Hey guys, it's Penguin here and welcome back to another gold-making video. In today's video, we are going to be covering everything you need to know about Dragonflight Enchanting. Now, technically, this video is part 7 of my Dragonflight Series, so if you guys are new here, welcome. I appreciate you stopping by and I highly recommend going to check out those previous videos.
We cover everything you need to know about the new crafting system, quality specializations, reputation, and even the step-by-step guide that you should do at the start of launch. Most recently, I have done a gathering breakdown and today marks the first time that we will be breaking down every single crafting profession, so I do appreciate you guys if you have seen those other videos, and if you haven't, I recommend checking them out. But without further ado, let's jump right into this video and, as always, I hope you enjoy.
So, up first, because this is our first profession breakdown, let's first talk about what we're covering in today's video. Up first, I'm going to give you some rapid-fire pros and cons to introduce you to enchanting. Then, we're going to be covering all the requirements in terms of reputation, what sort of profession gear enchanting needs, and all of that. Thirdly, I will be taking you through all of the recipes, kind of showing you what enchanting will be making, how it's structured, and just kind of give you a rundown of everything you need to know. Fourth, we will be covering how to level this profession, the best path to take, you know how much it's going to cost you, and all of that.
Then, lastly, we're going to finish off this video with talking about specializations and my three recommended builds for enchanting. Now, as always, I do have to say this is beta, so keep in mind some things might change, but I will make sure to remind you throughout this video. Let's get into it. So, up first, let's talk about some pros and cons to enchanting. Starting on a positive note, let's talk about some pros.
Up first, enchanting is one out of two professions that has no material quality. This means that you will have more backspace as you're not dealing with a ton of different duplicates, and that just means that crafting is less complicated. Now, I don't want you guys to get this confused with the end product.
The end product, an enchant, does have quality, but the materials that you need do not. So, this could necessarily be a con if you guys want to mess with the new system, but it just makes things less complicated which could be an awesome pro. The second pro that we have is a lot more buyers which is going to bring you a ton more sales.
Keep in mind, enchants are stackable, meaning that they are going to be sold on the region by the auction house. Now, of course, this can mean many things, but because you are selling it to your whole region, that means you're going to have a lot more buyers in a lot faster sales. The third pro we have is that you can make a ton of gold at the start of the expansion from disenchanting. If you have enchanting, you also have the ability to disenchant.
So, a ton of people love to stick enchanting on their main because you're going to be bringing that character through the dragon Isles. Maybe a quest gear will proc to Epic quality and then you just got a very nice epic quality material that you can sew on the auction house for some super good money.
And so, that brings us A few for high profits. Now, one of the cons, which also kind of fits in the Pro section, is that it's just a pretty simple profession. That means there's not a ton of interesting items you're just crafting enchants, and there's not a ton of depth because there's no quality, so of course, you know in terms of being competitive, there's only so much you can do. Then, lastly, depending on you, this is either a pro or a con, but you will not be participating in a ton of work orders.
You know, enchants are all BOE, and I can probably count on a singular hand how many BOP items you can actually craft as an enchanter, so you will likely not be fulfilling work orders, which could be a positive or a negative depending on you. But with that out of the way, let's move over to part two, which is the requirements for enchanting.
Now, in terms of reputation, you will need five different rep grinds. You have the four main factions, so you have multiple recipes coming from the Val'Draken Accord, from the Dragon Scale Expedition, from the Tuscars, as well as from the Centaurs, so you will be needing to grind reputation on all four. Then you also have to grind reputation for The Artisans Consortium, which is not a main faction, however, it still has quite a rep grind as it is one of the main side ones.
Now, in terms of best-in-slot profession gear, there are three items you're going to be equipping. The first one is going to be your Master's Wild or Cloth Enchanter's Hat, which you will either have to craft yourself if you have tailoring or you will have to order it from the work order system.
Either way, it doesn't really matter, don't kind of get caught up with what profession this comes from because at the end of the day, you will be able to order it, so don't feel like you have to have tailoring in order to get this item, but you will be equipping that as one of your best-in-slots. Up next, you have the Resident Focus, which is another accessory, however, this comes from Jewelcrafting.
