okie dokie so I think that it may come as no surprise that a lot of people probably don't pay attention to a lot of the stuff that's going on on the PTR in regards to season 2 Mythic Plus or the stuff that you do read it's just relevant to headlines now with that being said there's actually a decent amount of stuff that is changing for season two Mythic plus and I'm gonna be talking about some of the most important things that you need to know going into season two that's going to be the most helpful uh the most pertinent of stuff that I'm going to talk about in the video is going to be linked down in the description to help you guys out and I guess without further Ado let's start with the first thing that I want to discuss and the first thing that you need to know about season two Mythic plus I think that this tweet is actually going to be super helpful especially for early dungeons reload does a great job of making weak auras making MDT routes and stuff like that I think that before the season starts if you haven't done any testing on the PTR and if you don't if you don't have any of that stuff going on I think that grabbing the reload season 2 dungeons week or a pack and then also looking at his routes is going to be super helpful this will if you're designing routes this will help you kind of have like a general foundation for what you're looking to do and kind of start you off on the right track on top of that too the Mythic Plus Auto marker has been updated for dragonflight season two this is also going to be linked down in the description this this is another great utility item that will help Mark some of the most important mobs inside of trash packs uh for you just to make sure that you are going to be able to just kind of deal with Mythic plus mobs pretty easily okay and so some people might also not know this but the season 2 dungeons are changing so we no longer have the eight dungeons that we had previously in season one instead we have eight brand new dungeons which are Halls infusion brackenhyde Holo uldamon Legacy of tear now therus being the dragonfly Dungeons and then the old Legacy dungeons that are returning are an altharians layer Freehold underrotting vortex pinnacle and so I think that the best thing I can do is probably give you tips for the the dragonflight style Dungeons and just talk about some things to know about the new dungeons first off Halls of infusion for the first boss Master spell is quite good and also on that first boss making sure that you have either lust or your cooldowns for that intermission it helps him not get stacked up uh as fast I think it's like watch or something in addition to that the very beginning you have to make a pretty pivotal decision early on left side has a profession bound to cheat death thing cheat death item where the first time somebody would die they don't um assuming that they're within 40 yards of the person who is able to click the cheat death alternatively going to the right unlocks the checkpoint system for the whole entire dungeon which is a bad checkpoint system it's similar to you know like a king's rest style checkpoint system where it's you still have to run back from the very beginning of the instance and it's it's really long but the downside is the right side has much harder trash than the left side and so you kind of have to weigh your options in regards to which direction you're going and how much you hear about checkpoints I think in general especially early on I would probably elect to go right and just kind of run run the gamble with a little bit harder trash uh the final the final tip for halls of infusion is last boss you can CC the ads but yeah you also need to make sure they don't get a cast off if they get a cast off then you will die and this isn't a cast in the sense of something you can kick you need to be committing AOE stops to those casts who stop them from going off for brackenhive hollow priest can mine suit then open all the cages without you pulling any of the trash and that's at the very beginning of the instance this is a combination of both mine soothe and fade but it allows you to kind of Route Around the dungeon in an easy manner assuming that you have a priest Additionally you should go right after the first boss that's going to be the left side is like a trash Gauntlet it's going to be a little bit more of a Time loss the trash is also a little bit harder that way and to the tree boss in brackenhyde I would feed somebody after the second suck in I wouldn't feed somebody necessarily to the first second and you'll you'll understand what I mean if you once you make it to that pipe magmatusk is kind of tricky movement wise you want to make sure that you're charging them into walls and then doing large movements to get him away from the fire he gets like an in Rage if he's standing in the fire for any extended period of time and so your movements you're you're going to want to charge him in very specific ways a chargraph you drag the chain over the boss to stun and then after three uh Chains Get dragged over him he gets stunned it also puts a DOT on your party per chain that is broken on him and so you want to spread the dot out you want to make sure that you're not getting multiple stacks of it at once otherwise you can potentially die the mini boss in front of the forge Master is something that more more often than not in typical Seasons you would be looking to skip that however that is one of the most efficient mobs in dragonfly Dungeons and so that is potentially something that you should be looking to actually play on top of that if you have a decrease for the final boss it is quite nice if you don't have a d curse you're not you're not out of luck but what I will say is every single time you pick up a weapon from the pile of gold to help break the shield on the boss he puts a curse on people so having a d curse access access to a d curse in this dungeon is good for uldumon uh bromac every single time he summons a totem that should be your top priority the Earthen Weavers they do a cast that needs to be kicked and they also do a hail of stone ability that needs to be either cc'd or stopped those mobs are very dangerous there after the second boss area a telandres which is the the snake looking fella it can get stunned by character stuns which is like infernal kidney shot blasphemy and he gets stacked up over time with it in rage whenever he gets all three of his Stacks removed he gets stunned be really careful with things like infernal if you're playing with like a Destro lock or or say you have a stun I would recommend maybe not even using them and just utilize the circles on the ground to stun the boss for the Golem his name is embryon make sure that you stack up whenever the intermission is happening the intermission is time based and so damage in phase one is very relevant just to be able to push