Hi everyone, my name is Phosphoros and today I'll be teaching you how to play Arcane in the Dragonfly patch 10.0. I'll be telling you exactly what buttons to press and in what order to do optimal damage. Let's get started. First things first, let's take a look at our talents on the general tree. The ones highlighted in green are the ones I consider to be required. These are talents that will give you a direct damage increase and should be included in every build. The only exception to this is if you're on a rating counter where you aren't getting full value from the Shifting Powers cooldown reduction. In that specific scenario, you might want to take Meteor instead. One thing to note is that Temporal Warp allows you to have two Time Warp buffs active at the same time, so try to double up on Temporal Warp whenever possible. As for the rest of the talents on the general tree, it's up to you based on what you feel you need. I like going mostly defensive with Arcane Warding, Winter's Protection, Tempest Barrier, Cryofreeze, and Accumulative Shielding, with a bit of Mobility included in Master of Time Displacement and Shimmer. Speaking of Shimmer, Ice Flows is a decent alternative if you prefer it. The only reason I haven't been taking it is that there seem to be some weird interactions and bugs with the spell at the moment, so I'm sticking with Shimmer for now. However, I do eventually want to switch over to Ice Flows. Another notable mention here is that Ice Nova does have its uses in both the single target and AOE rotation, as you'll see later, so it's also worth considering as a talent choice. On to the Arcane tree, this is the pure single target build. We take Siphon Storm, Harmonic Echo, and Arcane Harmony as our capstones, and if you're wondering why we take another Tempest, it's because it has a strong synergy with Arcane Echo. Each time Nether Tempest ticks, it also procs Arcane Echo. Another notable talent is Nether Precision. This talent is the core of what makes Arcane strong this time around, and you'll notice that Arcane Blast is now our highest damaging ability outside of AOE situations. The reason for this is that we're abusing Nether Precision as much as possible, so I highly recommend you get a tracker for this talent because it currently has a kind of anti-synergy with concentration in Concentration-buffed Arcane Missiles will not generate another Precision stack. I'll have another position tracker that I use. Linked in the description of this video are some other very helpful resources, so make sure to check that out as well. Outside of pure single-target scenarios, we have this build for funnel damage. Funnel damage is a damage type where the higher the target count, the more single-target damage you'll deal. The only difference between the pure single-target build and this one is that we remove points from Arcane Missiles and Arcane Familiar, and instead put them into Charged Orb and Arcane Cleave. This is where our funnel damage comes into play. Arcane Orb will generate more Arcane charges as we hit more targets, so it gains more value. Along with having another stack, Arcane Cleave will cause Barrage to spread, hitting nearby targets and increasing damage to our primary target based on the total amount of enemies hit. This talent is the core of where Arcane gains its funnel damage. Lastly, we have a stacked cleave build. This is pretty much Arcane's AOE-focused build. It sacrifices single-target damage in order to deal more AOE damage. Now, in Mythic Plus, as the season hasn't started yet, I'm not too sure if this will be used over the funnel build, but it's definitely a viable option, so we'll see how it plays out as the season unfolds. So, before we head into the single-target rotation, I'd like to speak a bit about Arcane's damage pattern. Arcane is a very ebb and flow style to its damage pattern. About every 45 seconds, you'll have a big burn with Arcane Surge followed by a period of low filler damage into a mini burn followed by another period of low filler damage, and then the cycle repeats. Now, let's head into the single-target rotation. 