Then lastly, as your main tool, you're going to be purchasing or crafting the Rooned Casc Right Rod. Now thankfully, actually, this comes from enchanting, meaning you have the opportunity to craft this yourself, or of course, you can order it from somebody as well. And all right, let's actually talk about what you guys are here for and let's talk about what you will actually be crafting as an enchanter.
Now, before I show you the recipes, let's first talk about the main reagents that you'll be crafting with. Thankfully, enchanting is always very simple and there's three main reagents. You have your common quality dust, very similar to Soul Dust from Shadowlands, however, it is called Chromatic Dust this time around.
Then you have you’re a little bit higher quality rare item, which is your Vibrant Shards, AKA Soul Shards from Shadowlands. Then lastly, from the Epic quality gear, you have the Epic Crystal, which is the you know sister of the Eternal Crystal from Shadowlands, which is the Resonant Crystal of Dragonflight.
Now, like I said at the start, none of these reagents have quality, which will make your crafting life very easy. Now, every once in a while, you will have a unique reagent that you need to add to one of these three, but generally, you're going to be needing these Have the Writ version and then we have the devotion version, and very similar to cloaks, we have the Ritz, and then even though these aren't called devotions, we kind of have the other higher quality items. Now, one thing I do want to mention is the uniqueness of some of these enchants this time around.
A lot of the higher quality enchants actually have dual stats. For example, right here we're looking at the Reserve of Intellect, and not only does this simply increase the intellect but also our Mana pool increases. Looking at the cloak enchantments, highlighting the Writ of Avoidance, this simply just increases the avoidance by 80.
However, if we get our hands on the Graceful One, which is kind of that upper quality, we only have an increase of 60, however, we also have reduced fall damage. So there's a little bit more depth into the results of these enchants, which can make crafting and demand a little bit interesting.
Now, a very unique thing to Dragonflight is we have profession tool in chance. So, as I said right here, every single profession, every single primary profession is going to have a slot for their tool as well as their two accessories. If it's a secondary profession, you will have one accessory and one tool, which just means that every single crafter is going to want some sort of tool enchant. So this simply can just be a super great market whether you're creating a chance for yourself or you're selling them on the auction house.
Now of course, you do have your wands, which I'm not going to focus on a ton because I do not believe that wands are super popular. However, you do have the ability to craft high-level wands if that's something you want to do.
That's one of the items that we'll be able to be bought through the work order system. And then right here, this is this best in slot enchanting tool that you can unlock and either craft for yourself or craft for others. Lastly, we have our Cosmetics which I'm very actually excited about and they are bringing back kind of the Tome of Illusions.
So as you guys know, tome evolutions come from a ton of other expansions and it gives you a weapon enchantment. This time around you have five different weapon enchantments that can be awesome to sell or collect yourself. Then you have the same thing but for shoulders, so you have five versions of shoulder enchants, and then lastly, you have five cosmetic wands if you want to play around with those as well. And then just one final mention is that there is a singular crafted battle pet that can be made with enchanting.
Now, a weird thing is that this battle pet is BOP, so technically at this point it is made Expensive, you only have to have five of the Epic quality crystals, so that is going to be where the bulk of your expense is. You only need five. Next, you need 25 of any awakened, which is a new Elemental reagent in Dragonflight.
These may be very expensive at the start, but thankfully you only need about 25. This is also for the last part of leveling, so you can get away without actually buying these. Then lastly, you do need about 40 vibrant shards, so yet again that can be expensive, but if you are disenchanting your old gear, then you will likely have a lot of these yourself.
Now, one thing to note is that remember you can get knowledge points by your first craft bonuses and if you follow the route on screen by the time you hit 55 you will have gained about 25 knowledge points just from first craft bonuses. A lot of the times for example, if I say craft any ring writ, there are three available at the same exact price, so I recommend crafting one of each that just gained you three knowledge points instead of one, so definitely take advantage of that, but it is overall very simple.
So, just to recap with the trainer learned recipes, you will hit about 55 out of 100 of your base skill in enchanting and it is relatively cheap compared to other professions by the time you hit 55 assuming you make the most diverse options, then you will be left with about 25 knowledge to put into the specializations which we'll be talking about now.