the boss a little bit faster because if you get a second intermission you're going to lose a significant amount of time but the best thing you can do is stay stacked to where your healer is able to heal you and then the final boss Chrono Lord he's got some weird going on uh he does a wing buff it into a Time spiral mechanic in the time spiral mechanic is a debuff that can either be massive spelled or freedomed off uh you want to make sure that you remove those as fast as possible they can also be like just single dispelled by healer you want to make sure that you remove those as fast as possible to make sure that it doesn't line up with the wing Buffett cast and the wing Buffet AOE is pretty sketch okay so let's talk about the old dungeons I think the old dungeons are quite a bit easier than the new dungeons I would say on average they're one to three key levels easier and I think that under rod in my experience is the one that is by far the easiest uh now Freehold is also quite a bit quite a bit easier than some of the other dragonfly Dungeons and that's going to help you early on in the season as you try to progress through Dungeons and as you try to progress just generally I would say that sticking towards those old Legacy dungeons is going to be your best bet for timing the highest level of keys because these are being reduced by 10 levels come next week uh that was news as of a couple weeks ago that keys are going to be reduced by 10 10 key levels and so the fastest way to get back up to 20s is Honestly by doing these old Legacy Dungeons and then kind of re-rolling your your new keys now that's that's not to be stated that you know brackenheit Hollow is absolutely doable on a 20 and it honestly isn't that bad but Halls of infusion and Oldham on in my experience are very challenging especially if you have people who haven't played the PTR extensively uh so you need to I would say the old dungeons tend to be multiple key levels easier and in addition that people have experience playing these dungeons so they kind of know what to expect and that helps out a lot so as for the affixes first off let's deal with the affix rotation so the affix rotation is not something that is currently known we don't know what affixes are going to be available next week they have changed a decent amount about affects affixes where explosive is gone Grievous is gone and quaking is gone and in their place we have three new affixes which are entangling afflicted and incorporeal we can kind of talk about what these affixes look like a little bit uh for a for entangling this on this affix is very easy it puts that green Vine underneath your player model like you can see on screen right here and you basically have to walk out of it within 10 seconds there are weak ores on Wago I would recommend grabbing a weak or for entangling it makes it very easy if if next week is entangling for incorporeal and Afflicted so incredible and Afflicted kind of work in a similar manner Afflicted is basically and we'll start with this one I've looked at his mobs that spawn that have all typings of dispel except for magic so that means that they are a disease they're a curse they're a poison they're all types of dispel except for magic and that means that a hybrid dispels if Afflicted is active are very potent in addition to that two afflicteds can spawn at once and they have a ICD on how often they can spawn and the timer currently looks like it is around 30 seconds on that ICD and so whenever they spawn you want to make sure that either your healer is going to heal them up to full or you're going to commit multiple dispels to the mobs now even hybrids can't heal them up to full but they don't get healed by smart heels and so like they're only going to be getting killed by direct heals so that's something that you absolutely have to factor in I would say that if you have a hybrid in your group making sure that they Talent into their dispel is important because if these Afflicted cries go off like from these mobs that you see on the screen here then you are going to have a 50 haste reduction so being aware of these uh Afflicted mobs is important for incorporeal uh incorporeal summons these incorporeal beings that cast destabilize and they have been pushed to a 45 second ICD that works very similar to quaking where it can skip rotations of them now how they work is they are active for 20 seconds at a time and cast an eight second cast which is this to stabilized and the destabilize goes off then you have 50 reduced healing and 50 reduced damage and so it's very very bad endless debuff can stack now how you deal with this is you can either pick it and if you kick it it actually has no lockout duration so it starts recasting immediately so you'd have to commit two kicks minimum to being able to deal with this and likely you would end up committing three kicks but uh just for the point of this video two kicks minimum alternatively you can commit single Target CC's such as things like kidney shot gouge fell eruption single Target CCS work on these mobs AOE CC's do not and so things like shock wave leg sweep are not going to hit these incorporeal beings now the most important thing to know about these incorporeal beings is they have all typing meaning that all CC's work on them and so these are things such as earbuds for Hunter hibernate from Druid uh shackle Undead from priest turn evil also works on them you can banish them you can fear them all CC's all single Target CC's work on these mobs and so some ccs are not made equal in regards to what you're expected to use on incorporeals were these spammable ones such as you know like I said earlier uh scare Beast hibernate turn evil shackle Undead those are some of the most potent cc's in the game and typically what you do is you have two people who are more or less assigned to be dealing with the incorporeals as you want to say say I'm playing with the Holy Paladin they're going to be calling out that they're turnoverling one and I'm going to be calling out that I'm hibernating the other and if we need other help from other players it is kind of expected that you have these CC's available but you're not always going to be throwing them there are certain classes such as Warrior and death knight that have no real way of dealing with them at all and so in general and this goes for both incorporeal and Afflicted and so in the fact that Warrior and DK can't really deal with these incorpoils is quite bad but that's just something that you have to know if you're playing with those classes is that they're likely not going to be helping you in any meaningful capacity okay I with uh not dragging this out too much longer that's going to be it for all of the things that I think you need to know for season two dragonfly dungeons at least the most important things and I hope to see you guys in the next video goodbye