15 seconds before the pull, you want to be spamming Arcane Explosion to fish for clear casting procs. This part may vary based on your haste levels, but in general, nine seconds before the pull starts, you want to cast Evocation so we can start stacking the Siphon Storm. At around 3 seconds, you want to cast a Rune of Power into an Arcane Blast precast and Arcane Orb. The pull has now begun and we already have four King charges, so we're ready to start our Arcane Surge burn. However, this burn will change based on if you have Double Time Warp activated or not. So, if you plan on popping Double Time Warp, you want to immediately stack Arcane Blast, Charged Orb, and Arcane Missiles Arcane Harmony to 20, then continue with the burn rotation. If you aren't popping Double Time Warp, then you don't have to worry about Arcane Harmony. It can immediately start with Radiant Spark when the pull begins. After Radiant Spark, we cast three Arcane Blasts into Arcane Surge. Another Tempest now if Time Warp is up, you want to cast Arcane Blast and spell Q Arcane Barrage into it. If you're not sure what it means to spell key, I'll have an explanation of it down in the description. If you're not in Time Warp, then forget about Arcane Blast. Just cast Arcane Barrage and touch of the Magi while Barrage is traveling, but right before it lands. The reason that we popped Touch of the Magi while Barrage is traveling is so that we gain about an extra second of Touch of the Magi uptime while still benefiting from Barrage inside it. Also, Touch of the Magi itself gives us four Arcane charges. So right after Touch of the Magi, we want to follow a simple priority list of Precision-buffed Arcane Blasts, clearcast Arcane Missiles, and regular Arcane Blasts. Now, due to Arcane Bombardment, if your target is under 35 health, you want to cast Barrage and have it land just before Touch of the Magi ends. Otherwise, use Presence of Mind to fit one last Arcane Blast into Touch. And finally, if you're in Double Bloodlust, you want to cast a Barrage on the last global of your Arcane Surge buff. Otherwise, just follow the priority list as usual, and once your Arcane Surge buff wears off, cast Shifting Power. That's the end of the Arcane Surge burn. Now, I know this may be a lot to take in all at once, especially since the rotation changes so much based on if lust is active or if the target is in execute. My best advice would be to take it one step at time. First, learn the rotation without lust or execute, and then gradually start incorporating the other conditionals to help you out. With this, I created a cheat sheet that you can find in the description of this video and it'll have all the different rotations and conditions listed out for you to reference as you practice. Everything you need to know about the rotation will be in the cheat sheet, so you can have that pulled up on the side while practicing. After the surge burn, we head into the filler rotation. The filler rotation consists of following a simple priority list: cast Arcane Orb at less than two Arcane charges, Arcane Blast with another Precision, Arcane Missiles with clear casting, and regular Arcane Blasts. Now, when in filler, you'll need to conserve Mana for your next upcoming burn. Many burns require 60 Mana or 85 Mana in Time Warp. In the case that you need to conserve to maintain these levels of Mana, you can cast Nether Tempest at 4 Arcane charges, Arcane Barrage to clear your Arcane charges, and during Time Warp, it may even be worth to use Ice Nova, Fire Blast, and Frostbolt in that order. If you're wondering why I specifically mentioned four Arcane charges for Nether Tempest, it's because Nether Tempest snapshots its damage based on the amount of charges when it was cast, so it's really only worth casting at 4 Arcane charges. Once again, all of this will be in the cheat sheet linked in the description, so make sure to check it out. Now let's head into the mini burn rotation. Make sure you have 4K charges, pop Rune of Power, Radiant Spark, 4 Arcane Blasts, Nether Tempest, and Arcane Barrage in the Touch of the Magi while Barrage is traveling right before it lands. From here, we once again follow a simple priority list: another Precision-buffed Arcane Blast, clear-cast Arcane Missiles, and regular Arcane Blasts. For the mini burn, whether or not your target is in execute, it's still worth to cast Barrage and have it land just before Touch of the Magi ends. And that's the end of the mini burn. From here, you enter back into the filler rotation until Evocation comes off cooldown and the rotation effectively resets to the Arcane Surge burn stage. Here's a quick three-minute segment of me performing the single-target rotation on a training dummy. I'll have each stage of the rotation pop up on the screen so you can follow along. If you have any questions, please feel free to ask in the comments. Now let's head into the AOE portion of the guide. We want to begin using the AOE rotation when we reach three