And so before I go over my recommended builds, I do want to throw in one more disclaimer, keep in mind that no build is perfect, most the times you will be sacrificing one thing in order to gain another and with that being said, there is no you know correct path for example, if I tell everybody to throw all of their knowledge points into profession tool enchantments and everybody does that, now you have a ton of enchanters who can only craft that and nobody can craft weapon enchants, that means if you are the lone person who doesn't follow the flock and instead of going for profession tools you go for weapons that means you could potentially monopolize or have very little competition by not following the crowd.
All I'm trying to say is I am going to give you recommendations to think about but please decide and please build your own path because if you follow others it might not end up being the best.
End enchants are locked in the street if you decide to follow the left of this tree, you're going to unlock high-level weapon enchants. So, what you will have to do is put in 10 points right here to learn your subspec to unlock the Primal. Then, once you are here, you have a few decisions. You just spent 10, so let's say you have about 15 points, you can shove them all here and you will unlock two subspecs, so you can unlock two of the high-end weapon enchantments. Just to go back to recipes, we are talking about these right here, these devotion weapon enchantments.
So, for example, if you unlock the burning one, then you're going to unlock the ability to craft this specific enchant and so on. These are your very high-end weapon enchants that have a variety of abilities and will likely be in much demand. Now, let's say you don't want to go with the weapon enchants and you want to go the profession in kind of other diverse route. You have the right side of this tree. So yet again, you will have to put 10 points in here to unlock a subspec and then you will unlock material manipulation.
This just increases your skill for bracers, chess pieces, cloaks, rings, and profession tools. So, once again, a ton of diversity. Then most people will likely want to put their points into Artistry, which is how you unlock Draconic Inspiration as well as Draconic Resourcefulness, which is two of the main profession enchants.
The other profession enchants are tied to reputation. Put points into that, you have the option to unlock your chest plate abilities or you have the ability to unlock devotions. So once again, a devotion of avoidance, are these right here.
So, we just talked about how you unlock the Ritz but if you want the better devotions for bracers, you get it through this tree. So, depending on how many spec points you have, of course, you have many options and ultimately, you will want to unlock all. But I will say this is probably the best tree for most people. Now, this is where I want to say you can mix and match.
Keep in mind that you have the ability to unlock all trees. So, let's say you have you know level 50 enchanting that means you have unlocked two trees. Maybe you decide to unlock the inside of the blue and you spend 10 points into the disenchanting Tree in order to gain access to the crystalline shatter so you can break down reagents.
Then you decide to throw the rest of your knowledge points into your enchantment tree so you can unlock some weapon enchants. That is perfectly fine and honestly a lot of people may do that. You can of course do the opposite as well, throw some points into enchantment and then throw your leftover points into disenchanting. It's completely up to you. Then lastly, I do just want to mention this tree and this is kind of your cosmetics and weapon actual wand tree.
Now, the reason why I don't recommend this a ton is that you know wands are not a very high-demanded weapon, not a lot of people want them and you will be tied to the work order system so it's just not that interesting.
Now, one thing to note is that that high-level Pest and Slot profession tool is locked behind here. So, if you plan on crafting it yourself, you're going to have to unlock this tree and unlock this recipe by putting 10 points into the subspec.
Your points into the subspec Draconic Disenchanting is going to be for you. Let's say you want to be the actual main supplier and you want to have a diversity of high-level enchants, you're going to want to spec into Enchantment and start filling out this tree.
The left side focuses on weapons while the right side focuses on a various amount of gear. Then lastly, you do have your overall kind of support tree which also focuses on weapons if that's something you're interested in but there we go, yet again, after a very long video, hopefully, you understand enchanting just a little bit better.
As always, if you guys have any questions feel free to leave them in the comments down below, and I will either answer that right there or guide you to a video that might have your answer for you. I do recommend checking out the previous videos of this playlist if none of these mechanics made sense, as they are all described there.
As always, everybody, we have had an insane amount of support lately, which I cannot thank you enough for. So welcome to all the new people and of course to anybody who is returning. I really do appreciate you for coming back. Until next time, I will talk to you guys soon and have a good day!