Medallion neck socket item there's just a huge amount of potential for gold making here the first player is to get that high quality craft of The Medallion item are going to be rich I have zero doubts about that so you can't go wrong with Gathering, double Gathering Mining and herbalism, blacksmithing, leather working or Jewel crafting in my opinion those will be big money makers for sure.
But that's how each profession Works in dragonflight how they could each make gold and what the best professions for some easy gold will be in our opinion, what do you think of the big profession overhaul and do you have a plan of which professions you're going to take or how you're going to make some gold, leave all your thoughts in the comment section, a big thank you to all of our supporters over on patreon and all of our members here on YouTube you can see their names floating by on screen if you'd like to add your name to the end of every video with a special shout out at the start of the next video you can find links in the description over to patreon or click the join button just below this video and if you want to see more videos like this make sure to subscribe and ring that notification Bell so you never miss another video, thanks for watching folks, good luck and have fun and as always I'll see you next time!