targets. Keep in mind that in Mythic Plus, you want to end every pull with 20 stacks of Arcane Harmony so you can immediately enter a burn phase on the next pull. So, here's what the surge burn rotation will look like: Radiant Spark into either Arcane Orb if you have less than three Arcane charges or Arcane Explosion if you have three or more Arcane charges. From here, you cast Arcane Surge into Nether Tempest and Arcane Barrage and Touch of the Magi. Then you cast an Arcane Blast and another Arcane Barrage. Now, one thing you need to keep in mind for AOE is that each of the Barrage casts should not be spell cued. After that second Barrage, you follow a simple priority list: Arcane Missiles while clear casting, Arcane Barrage F4 Arcane charges, Arcane Orb at less than two Arcane charges, and Arcane Explosion. Once your Arcane Surge buff wears off, cast Shifting Power, and that's the end of the Arcane Surge burn. From here, you enter the filler rotation. The filler rotation for AOE is a simple priority list: cast Ice Nova on cooldown, Arcane Orb at less than two Arcane charges, Arcane Missiles with clear casting procs, Arcane Barrage F4 Arcane charges, and Arcane Explosion until 4 Arcane charges. Now, one thing to keep in mind is that in an actual Mythic Plus scenario, Arcane Harmony only serves us when we're going to be executing a burn. Therefore, if you don't plan on burning again in the pack you're currently in, you can consume clear casting with an Arcane Explosion instead of Arcane Missiles to get more Arcane Barrage out. But keep in mind that as the pool is dying, you want to end it with spamming Arcane Missiles so you can start the next pull burning with as many stacks of Arcane Harmony as possible. Now, for the mini burn, cast Rune of Power and Radiant Spark into either Arcane Orb if you have less than three Arcane charges or Arcane Explosion if you have three or more Arcane charges. Then you cast Nether Tempest and Arcane Barrage and Touch of the Magi. Followed by an Arcane Blast and another Arcane Barrage. Then follow the simple priority list: Arcane Missiles while clear casting, Arcane Barrage F4 Arcane charges, Arcane Orb at less than two Arcane charges, and Arcane Explosion until 4 Arcane charges. Barrage into Touch of the Magi. From here, cast two Arcane Blasts and another Arcane Barrage. After that second Barrage, you follow a simple priority list: Arcane Missiles with clear casting, Arcane Barrage F4 Arcane charges, Arcane Orb at less than two Arcane charges, and Arcane Explosion. Once Touch of the Magi wears off, you enter back into the filler rotation until Evocation comes off cooldown and the rotation effectively resets back to the Arcane Surge burn stage. Here's a quick two-minute segment of me performing the AOE rotation on a group of training dummies. Keep in mind that in this clip, I'm getting multiple burns out, but in a Mythic Plus scenario, you'll mostly be alternating between the Arcane Surge burn and mini burn between packs. You'll also want to make sure that as one pack is ending, you begin building 20 stacks of Arcane Harmony to start a burn immediately on the next pack. If you plan on using the Stacked Cleave build, most of the rotation is exactly the same as what we just covered. The only difference is that since we don't have Arcane Harmony talented, we don't stack it when we double lust on the single-target surge burn. As for AOE Burns, we do use clear-casted Arcane Missiles inside Touch of the Magi, but in filler, we use Arcane Explosion through clear casting procs. This is because we don't have Arcane Harmony talented, so casting Arcane Missiles in AOE is not as worth anymore. As for when to use Mana Gem, you use it at any point during Touch of the Magi when you have one or less clear casting stacks. This is because using the gem will give you two free clear castings, so if you use it at two or more stacks, you'll end up wasting procs. All right, guys that's the end of the video. I hope this saved you some time and brought you up to speed. If you have any questions at all, feel free to ask in the comments. I'm very active there. Please subscribe, I appreciate the support, and I wish you a very nice day. Take care!
10.0 Dragonflight Arcane Mage Guide | ST & AoE Rotations and Talent Builds! | World of Warcraft
Welcome to the patch 10.0 Dragonflight Arcane guide! In this guide, you'll find info for talent builds and rotations in both ST and AoE! If there's anything I missed feel free to comment below and I'll make sure to get you an answer ASAP! What is spell queuing?